Switch Theme:

Sapace Marine Player needing advice  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ultramarine Chaplain with Hate to Spare






 Inquisitor Lord Katherine wrote:
 Insectum7 wrote:
 Inquisitor Lord Katherine wrote:
A Drop Pod is definitely still practical, you just now actually have to consider whether or not the unit in question actually needs the ability to deep strike.

It's a question of "why?", not "why not?"


However, I do think that it's probably better to rely on infiltrate/outflank strategems, which are like a pod that costs CP's, but sometimes you don't have enough of those.


Something I often do with my Pods is pack multiple units in there. Relying on stratagems to do that doesn't get you very far. But the list I'm gunning for now includes a 8-10 unit drop (including the three pods).

Off the top of my head I'm not aware of a infiltrate/outflank stratagem for marines other than the Raven Guard one, actually.


SW have an outflank one, and I've got some pretty good mileage out of it.

I've considered getting a Drop Pod, but I honestly hate the model. It's not only ugly and excessively large, it always also feels like a useless model. Kind of like Fast Movers in DZC, which just sort of sit at the edge of the board and look pretty.


Ahh that's cool. Space Wolves are kinda their own animal though. ba-dum!

I didn't like the Drop Pod at first, I would have preferred they do the old Epic spherical style. It is big, and transport is a pain, but this has it's benefits sometimes as you can throw down a sizeable wall when you slam them together. I had to commit to them in 6th to be competitive and I rarely play without them now.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Clousseau





East Bay, Ca, US

Just watch batreps, play test games at an FLGS with the store models, etc. You'll get a feel for how the game plays before you spend one red cent.

There is no need to commit to a tactic, chapter, army, etc until you've seen more of the game. An army is kind of a commitment. Take the time to really explore what you might want. There are a TON of flavors of space marines, and most of them play very differently.

My personal opinion:

Don't go to a GW store. These guys are more about selling models and starter kits than teaching you how to play or showing you what's actually going to work. If they have a backlog of starter kits for one faction, they'll push this on you.

When you settle on a faction, go to the tactics thread and start seeing what people are generally using and discussing about your units. Ask for suggestions there on how to get started.

1d4chan is good for humor and also includes a breakdown for tactics of each faction. If you have never played Dawn of War video games, it's a good opportunity to learn about metal boxes.

Watch miniwargaming batreps. They actually do a very good job of editing and explaining rules. Just make sure to watch the ones with Matt, usually a bit more accuracy and more overall fun to watch.

Ultimately, every single post should come with a "Your mileage may vary" disclaimer. Don't expect to win 90% of your games like some posters boast doing. And anyone who drags ego into a thread trying to convince you of something is ridiculous. "Trust me, i'm sooooo good, I never lose!" Come on.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

For SM video batreps I like SS82, Tabletop Tactics, the Glacial Geek and SEO Winters.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Marmatag wrote:

Ultimately, every single post should come with a "Your mileage may vary" disclaimer. Don't expect to win 90% of your games like some posters boast doing. And anyone who drags ego into a thread trying to convince you of something is ridiculous. "Trust me, i'm sooooo good, I never lose!" Come on.


Obviously the right response to a player saying they prefer units x and y is to say: "Units x and y are garbage and you will lose all your games!". Come on.

I actually lost my last two games. Although arguably one of them was definitely because I didn't bring my pods.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

ok so far I have painted up:

Chapter Master with relic blade power armour and plasma pistol.

Space Marine Captain with Relic Blade

5 Terminators. 4 hammers and Storm Shields. One converted GK Terminator with null stave doubling as librarian with force weapon.

1 Devastator Squuad (5 man)
2 Plasma Cannons 1 Sgt with Signum. 2 marines with bolters.

2 Tac Squads (10 man)
Sgt with Combi-Grav and Chainsword
1 Specialist with Grav Gun
8 Maines with bolters

Command Squad

1 Vet w/ power fist and storm shield
1 Vet Apothecary
1 Vet w/ Company Banner
2 Vets w/ Power Swords & Bolt Pistols
   
Made in us
Ultramarine Chaplain with Hate to Spare






That's a fine start you got there.

It's hard to give specific advice without knowing a couple things, so I have a couple questions.

1. What colors are they painted in? Your own chapter or are they something named in the lore?

2. What are your goals? Playing competitively? Collecting a sweet looking army and playing occasionally for kicks? Something in between?

3. Do you have the spare bits of the kits used to make your units? aka, do you have the other heavy weapons from the Devastator box, or the weapons from the Tactical boxes, etc. ?

4. What models are you thinking about? Tanks? Bikes? Jump Pack units?


Some of your units have changed actually. The Apothecary and Standard Bearer (now called an Ancient) are stand-alone characters and are Elite choices for Space Marines now.

Chapter Masters are no longer a unit entry either, instead they are a Captain, which you just upgrade at the time of the battle with something called Command Points. That doesn't really change your army though, your model is still totally valid.

Your Terminator Squad is in a rough spot. Terminators come as 5 man units minimum, and it sounds like your 5th is a Librarian (which is cool). There are rules to accommodate sub-minimum sized units, so you can technically field the four Thunder Hammer models as a squad, it's just not ideal. Any reasonable local meta ought to let you run the Librarian as your 5th model though. No need to panic, may as well stick with em and think about what you want to do about it (if anything.) Terminators are in a rough spot these days, they've a very particular unit that's tricky to get use out of.

This message was edited 1 time. Last update was at 2018/02/09 18:19:56


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut




 Inquisitor Lord Katherine wrote:
A Drop Pod is definitely still practical, you just now actually have to consider whether or not the unit in question actually needs the ability to deep strike.

It's a question of "why?", not "why not?"


However, I do think that it's probably better to rely on infiltrate/outflank strategems, which are like a pod that costs CP's, but sometimes you don't have enough of those.

Which is none of them anymore.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Dakka Veteran





If books beeing out of date piss you off, 8th edition is NOT for you. Books and rules are changing at such a break neck pace you will have to have several books, pdfs, and perhaps even a screenshot of a facebook post by GW post to fully have all the current most up to date rules for the game and your army.

Also they are planning on coming out with one book every year that changes all the points in all other books.

This is not an edition for completionist unless you enjoy frustration!

This message was edited 3 times. Last update was at 2018/02/10 05:40:58


 
   
Made in us
Monster-Slaying Daemonhunter





Insectum7 wrote:
Spoiler:
 Inquisitor Lord Katherine wrote:
 Insectum7 wrote:
 Inquisitor Lord Katherine wrote:
A Drop Pod is definitely still practical, you just now actually have to consider whether or not the unit in question actually needs the ability to deep strike.

It's a question of "why?", not "why not?"


However, I do think that it's probably better to rely on infiltrate/outflank strategems, which are like a pod that costs CP's, but sometimes you don't have enough of those.


Something I often do with my Pods is pack multiple units in there. Relying on stratagems to do that doesn't get you very far. But the list I'm gunning for now includes a 8-10 unit drop (including the three pods).

Off the top of my head I'm not aware of a infiltrate/outflank stratagem for marines other than the Raven Guard one, actually.


SW have an outflank one, and I've got some pretty good mileage out of it.

I've considered getting a Drop Pod, but I honestly hate the model. It's not only ugly and excessively large, it always also feels like a useless model. Kind of like Fast Movers in DZC, which just sort of sit at the edge of the board and look pretty.


Ahh that's cool. Space Wolves are kinda their own animal though. ba-dum!

I didn't like the Drop Pod at first, I would have preferred they do the old Epic spherical style. It is big, and transport is a pain, but this has it's benefits sometimes as you can throw down a sizeable wall when you slam them together. I had to commit to them in 6th to be competitive and I rarely play without them now.


Ha. ha. ha. In all honesty, there's not a whole lot of difference between the different Space Marines, with the exception of the Grey Knights. The one thing I like about being Space Wolves over Vanilla are Wolf Guard. I don't usually like to purchase fancy CQC weapons as I don't think the fairly minor boost in theoretical effectiveness is worth the cost, but I like Storm Bolter + Jump Pack. If they don't have jump packs, they're also ideal targets for the outflank strategem.

Corennus wrote:ok so far I have painted up:

Chapter Master with relic blade power armour and plasma pistol.

Space Marine Captain with Relic Blade

5 Terminators. 4 hammers and Storm Shields. One converted GK Terminator with null stave doubling as librarian with force weapon.

1 Devastator Squuad (5 man)
2 Plasma Cannons 1 Sgt with Signum. 2 marines with bolters.

2 Tac Squads (10 man)
Sgt with Combi-Grav and Chainsword
1 Specialist with Grav Gun
8 Maines with bolters

Command Squad

1 Vet w/ power fist and storm shield
1 Vet Apothecary
1 Vet w/ Company Banner
2 Vets w/ Power Swords & Bolt Pistols


Do you have more unpainted?

