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Made in us
Stubborn Prosecutor





 Blackie wrote:
 An Actual Englishman wrote:
It'll never happen because it potentially reduces GWs sales if Imperial and Chaos players can't mix and match.



I wouldn't be so sure. Maybe instead of buying 1000 points of faction A and 1000 points of faction B in order to field a soup those players could buy 2000 points of faction A and 2000 points of faction B. Or maybe just 3000 points of faction A or B.

I think GW should go into the direction of promoting players to start complete armies over and over again, not just a few adds to existing armies. Buff and promote orks for 3-4 months, then necrons, then tau, etc... This way GW will get their sales and we'll get more variety and balance.

I don't know a single player that is fond of mixing factions, but I know lots of players that would start collecting other armies if those ones get some love.



More like they already bought 1000 points in faction A, bought 1000 points in faction B and have now been told that they need to buy another 1000 points if they ever want to play again. It's squatting by a different name.

One of the unfortunate rules of wargaming is that invalidating player lists always leads to lost players. Some just wont make the purchases to become 'legal' again.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 ChargerIIC wrote:
 Blackie wrote:
 An Actual Englishman wrote:
It'll never happen because it potentially reduces GWs sales if Imperial and Chaos players can't mix and match.



I wouldn't be so sure. Maybe instead of buying 1000 points of faction A and 1000 points of faction B in order to field a soup those players could buy 2000 points of faction A and 2000 points of faction B. Or maybe just 3000 points of faction A or B.

I think GW should go into the direction of promoting players to start complete armies over and over again, not just a few adds to existing armies. Buff and promote orks for 3-4 months, then necrons, then tau, etc... This way GW will get their sales and we'll get more variety and balance.

I don't know a single player that is fond of mixing factions, but I know lots of players that would start collecting other armies if those ones get some love.



More like they already bought 1000 points in faction A, bought 1000 points in faction B and have now been told that they need to buy another 1000 points if they ever want to play again. It's squatting by a different name.

One of the unfortunate rules of wargaming is that invalidating player lists always leads to lost players. Some just wont make the purchases to become 'legal' again.


Wait so what's your argument?

Are you saying players have to buy more things to stay competitive? Because that was true even in the mono-dex era. It's why I stopped playing competitively, because I didn't want to have to run out and buy a squadron of Leman Russ Punishers when the 5e IG codex dropped, since I already had a ton of the other variants.
   
Made in us
Stubborn Prosecutor





 Unit1126PLL wrote:
 ChargerIIC wrote:
 Blackie wrote:
 An Actual Englishman wrote:
It'll never happen because it potentially reduces GWs sales if Imperial and Chaos players can't mix and match.



I wouldn't be so sure. Maybe instead of buying 1000 points of faction A and 1000 points of faction B in order to field a soup those players could buy 2000 points of faction A and 2000 points of faction B. Or maybe just 3000 points of faction A or B.

I think GW should go into the direction of promoting players to start complete armies over and over again, not just a few adds to existing armies. Buff and promote orks for 3-4 months, then necrons, then tau, etc... This way GW will get their sales and we'll get more variety and balance.

I don't know a single player that is fond of mixing factions, but I know lots of players that would start collecting other armies if those ones get some love.



More like they already bought 1000 points in faction A, bought 1000 points in faction B and have now been told that they need to buy another 1000 points if they ever want to play again. It's squatting by a different name.

One of the unfortunate rules of wargaming is that invalidating player lists always leads to lost players. Some just wont make the purchases to become 'legal' again.


Wait so what's your argument?

Are you saying players have to buy more things to stay competitive? Because that was true even in the mono-dex era. It's why I stopped playing competitively, because I didn't want to have to run out and buy a squadron of Leman Russ Punishers when the 5e IG codex dropped, since I already had a ton of the other variants.


This thread has stopped talking about making soup non competitive and has now moved on to banning soup. You ban models and it doesn't matter where you are playing the game.

If you are going to the 'other people can houserule' argument, than it goes both ways. If you are really afraid of inquisitors leading cadian guardsmen you can declare your own houserule against it.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in au
Stalwart Tribune





 Brennonjw wrote:
instead of penalizing soup, reward mono-codex.

something like +3 Command Points if all the detachments in an army share all the same faction keywords (or just say if they all come from the same codex) or a +1 to your initiative roll as mentioned above. This helps more elite armies not need to bring the obligatory battalion of misc. forces, while giving other codexes incentive to bring forces outside of battalions/brigades.



I'd change it to all but one if you want to field multiple regiments, chapters or forge worlds.
   
Made in us
Focused Fire Warrior




NY

It does seem a bit complex to define. And Unit has a decent argument that IF each separate faction had equally good options for each role then it might not matter.

Of course that's not the case. There is no T'au psyker on par with Magnus no matter how many points or pl I want to set aside. But if Tau'dar came back...

Furthermore there is a distinct advantage to having two subfaction detachments since most of the buffs are role oriented. I'd definitely keep my helbrutes as alpha legion in the back with lascannons but put my raptors in night lords since keeping both units together is a waste when they wouldn't be sharing auras anyways due to distance.

Having different factions not only gives more unit choices, that I'll assume Units point are essentially equivalent, but also opens up stratagem options and warlord traits. Taking a small detachment to get game wide buffs like stealing CP is quite interesting.

Perhaps the points for a 2nd detachment could fuel something internally instead that would be so drastically improved by same-faction synergy but I'm not convinced that the loss of aura sharing is the right opportunity cost when stratagems relics traits and especially objectives can impact not only the unit but entire turns.
   
 
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