Switch Theme:

How do I make my Astra Militarum less competitive?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Locked in the Tower of Amareo




It is that. Sometimes you can even kill enough infantry to make them move a tank. Small victories.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Martel732 wrote:
It is that. Sometimes you can even kill enough infantry to make them move a tank. Small victories.

And then find out that they only had move 5" so they still get to fire twice.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Fresh-Faced New User




 TheCrazyCryptek wrote:
This may seem like an odd question, but I am really kind of at a loss here.

Surely someone else is having this problem?


Just let your opponent have 1st turn.

this makes it very challenging.

or more of a challenge.

when i play MY IG, and my opponent has a casual list, i let them go first.

This message was edited 1 time. Last update was at 2018/02/12 07:48:31


 
   
Made in ch
Regular Dakkanaut




Martel732 wrote:
Old habits die hard. Just like IGYG. Unit activation is the way to go.


Why bother, even with unit activation BA would be underpowered and there would be a lot of perceived unbalances to whine about. No need to go through the effort really..

This message was edited 1 time. Last update was at 2018/02/12 14:39:01


 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Seems that the answers are:
1) play different missions, especially ITC missions,
2) limit your use of toughness 8 units,
3) use the index rules when appropriate.

I would also house-rule terrain and targeting to grant easier advances on your line. For instance, in older editions, target models not units, out of range models cannot be wounded, individual models behind cover may not be targeted if out of LoS, and so on.

   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

 TheCrazyCryptek wrote:
We usually played Matched Play on Eternal War missions


Play other missions, EW missions in the core rulebook are pretty garbage, and they all involve just lining up and shooting at things. (Which your IG blob is good at.)

Instead of dumbing your game down maybe just help your friends out?

 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Eternal War are bad missions.

I don't think I've played an Eternal War mission since like the 2nd Week of 8th Edition, because the "stand in a corner and shoot" mechanic is FAR too powerful.

Things are more varied and interesting when you have to go do things.
   
Made in nl
Longtime Dakkanaut





 sfshilo wrote:
 TheCrazyCryptek wrote:
We usually played Matched Play on Eternal War missions


Play other missions, EW missions in the core rulebook are pretty garbage, and they all involve just lining up and shooting at things. (Which your IG blob is good at.)

Instead of dumbing your game down maybe just help your friends out?

Not everyone is interested in that, nor does everyone have the same potential (or desire) for competition.

Often the easiest way is to adjust yourself downwards and purposefully take bad choices.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Ordana wrote:
 sfshilo wrote:
 TheCrazyCryptek wrote:
We usually played Matched Play on Eternal War missions


Play other missions, EW missions in the core rulebook are pretty garbage, and they all involve just lining up and shooting at things. (Which your IG blob is good at.)

Instead of dumbing your game down maybe just help your friends out?

Not everyone is interested in that, nor does everyone have the same potential (or desire) for competition.

Often the easiest way is to adjust yourself downwards and purposefully take bad choices.


OOoooohhh boy it's like the "competitive players" thread all over again.

There needs to be an orkmoticon of eating popcorn.
   
Made in us
Clousseau





East Bay, Ca, US

You're playing an incredibly strong army that's undercosted across the board. I find it funny we see these threads cropping up quite frequently since 8th dropped.

Play with 1500 points versus their 2000. That should probably make for a balanced game.

If you have another army, maybe play that? It sounds like you have Necrons, too.

This message was edited 1 time. Last update was at 2018/02/12 23:34:55


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Been Around the Block




Honestly I think you are a troll. Astra Militarum isn’t stronger than Blood Angels or Eldar. I have yet to beat an Eldar list since their codex came out as pure Astra Militarum. BA is very powerful but is strategem based and if the player is unskilled he won’t do that well.

Vs those 2 They should beat you unless they are unskilled so I can’t say much other than they should get more experience.

Tau has limited ways to beat guard as last ed models won’t work. Greyknights are paying too much for their melee and psychic powers that you also just won’t lose to them.

If you want to try to lose to greyknight s use lots of chimeras and valkyries without decent models inside. Against tau same thing I guess.
   
Made in us
Monster-Slaying Daemonhunter





 TheCrazyCryptek wrote:
The specifics go mostly as follows.

The BA player goes very heavy on Primaris Marines and Terminators with a lot of short ranged fire power with some Devastators hanging back,

Tau opponent goes heavy on suits with fusion weapons and pulse weapons with a few Hammerheads and Pathfinders.

Eldar player has a good mix of Dark Reapers, Dire Avengers and Hemlock Wraith fighters with some Falcons in there too.

GK player has a smaller army, it's almost entirely Terminators mounted in Land Raiders.

Emperor's Children player runs all noise marines with Lucius, Fabius and a Land Raider. Oh, and a few Las-preds.


Is the problem here that they all run kinda elite lists? I'm just noticing it after typing it out. Is this edition really that bad for small units?



That's not your problem.

Their armies make me cry. Eldar is probably okay, but damn, Terminators and Land Raiders?

First, they should field lists with 100% reductions in terminators and land raiders and increases in things that aren't absolute crap. [Okay, Land Raiders aren't as bad as terminators, but I kind of considering anything more than 300 points that isn't a superheavy crap] That's a start.
Second, use Russes instead of Basilisks/Manticores. Russes aren't actually very good, with the exception of the Punisher, and if you're currently using Russes and they still can't kill them then it's their fault and they need some antitank weapons in their lists.


This edition is bad specifically for Terminators, but that's not new to this edition, so I'm not sure how they were winning before. This edition does favor massed infantry, and armies have to be equipped to deal with it.

This message was edited 3 times. Last update was at 2018/02/13 00:20:59


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Locked in the Tower of Amareo




IG is MUCH stronger than BA. In fact, they are the hard counter. Put 150 infantry out, most BA lists have no answer at all.
   
Made in us
Heroic Senior Officer





Western Kentucky

Martel732 wrote:
They don't REALLY have trouble, because Move move move exists, but we can pretend it does.

That only works for one turn, and usually forces a squad to be horribly exposed. In missions like maelstrom it means the guard player needs to leave his nice cozy deployment zone and risk being destroyed piecemeal if he wants VP's.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Locked in the Tower of Amareo




Being exposed doesn't matter if the enemy is crippled.
   
Made in us
Heroic Senior Officer





Western Kentucky

Martel732 wrote:IG is MUCH stronger than BA. In fact, they are the hard counter. Put 150 infantry out, most BA lists have no answer at all.


Martel732 wrote:Being exposed doesn't matter if the enemy is crippled.

Careful with all that salt intake, my doctor told me that leads to health issues

IG are highly powerful, but they're hardly the only army out there. If OP's meta is struggling to deal with a pure IG list that's not even trying I'd hate for them to see the really scary stuff Eldar, Death Guard, Blood Angels (yes really) and other top codexes can throw down. Any army still stuck on an index will naturally struggle some, but I think most codexes in a casual environment should be doing fine if the IG player is not intentional curbstomping newbies.

There was a reason pure IG didn't take the top tables as a pure army, and that's because we have a couple of key weaknesses that actually show up in those missions. Half the reason IG is insanely broken in the casual meta is because eternal war missions couldn't be more broken in IG's favor unless I wrote them myself to I be in my favor. Once you force IG to move up on the opening turns and spread out his precious screen, they become very vulnerable to fast, elite armies, aka the ones that won ITC. It makes it a far more even playing field. Especially now that your secondaries are picked at the start of the game to tailor to your opponent's army. Stormtroopers alone give up 2-3 points in a single drop of a couple of squads with an officer if you take the right missions.

OP wanted something to make games more interesting and fun for him and his opponent. The new ITC missions do that. I had a game against an almost entirely primaris list last night where I knocked out 75% of his army and he still fought me to a tie because he played the mission. Granted OP will need to dial it back a bit against things like a full terminator/land raider list, but with proper missions people like the eldar player will have a much more balanced playing field.

IG are meant by design to be the Kings of attritional warfare and proper slugging matches. Our traditional weakness has always been playing the objective or anything to do with speed and rapidly reacting. It's why we use Stormtroopers as such a crutch. If you are seriously just lining up and shooting at IG with any list you're almost always bound to lose. Which is what I suspect to a degree is happening with OP with eternal war missions. They by design encourage that kind of fight.

So yes, ITC and Maelstrom really do help balance IG a bit, definitely enough for a casual area like OP's. Just because these missions are for the most cutthroat tournaments around doesn't change the fact that they allow for more balanced and interesting missions in casual games with stuff like PL as well. Once OP does that, he can make more informed decisions from there about what else may need to change, be that dialing back his list even further, letting his opponent run his army for a game or two to learn it's weaknesses, or even just helping teach them how to play better.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Slaanesh Veteran Marine with Tentacles






 TheCrazyCryptek wrote:
The specifics go mostly as follows.

The BA player goes very heavy on Primaris Marines and Terminators with a lot of short ranged fire power with some Devastators hanging back,

Tau opponent goes heavy on suits with fusion weapons and pulse weapons with a few Hammerheads and Pathfinders.

Eldar player has a good mix of Dark Reapers, Dire Avengers and Hemlock Wraith fighters with some Falcons in there too.

GK player has a smaller army, it's almost entirely Terminators mounted in Land Raiders.

Emperor's Children player runs all noise marines with Lucius, Fabius and a Land Raider. Oh, and a few Las-preds.


Is the problem here that they all run kinda elite lists? I'm just noticing it after typing it out. Is this edition really that bad for small units?


Is the Tau player running them as Crisis Suits or Commanders? That is a massively important difference since Crisis suits are garbage. Commanders are more accurate, more wounds, and harder to target due to character rules. He will go from missing half his Fusion shots to hitting more often than not. Is he spamming drones around his Crisis teams? With Battlesuit Spam you should have at least 2 gun/shield drones per Suit in addition to more drones in a fast attack slot. Did he mark one of his Hammerheads as Longstrike? All of this should increase his alpha strike without purchasing new models.
   
Made in nl
Longtime Dakkanaut





 Inquisitor Lord Katherine wrote:
 TheCrazyCryptek wrote:
The specifics go mostly as follows.

The BA player goes very heavy on Primaris Marines and Terminators with a lot of short ranged fire power with some Devastators hanging back,

Tau opponent goes heavy on suits with fusion weapons and pulse weapons with a few Hammerheads and Pathfinders.

Eldar player has a good mix of Dark Reapers, Dire Avengers and Hemlock Wraith fighters with some Falcons in there too.

GK player has a smaller army, it's almost entirely Terminators mounted in Land Raiders.

Emperor's Children player runs all noise marines with Lucius, Fabius and a Land Raider. Oh, and a few Las-preds.


Is the problem here that they all run kinda elite lists? I'm just noticing it after typing it out. Is this edition really that bad for small units?



That's not your problem.

Their armies make me cry. Eldar is probably okay, but damn, Terminators and Land Raiders?

First, they should field lists with 100% reductions in terminators and land raiders and increases in things that aren't absolute crap. [Okay, Land Raiders aren't as bad as terminators, but I kind of considering anything more than 300 points that isn't a superheavy crap] That's a start.
Second, use Russes instead of Basilisks/Manticores. Russes aren't actually very good, with the exception of the Punisher, and if you're currently using Russes and they still can't kill them then it's their fault and they need some antitank weapons in their lists.


This edition is bad specifically for Terminators, but that's not new to this edition, so I'm not sure how they were winning before. This edition does favor massed infantry, and armies have to be equipped to deal with it.

That attitude very quickly finds you without any opponents to play and sitting in a corner while everyone else is having fun.

Plenty of people play the way they want to play with models they like. Not whatever the internet tells them is the next best netlist.
   
Made in us
Kid_Kyoto






Probably work

Ordana wrote:

That attitude very quickly finds you without any opponents to play and sitting in a corner while everyone else is having fun.

Plenty of people play the way they want to play with models they like. Not whatever the internet tells them is the next best netlist.


At what point do you absolve yourself for the bad decisions other people make?

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in nl
Longtime Dakkanaut





 daedalus wrote:
Ordana wrote:

That attitude very quickly finds you without any opponents to play and sitting in a corner while everyone else is having fun.

Plenty of people play the way they want to play with models they like. Not whatever the internet tells them is the next best netlist.


At what point do you absolve yourself for the bad decisions other people make?
When your playing in a tournament for competition and not fun games at your local store/club.

I understand the OP. I'm in a similar position. There is one other good player at my club, both of us have placed top 10 in the national GT. and everyone else plays fun stuff they like. Terminators, land raiders. Multple 10man tactical squads ect. They're tactically bad players bringing bad lists.
I can bring my good lists and club seals until they refuse to play me because they lose without a shimmer of hope or I can purposefully bring 'gak' lists to have a fun game we can both enjoy.
   
Made in it
Waaagh! Ork Warboss




Italy

I don't think your army is overpowered. AM is still the top tier army but the bullies they used to be a few months ago. Chaos, eldar and BA, some of your main opponents, shouldn't be very far in terms of competitiveness.

Try to start second every game and change missions.

It's probably a matter of experience, bad/low optimized opponents' lists and type of missions that favors shooty armies. AM ultracompetitive lists are very tough, casual ones are good and they can be even strong, but not unbeatable.

 
   
Made in nl
Fresh-Faced New User




The problem most people run into with Guard is that almost the entire codex is way more effective then most others. I'm not talking about toptier tournament lists here, just any old random pile of models.

Take a couple of tanks, some infantry units with varied equipment and some HQ's, BAM you have a casual army that can deal with most other casual armies with relative ease.

   
Made in us
Powerful Phoenix Lord





Also, if you're genuinely having issues - how much terrain do you have on the table? If you're playing the shop standard of three random buildings and a copse of trees...this only exacerbates A) First Turn advantage, and B) Gunline/shooty armies, etc.

Heavy terrain has always been a factor in 40K ( so much so they used to tell you in the rulebook "use a lot of terrain or the game will be boring!").

Playing against the armies you're playing against you should be able to have some decent games if they're not really limited on army choice. Also, are the people you're playing new, or lacking the budget to evolve their army? A lot of people just have "their army" and it rarely changes so they can be stuck if the units they own are cool, but not super effective. In this case it would behoove you to adjust your list somehow to make the games a bit more fun.
   
Made in us
Locked in the Tower of Amareo




 MrMoustaffa wrote:
Martel732 wrote:IG is MUCH stronger than BA. In fact, they are the hard counter. Put 150 infantry out, most BA lists have no answer at all.


Martel732 wrote:Being exposed doesn't matter if the enemy is crippled.

Careful with all that salt intake, my doctor told me that leads to health issues

IG are highly powerful, but they're hardly the only army out there. If OP's meta is struggling to deal with a pure IG list that's not even trying I'd hate for them to see the really scary stuff Eldar, Death Guard, Blood Angels (yes really) and other top codexes can throw down. Any army still stuck on an index will naturally struggle some, but I think most codexes in a casual environment should be doing fine if the IG player is not intentional curbstomping newbies.

There was a reason pure IG didn't take the top tables as a pure army, and that's because we have a couple of key weaknesses that actually show up in those missions. Half the reason IG is insanely broken in the casual meta is because eternal war missions couldn't be more broken in IG's favor unless I wrote them myself to I be in my favor. Once you force IG to move up on the opening turns and spread out his precious screen, they become very vulnerable to fast, elite armies, aka the ones that won ITC. It makes it a far more even playing field. Especially now that your secondaries are picked at the start of the game to tailor to your opponent's army. Stormtroopers alone give up 2-3 points in a single drop of a couple of squads with an officer if you take the right missions.

OP wanted something to make games more interesting and fun for him and his opponent. The new ITC missions do that. I had a game against an almost entirely primaris list last night where I knocked out 75% of his army and he still fought me to a tie because he played the mission. Granted OP will need to dial it back a bit against things like a full terminator/land raider list, but with proper missions people like the eldar player will have a much more balanced playing field.

IG are meant by design to be the Kings of attritional warfare and proper slugging matches. Our traditional weakness has always been playing the objective or anything to do with speed and rapidly reacting. It's why we use Stormtroopers as such a crutch. If you are seriously just lining up and shooting at IG with any list you're almost always bound to lose. Which is what I suspect to a degree is happening with OP with eternal war missions. They by design encourage that kind of fight.

So yes, ITC and Maelstrom really do help balance IG a bit, definitely enough for a casual area like OP's. Just because these missions are for the most cutthroat tournaments around doesn't change the fact that they allow for more balanced and interesting missions in casual games with stuff like PL as well. Once OP does that, he can make more informed decisions from there about what else may need to change, be that dialing back his list even further, letting his opponent run his army for a game or two to learn it's weaknesses, or even just helping teach them how to play better.


ITC missions do help, but every IG player I know has tabling as Plan "A" vs lists that lack a -1 to hit trait. It's just so easy for them without that trait in play.
   
 
Forum Index » 40K General Discussion
Go to: