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2018/04/09 08:09:24
Subject: Halving all distances for a better game?
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Commander of the Mysterious 2nd Legion
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Peregrine wrote:From a pure mechanics point of view this is probably the right solution. 40k's biggest problem is that the table size is too small and you're essentially deploying directly into melee range.
which of course is why shooty armies are so dominant right?
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Opinions are not facts please don't confuse the two |
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2018/04/09 16:52:24
Subject: Halving all distances for a better game?
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Deathwing Terminator with Assault Cannon
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leopard wrote:swap your imperial tape for a metric one, for inches read centimetres and pretend you are playing in 15mm
I think this is the healthiest suggestion of all them all.
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2018/04/20 04:09:14
Subject: Re:Halving all distances for a better game?
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Fresh-Faced New User
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Interestingly, it seems like GW came to the same conclusion regarding deep striking that I did. I haven't had a chance to try out the FAQ rules vanilla yet but I'm pretty excited about the prospect of combining them with Half-hammer. The reduced ranges should largely nullify most concerns about gunlines becoming too dominant (I haven't played against basilisks in a long time but capping ranges at 72" seems like a reasonable fix if people want to give it a try).
I'll give an update next time I play but if anyone else decides to try it out let me know.
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2018/05/02 00:35:49
Subject: Halving all distances for a better game?
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Storm Trooper with Maglight
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quick fix regarding the whole "half shooting ranges makes HtH range longer than the rifle".... you could always assault D8/D10; and reduce shooting by 25% range? 48"<36", 24"<18" a bolter would be 18", Rapid fire/9", and assault range on a D10 or D8 would give a reasonable amount of balance between melee and double tap range... just a thought; been working on my own version of kill team integrating all different dice types.... the D6 just feels so..... rigid. clunky.... the lowest odds of success in the game is 16.667%.... that's not a chance margin I find acceptable in a game that includes both Grots and Titans/Primarchs... DM me if we have any enthusiastic homebrew testers?? GamerGuy Also.... Modelling a "proper" board levels the playing field so much... cram that board full of terrain, and use old school cover rules for an immediate fix
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This message was edited 1 time. Last update was at 2018/05/02 00:37:10
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2018/05/10 18:54:12
Subject: Halving all distances for a better game?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I think this idea can be simplified. GW has been reducing points costs ever since I got into the GAME.
Its gotten to the stage where the board is very, very congested.
Simply put, a good deal of units in this game need a points hike in order to overhaul it. As noted before, 1500 points this edition was last editions 2k...and on...and on...
It would speed games up as well with fewer models on the table.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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2018/05/10 20:44:34
Subject: Halving all distances for a better game?
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Powerful Phoenix Lord
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iGuy91 wrote:I think this idea can be simplified. GW has been reducing points costs ever since I got into the GAME.
Its gotten to the stage where the board is very, very congested.
Simply put, a good deal of units in this game need a points hike in order to overhaul it. As noted before, 1500 points this edition was last editions 2k...and on...and on...
It would speed games up as well with fewer models on the table.
Instead of upping points, it would be even easier just to agree to smaller games. As you said, just paly 1500 instead of 2K. Board congestion and time limit problems solved
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2018/05/10 21:00:52
Subject: Halving all distances for a better game?
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Deathwing Terminator with Assault Cannon
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Galef wrote: iGuy91 wrote:I think this idea can be simplified. GW has been reducing points costs ever since I got into the GAME.
Its gotten to the stage where the board is very, very congested.
Simply put, a good deal of units in this game need a points hike in order to overhaul it. As noted before, 1500 points this edition was last editions 2k...and on...and on...
It would speed games up as well with fewer models on the table.
Instead of upping points, it would be even easier just to agree to smaller games. As you said, just paly 1500 instead of 2K. Board congestion and time limit problems solved
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Smaller games also introduce new metas because it becomes harder to min-max.
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2018/05/11 12:29:29
Subject: Halving all distances for a better game?
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Snivelling Workbot
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We play 1250 at my local club, we restrict because we just don't have the time to play the 2k games in the limited 4 hours of a club night, this actually feels like a really good amount on the table, The games last around 2 hours all told which is perfect.
Its also changed the meta around quite a bit, Hordes armies are still strong but struggle to deal with large units, which don't get alpha struck off the table due to the lower abundance of heavy weapon spam , gun lines now struggle as the downside has become that more mobile armies can get on objectives and adapt to maelstrom cards in a faster way, The more terrain the better as well, It can feel like a City fight with the right amount of terrain on the boards.
I'd recommend anyone to try 1250, its a fantastic size for battalion's, we even have our first 1250 point event this weekend ... with the following armies
Space Marines (black templars 1, Imperial fists 1, Raven Guard 1)
Dark Eldar (3)
Imperial Guard (steel legion 2)
Dark Angels (2)
Daemons (1)
Space Wolves (1)
Adeptus Custodes (1)
Death guard (2)
Eldar (2)
Orks (1)
Sisters of battle (2!)
Chaos Space Marines (alpha legion 1)
Adeptus Mechanicus (stygies 1)
Blood Angels (1)
Imperial Knights (1)
Necrons (1)
Tyranids (1)
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This message was edited 1 time. Last update was at 2018/05/11 12:30:49
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2018/05/18 19:38:50
Subject: Re:Halving all distances for a better game?
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Fresh-Faced New User
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Yeah, I can also vouch for 1250 pt games on a 6x4 board. Both for time and board space. At 1250 I find you have enough room to bring 1-2 'special' units, like a stormraven or terminator squad but that's all.
We have usually played in the 1250-1500pt range over the past few editions and 8th is friendlier to lower point games that 6/7th in my experience due to the fact that anything can wound anything. Previously, at lower points, if one player invested heavily in armor and the other didn't bring anti-tank (or some other mis-match) then you'd usually end up with an unpleasant game. That still happens now, but is less extreme in my experience.
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2018/05/18 19:51:31
Subject: Halving all distances for a better game?
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Decrepit Dakkanaut
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If anything:
* weapon ranges should be DOUBLED,
* points HALVED
That would be a far more "realistic" game.
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2018/05/18 21:38:56
Subject: Halving all distances for a better game?
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Fixture of Dakka
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I will say I find Rapid Fire to be a very healthy mechanic in the game. Giving a long range option that benefits from getting closer is a good mechanic. The larger problem is just that there's too many guns that don't NEED to get in rapid fire range to be worth it the same way Bolters do and are too effective at distances 2-3 times the range that other units half to cross to be worthwhile.
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