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![[Post New]](/s/i/i.gif) 2018/02/12 01:31:27
Subject: Thinking of starting a Tau army, what do you like about them?
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Longtime Dakkanaut
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I'm clearly Johnny come lately to this party, but...uh...did someone seriously suggest marker lights are our answer to hit penalties? Getting 5 hits on a target before you even aim anything its way is viable? Hmmm...don't think so. Like all of you, I'm hoping we get reasonable counters to the common power builds and have an army that can actually hold its own in the shooting phase. Revamped markers would be great, too.
Edit: To actually answer the OP's question, I really like the battlesuits army idea. I'm also drawn to the high-tech style. In game terms, I like the fact that they're sort of a one-trick pony (shooting phase or bust!), and thus can be fairly challenging to play. They've historically been quite mobile, which adds a lot of interesting possibilities for army construction and adapting your strategy on the fly. I'm hopeful that we get our mobility back aonthatvwe can have suits bouncing around the table again. The FLY keyword is great and all, but it doesn't do a lot of good if you can't survive an assault from grots.
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This message was edited 1 time. Last update was at 2018/02/12 01:50:36
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![[Post New]](/s/i/i.gif) 2018/02/12 01:53:06
Subject: Thinking of starting a Tau army, what do you like about them?
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Fireknife Shas'el
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MilkmanAl wrote:I'm clearly Johnny come lately to this party, but...uh...did someone seriously suggest marker lights are our answer to hit penalties? Getting 5 hits on a target before you even aim anything its way is viable? Hmmm...don't think so. Like all of you, I'm hoping we get reasonable counters to the common power builds and have an army that can actually hold its own in the shooting phase. Revamped markers would be great, too.
Battlesuits need to go to BS3+ across the board. That's the only really acceptable counter IMO. It keeps the -1 to hit trait valuable vs Tau, but makes the battlesuits worth taking again. If we're very lucky, we might get Monats back (single Crisis Suit unit) to replace Commander spam. I also hope the 'separate drone unit' goes away, so that supporting drones don't give away a bazillion kill points (support drone units should just not award VP at all).
Fingers crossed, we should know in a few months.
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![[Post New]](/s/i/i.gif) 2018/02/12 02:31:57
Subject: Thinking of starting a Tau army, what do you like about them?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MilkmanAl wrote:I'm clearly Johnny come lately to this party, but...uh...did someone seriously suggest marker lights are our answer to hit penalties? Getting 5 hits on a target before you even aim anything its way is viable? Hmmm...don't think so. Like all of you, I'm hoping we get reasonable counters to the common power builds and have an army that can actually hold its own in the shooting phase. Revamped markers would be great, too.
Being able to negate the -1 to Hit penalty at over 12 inches is pretty viable actually--especially when a lucky roll on a Stratagem can turn 2 hits into the 5 needed.
Just sayin'. If I could get that for my Guard, I'd be pretty happy. As it stands I need to be Cadian and burn a Stratagem after having a unit successfully wound a target to even things out.
Edit: To actually answer the OP's question, I really like the battlesuits army idea. I'm also drawn to the high-tech style. In game terms, I like the fact that they're sort of a one-trick pony (shooting phase or bust!), and thus can be fairly challenging to play. They've historically been quite mobile, which adds a lot of interesting possibilities for army construction and adapting your strategy on the fly. I'm hopeful that we get our mobility back aonthatvwe can have suits bouncing around the table again. The FLY keyword is great and all, but it doesn't do a lot of good if you can't survive an assault from grots.
Yeah, and Chimeras traditionally were mobile bunkers for Officers--now we spend a Stratagem to do what is currently still priced into them.
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![[Post New]](/s/i/i.gif) 2018/02/12 04:33:04
Subject: Thinking of starting a Tau army, what do you like about them?
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Fireknife Shas'el
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Kanluwen wrote:
Just sayin'. If I could get that for my Guard, I'd be pretty happy. As it stands I need to be Cadian and burn a Stratagem after having a unit successfully wound a target to even things out.
Cadian regimental doctrine is also the best one for dealing with -1 to hit armies - stand still, reroll 1's. Especially when you can get 6ppm Veterans to make re-rolls more successful with their higher BS. I wonder if guardsmen go up to 5ppm if we'll see a lot more veterans on the table.
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![[Post New]](/s/i/i.gif) 2018/02/12 05:36:47
Subject: Thinking of starting a Tau army, what do you like about them?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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John Prins wrote: Kanluwen wrote:
Just sayin'. If I could get that for my Guard, I'd be pretty happy. As it stands I need to be Cadian and burn a Stratagem after having a unit successfully wound a target to even things out.
Cadian regimental doctrine is also the best one for dealing with -1 to hit armies - stand still, reroll 1's.
Rerolls happen before modifiers, so while it's helpful...it's not as helpful as you might believe.
Also you get the same thing for a single Markerlight hit and it's an Order as well.
Especially when you can get 6ppm Veterans to make re-rolls more successful with their higher BS. I wonder if guardsmen go up to 5ppm if we'll see a lot more veterans on the table.
You don't take Veterans right now because they're Elite choices who lost all their survival tools(Carapace Armor and Camoleline Cloaks) but still are priced accordingly.
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![[Post New]](/s/i/i.gif) 2018/02/12 07:08:47
Subject: Thinking of starting a Tau army, what do you like about them?
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Irked Necron Immortal
Sentient Void
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I like that you can proxy most of the expensive Tau models with cheap chinatown toys.
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Paradigm for a happy relationship with Games Workshop: Burn the books and take the models to a different game. |
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![[Post New]](/s/i/i.gif) 2018/02/12 21:27:01
Subject: Thinking of starting a Tau army, what do you like about them?
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Regular Dakkanaut
Denmark
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MilkmanAl wrote:
Edit: To actually answer the OP's question, I really like the battlesuits army idea. I'm also drawn to the high-tech style. In game terms, I like the fact that they're sort of a one-trick pony (shooting phase or bust!), and thus can be fairly challenging to play. They've historically been quite mobile, which adds a lot of interesting possibilities for army construction and adapting your strategy on the fly. I'm hopeful that we get our mobility back aonthatvwe can have suits bouncing around the table again. The FLY keyword is great and all, but it doesn't do a lot of good if you can't survive an assault from grots.
I actually hoped Tau WAS mobile, i thought that was sort of the point with their suits and nearly everything having the Fly keyword.
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![[Post New]](/s/i/i.gif) 2018/02/12 21:53:57
Subject: Thinking of starting a Tau army, what do you like about them?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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FunJohn wrote:MilkmanAl wrote:
Edit: To actually answer the OP's question, I really like the battlesuits army idea. I'm also drawn to the high-tech style. In game terms, I like the fact that they're sort of a one-trick pony (shooting phase or bust!), and thus can be fairly challenging to play. They've historically been quite mobile, which adds a lot of interesting possibilities for army construction and adapting your strategy on the fly. I'm hopeful that we get our mobility back aonthatvwe can have suits bouncing around the table again. The FLY keyword is great and all, but it doesn't do a lot of good if you can't survive an assault from grots.
I actually hoped Tau WAS mobile, i thought that was sort of the point with their suits and nearly everything having the Fly keyword.
Right now, they absolutely can be a really mobile army. Markerlight Counter #3 grants you the ability to fire Heavy Weapons with no penalty, which lets your stuff be a bit more mobile than equivalent armies.
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![[Post New]](/s/i/i.gif) 2018/02/12 22:53:29
Subject: Thinking of starting a Tau army, what do you like about them?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Tau can be very movile. Of corsue people is comparing them with the gaming AIDS that was JSJ (And I say this as a tau player) and with that comparison they feel now static as a rock. But in the great scheme of things, suits are very movile, and infantry just needs cheap devilfishs for that mechanized feel.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/02/12 23:48:34
Subject: Thinking of starting a Tau army, what do you like about them?
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Frightnening Fiend of Slaanesh
Carmel, NY
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My warped Chain sword finds it easy to slice through they soft flesh! Those this count?
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![[Post New]](/s/i/i.gif) 2018/02/13 06:43:57
Subject: Thinking of starting a Tau army, what do you like about them?
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Fireknife Shas'el
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Galas wrote:Tau can be very movile. Of corsue people is comparing them with the gaming AIDS that was JSJ (And I say this as a tau player) and with that comparison they feel now static as a rock. But in the great scheme of things, suits are very movile, and infantry just needs cheap devilfishs for that mechanized feel.
JSJ deserved to die, but Crisis Suits went to 8" when most bikes went to 14". Fly helps, but you're still not outrunning most units with an 8" move, you just get to shoot between (receiving) charges.
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