Devastators seem pretty good with Lascannons or Missile Launchers [depending on the foe. I prefer Lascannons because I see a lot of T8 tanks.]

I don't like Terminators. Their only really value as far as I can see is the fact that they have natural deep strike, but it comes at a real premium. I have 10 Wolf Guard Terminators, and they see regular use, and they're usually the disappointment in my army. As a rule of thumb, their value is basically just the Assault Cannon, since the Storm Bolters can be more efficiently provided by other units. However, the Assault Cannon can also be more efficient provided by other units, and they have a crippling slowness that has lost me at least one game. They're also not really all that resilient, and even if they were I've found that their resilience isn't a particularly valuable trait in the first place. They don't have scary enough damage output for it to matter.

Lieutenants are pretty good, so I'd consider making some. I'd also consider buying tanks. I've been pleased enough with tank performance, and seen fairly good performance from them all around.

 Marmatag wrote:
Ultimately, every single post should come with a "Your mileage may vary" disclaimer. Don't expect to win 90% of your games like some posters boast doing. And anyone who drags ego into a thread trying to convince you of something is ridiculous. "Trust me, i'm sooooo good, I never lose!" Come on.


As it so happens I can't claim to have won 90% of my games as Space Wolves. I can claim to have won more than 50%, though, but not more than 75%. Counting lost its novelty after the first 30 games of the edition.


Also, I can second the 1d4chan tactica page. For a place that's such a festering hive of scum and villany, 4chan does produce decent tactica pages.

This message was edited 1 time. Last update was at 2018/02/10 17:39:08


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

ok wow quite a few replies!

Well I think either my "Chapter Master" or "Captain" could double as a Lieutenant..

The Terminators.........well I got them cause at the time they were going to be a Librarius Conclave in terminator armour.
So i'm open to suggestions. I still like a terminator librarian though!

They are painted in my own chapter colours. Cream (Pallid Wych Flesh) with a wash of Imperial Primer and a red cross as chapter livery.
So they can play any rules they want.


Automatically Appended Next Post:
One thing. I really really really really really don't want to get units i have no interest in.

For example i'm not so interested in making an army of 20 of the same tank cause it's so effective in tournaments.
i'm more interested in balanced and ever so (alot) fluffy lists that i can take time painting and enjoying.

This message was edited 1 time. Last update was at 2018/02/12 14:12:56


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Since you went with your own paint scheme and you're not looking to kill at tournaments you're in an ideal spot from a collecting perspective. I started my current marine army in much the same way and have stayed true to "the vision" for the most part, and not collecting models I didn't want. The current army I run sounds similar to your idea of "footsloggers and Drop Pods". I've mostly used some combination of Tacticals, Scouts, Devastators, Sternguard/Veterans and Drop Pods with occasional Rhinos for the last three editions of the game. It took me a while to get a handle on it from a play perspective but it's served me well.


Yes, you're good from a Captain/Lieutenant place.

Honestly I think it would be pretty rad if you did all your Terminators up as Librarians. That could look amazing when finished, and it's a cool theme. It also solves your odd-number-of-Terminators problem.

IMO the Devaststors kit is amazing, as it comes with loads of Heavy Weapon options if that's your thing. Most of my army is just Devastator and Tactical boxes, I just put a little extra bling on them to make Veterans/Sternguard, etc.

You may want to look at Primaris models, depending on your taste. I think the models are great but I also think they look weird next to the regular marines. Also, they can't use Drop Pods or Rhinos/Razorbacks which makes them a little awkward. Not bad as a unit though.

If swarms of powered armor guys is your thing though, I've got a couple pics you might be into. The first two are from 7th Ed. I think. The last one is a crazy game I played two weeks ago.
Spoiler:




This message was edited 1 time. Last update was at 2018/02/12 18:18:55


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Clousseau





East Bay, Ca, US

 Corennus wrote:
ok so far I have painted up:

Chapter Master with relic blade power armour and plasma pistol.

Space Marine Captain with Relic Blade

5 Terminators. 4 hammers and Storm Shields. One converted GK Terminator with null stave doubling as librarian with force weapon.

1 Devastator Squuad (5 man)
2 Plasma Cannons 1 Sgt with Signum. 2 marines with bolters.

2 Tac Squads (10 man)
Sgt with Combi-Grav and Chainsword
1 Specialist with Grav Gun
8 Maines with bolters

Command Squad

1 Vet w/ power fist and storm shield
1 Vet Apothecary
1 Vet w/ Company Banner
2 Vets w/ Power Swords & Bolt Pistols


So, i'm not going to tell you what i would buy next, i'm going to tell you how i'd attack your list.

You have no mobility. Once your stuff hits the table, you're foot slogging. Which means i get to dictate the engagements, because i am faster than you are. Deep strike is a gambit. But since much of your list is tied up in deep strike, I will wait you out, because what you have on the table is either (a) low volume of shots, or (b) severely limited in its scope. Should you deep strike charge, it will be what i allow you to. Additionally, I can protect things from you pretty easily since your max range is 36", and it's only on 2 models.

Good luck!

This message was edited 1 time. Last update was at 2018/02/12 18:34:09


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

A couple of Stormtalons would work with your list.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Monster-Slaying Daemonhunter





Corennus wrote:ok wow quite a few replies!

Well I think either my "Chapter Master" or "Captain" could double as a Lieutenant..

The Terminators.........well I got them cause at the time they were going to be a Librarius Conclave in terminator armour.
So i'm open to suggestions. I still like a terminator librarian though!

They are painted in my own chapter colours. Cream (Pallid Wych Flesh) with a wash of Imperial Primer and a red cross as chapter livery.
So they can play any rules they want.


Automatically Appended Next Post:
One thing. I really really really really really don't want to get units i have no interest in.

For example i'm not so interested in making an army of 20 of the same tank cause it's so effective in tournaments.
i'm more interested in balanced and ever so (alot) fluffy lists that i can take time painting and enjoying.


Just so you know, a fluffy list could very likely have a pile of a specific tank:
A Space Marine Battle Company contains:
Captain
Lieutenant
Champion
Chaplain
Apothecary
Tactical Squad
Tactical Squad
Tactical Squad
Tactical Squad
Tactical Squad
Tactical Squad
Assault Squad
Assault Squad
Devastator Squad
Devastator Squad
Dreadnought
Dreadnought

In addition, it would have an indigenous motor pool of Rhino or Razorback transports to mechanize the entire formation, as well as a supply of Bikes and Landspeeders. [As many as are available at least. Units are probably suffering heavily from attrition. As I understand it, Space Marines don't get a lot of time off the front to rest and resupply.]

On a deployment-by-deployment basis, armored support in the form of Vindicators, Predators, Whirlwinds, Hunters, and Stalkers will be attached to the formation as necessary.


So I wouldn't call a list consisting of a dozen instances of a specific tank that mounts twin assault cannons or twin lascannons and carries 6 models and happens to be popular competitively unfluffy. In fact, it's probably more fluffy than otherwise.




Marmatag wrote:
Spoiler:
 Corennus wrote:
ok so far I have painted up:

Chapter Master with relic blade power armour and plasma pistol.

Space Marine Captain with Relic Blade

5 Terminators. 4 hammers and Storm Shields. One converted GK Terminator with null stave doubling as librarian with force weapon.

1 Devastator Squuad (5 man)
2 Plasma Cannons 1 Sgt with Signum. 2 marines with bolters.

2 Tac Squads (10 man)
Sgt with Combi-Grav and Chainsword
1 Specialist with Grav Gun
8 Maines with bolters

Command Squad

1 Vet w/ power fist and storm shield
1 Vet Apothecary
1 Vet w/ Company Banner
2 Vets w/ Power Swords & Bolt Pistols


So, i'm not going to tell you what i would buy next, i'm going to tell you how i'd attack your list.

You have no mobility. Once your stuff hits the table, you're foot slogging. Which means i get to dictate the engagements, because i am faster than you are. Deep strike is a gambit. But since much of your list is tied up in deep strike, I will wait you out, because what you have on the table is either (a) low volume of shots, or (b) severely limited in its scope. Should you deep strike charge, it will be what i allow you to. Additionally, I can protect things from you pretty easily since your max range is 36", and it's only on 2 models.

Good luck!


Yes, but that's not saying a lot.

It's not so much a list as it is the very beginning of a collection. There's nothing there to be an army. It has no substance.



At this point, you can pretty much buy whatever you want to evolve your collection however you see fit. If you have a tactical vision you want to make work, then we can probably help. I'm pretty okay at marines, and I'm sure others have helpful advice beyond "Marines suck, go play GuardEldar". Something to think about, is that your list is tremendously deficient in antitank weapons. You might want to look into that.

This message was edited 2 times. Last update was at 2018/02/12 23:56:20


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Thanks for all advice.

I'll look into maybe getting some more models with anti-tank.
   
Made in us
Monster-Slaying Daemonhunter





 Corennus wrote:
Thanks for all advice.

I'll look into maybe getting some more models with anti-tank.


Devastators and Predators are both decent antitank options. Hellblasters seem to be popular for the task too, but I haven't been all that impressed with their performance.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Clousseau





East Bay, Ca, US

So, in terms of coolness:

1. Venerable Dreadnoughts are super cool. It's a really nice kit and paints very easily.

2. Land raiders are cool looking. They're colossal transports that can have a variety of weapons on the sides. If you're playing casually, they have a "build your own landraider!" section in CA which might be fun to play with. These guys should probably be magnetized when it comes to the sponsons, so you can try out all the different options. A plus side, too, is that your terminators can ride inside.

3. Maybe consider grabbing an iconic hero for whatever chapter you feel like playing. Typically they have 1 configuration and no options, so you can't build them wrong, and they're generally really good at *something* on the table.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Legendary Master of the Chapter






I dunno in terms of iconic anti tank i like the las pred. looks sick.

but at the same time landraiders are also iconic.

but depending on the CT the ven dreads or dev squads also work still.

This message was edited 1 time. Last update was at 2018/02/13 17:49:15


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Oh i forgot so far I have 2 multi-meltas in my tac squads.

I think what i'm going to do is save up for the new Marine codex and just pick and choose what I buy and paint. Above all I want an army that is fluffy as well as usable.

I don't "mind" losing with a fluffy army if it's a close contest.

Another reason I like footslogging armies instead of loads of vehicles is logistics.
You can fit a good 2000 points of marines into one big carry case. You can't fit 2000 points of vehicles into anything less than a big big box.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Are you planning to take any Primaris units?

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

I've always liked Salamanders, but not the colour green...


Automatically Appended Next Post:
no not yet.

In fact i'm really kind of railing against this whole Primaris thing.

I'm a fiction freak so i'm just imagining some poor marine who's toiled and toiled and done magnificent deeds to finally be elevated to the First Company and then on to be considered for Terminator Honours....

And then a marine turns up who's bigger, stronger, faster, and hasn't done anything to earn it other than be part of a new breed.

It makes a mockery of the First Company.


Automatically Appended Next Post:
hmm well i was pondering a full company back in 7th ed. it's what got me starting collecting again

Back then my list was:

Captain

Command Squad (No longer exists?)

6 Tac Squads w/ Multi Melta. Combi-Grav on Sgt and Chainsword. Grav Gun. Drop pod

2 Assault Squads w/ Jump Packs, Flamers, Power Fist on Sgts

2 Dev Squads w/ Plasma Cannons x 2 Lascannons x 2

Chaplain w/ Auspex

2 Dreadnoughts w/ Multi-Melta & Heavy Flamer in Drop Pods


But Drop Pods are bloody expensive (£££) and bulky and not easy to get hold of at local store.

This message was edited 3 times. Last update was at 2018/02/14 11:01:07


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Multimeltas unfortunately suffer from two major issues, the first is limited range, the second is their strength is 8 compared to the 9 of the Lascannon. However, if you're using the Salamanders rule you have an advantage in the fact you can re-roll to wound with them, and against most targets the Strength 8 vs. Strength 9 won't make a difference. So you might be ok there. The range is the kicker though, you may wind up feeling restricted on the board because you'll have trouble reaching long shots with them, which will hurt your ability to coordinate fire. The Melta AP -4 is pretty sweet, I have to say.

If you take a "counts as" Vulkan He'stan you get nice bonuses for nearby Meltas. If anyone was going to do well with Multimeltas, it's Salamanders.

If you buy the Devastator box you'll have loads of heavy weapons to mess around with anyways.

Command Squads exist, they're just called "Company Veterans" now, as the characters have been split off. Still a good box to get, as you get the parts for an Ancient, Apothecary, Champion and some bits that help make a fine Lieutenant.

Drop Pods are great but they are a pain to carry and store. Rhinos/Razorbacks pack up much easier.

Sadly, Dreadnoughts do not get to ride in Drop Pods anymore.

When you get your codex you'll find that Grav guns are taking a back seat to Plasma Guns this edition, you may want to adjust accordingly. Grav Cannons are still great though.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Clousseau





East Bay, Ca, US

 Corennus wrote:

I don't "mind" losing with a fluffy army if it's a close contest.


Maybe play some games of 8th before you commit yourself to purchasing more stuff. In a general sense, a player with a good list has a significant advantage over a player with an unoptimized list.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Well I just got another Tac Squad. Because whatever else happens you always need more Tac Squads!

But now i'm stuck as to what i equip sgt special and heavy with.

The box comes with missile launcher...which is a good all rounder. but I have a spare lascannon......
Personally i've never put lascannons on tac squads because it's a waste of their versatility.
If only tac boxes came with multi-melta too!
   
Made in fi
Locked in the Tower of Amareo





 Insectum7 wrote:
Multimeltas unfortunately suffer from two major issues, the first is limited range, the second is their strength is 8 compared to the 9 of the Lascannon. However, if you're using the Salamanders rule you have an advantage in the fact you can re-roll to wound with them, and against most targets the Strength 8 vs. Strength 9 won't make a difference. So you might be ok there. The range is the kicker though, you may wind up feeling restricted on the board because you'll have trouble reaching long shots with them, which will hurt your ability to coordinate fire. The Melta AP -4 is pretty sweet, I have to say.


The range is the real killer. Within 12" multi-melta kicks lascannon against any vehicle with 3+ or better save(well infantry too provided it has 3+ save and plenty of wounds). Problem is getting within 12". Without suffering from -1 to hit from moving and shooting...

Plus price. Wasn't multi-melta most expensive gun?

This message was edited 1 time. Last update was at 2018/02/15 09:56:01


2024 painted/bought: 109/109 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

It;s why Multi-Melta is good straight out of a drop pod.

   
Made in fi
Locked in the Tower of Amareo





 Corennus wrote:
It;s why Multi-Melta is good straight out of a drop pod.



Yeah multi-melta is about only reason I could see using drop pod but doesn't that still incure -1 to hit which still makes it less efficient than lascannon apart from adding nearly 100 pts tax to the weapon.

2024 painted/bought: 109/109 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

with Salamanders rule it becomes really quite good IMO.

So so far I have:

Captain
Chaplain
3 Tac Squads: 2 with multi-melta grav gun and combi-grav
1 with lascannon plasma gun and combi-plas.

5 Terminators (can be converted to Custodes or dakka terminators)


Automatically Appended Next Post:
I'm loathe to buy loads of vehicles. I'd rather use terrain to advantage.

This message was edited 1 time. Last update was at 2018/02/15 10:20:03


 
   
Made in de
Witch Hunter in the Shadows



Aachen

 Corennus wrote:
with Salamanders rule it becomes really quite good IMO.

So so far I have:

Captain
Chaplain
3 Tac Squads: 2 with multi-melta grav gun and combi-grav
1 with lascannon plasma gun and combi-plas.

5 Terminators (can be converted to Custodes or dakka terminators)


Automatically Appended Next Post:
I'm loathe to buy loads of vehicles. I'd rather use terrain to advantage.


He'stan, Tacticals with Meltaguns / Combi-Meltas, Lt & Captains with Thunder Hammer & Combi-Melta or Combi-Flamer (not as useful as the Melta one though), Hammer&Shield Terminators are my go-to's as a Salamander player. Well, and Razorbacks with Twin Heavy Flamers, I used Baneblade sponson flamers to build the THFs.

Rule of thumb: if it has a hammer, a flamer or a melta it's good stuff. But anything infantry/dreadnought based with 1-2 shots per unit works well, basically. There're few things that don't work in the SM Codex - the only thing (outside of obviously stupid equipment choices) that really doesn't work is the Vindicator if you're not planning on bringing three.

Some of the FW stuff isn't great either, but as a marine beginner you should avoid FW anyway - there're tons of awesome things in the GW range, save the money.

*edit*
oh, and a quick hint for HQs: Vanguard and Sternguard boxes have a ton of options and make great Captains/Lieutnants. One box each gives you tons of gear.

This message was edited 2 times. Last update was at 2018/02/15 10:46:57


 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

that's just the thing. Im not a beginner. I've been playing since at least 2010 but i come and go from it.

I started with 5th Edition. Got really into Grey Knights, then lost interest and gave my models away cause couldn't keep up with gaming and everything else in life.

Then looked into 7th edition and started thinking about collecting.........and now here I am again.
   
 
Forum Index » 40K General Discussion
Go to: