Switch Theme:

Why did GW decide to distribute Fantasy races across the Imperium instead of make them Xenos?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Pragmatic Primus Commanding Cult Forces






Warhammer started out as a fantasy game. Warhammer 40,000 started out as a goofy spin-off where they ported their fantasy races into space. It turned out to be actually commercially successful, so GW decided to develop it into what we now know as 40k. As to why they are abhumans instead of xenos? Well, fantasy races like dwarves or halflings literally just look like deformed humans. Elves escaped this fate somehow. You would have to ask the original writers who thought the whole thing up to find out the reason behind that I guess.

This message was edited 1 time. Last update was at 2018/05/31 03:03:36


Error 404: Interesting signature not found

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 The Riddle of Steel wrote:
Businesses make decisions based on what will make money. They (rightly) surmised there wasn’t enough player interest to support a whole line of Ogryns or ratlings or squats, but that there was enough to support Eldar. I think that was surely true then and this has been borne out by the fact that even with all the current playerbase and sub factions today, they have yet to release more than a handful of kits for those three abhuman types combined in the last 30 years. They want them in the universe as a kit but not a separate race with its own faction so they made them part of the empire. They then had to be abhumans rather than aliens to fit with the setting and story of what the empire is.


Eh. Not true, Squats were once super popular, and especially effective in Epic. Jervis et al decided to bin them so they were binned.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Fixture of Dakka




I thought Squats were Squatted because nobody knew what to do with them?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Regular Dakkanaut



Right Behind You

pm713 wrote:
I thought Squats were Squatted because nobody knew what to do with them?


I was told once that the guy who was responsible for Squats' design left and didn't want to sell GW his rights to them. I didn't really believe it because you'd think that GW would lead with that any time they were brought up. He replied that GW had better things to do with their time than keep repeating the same thing and that if people looked than they would find that info. I never cared enough to look. I still doubt it but it might be true.
   
Made in us
Bonkers Buggy Driver with Rockets





Houston, TX

 JohnnyHell wrote:
 The Riddle of Steel wrote:
Businesses make decisions based on what will make money. They (rightly) surmised there wasn’t enough player interest to support a whole line of Ogryns or ratlings or squats, but that there was enough to support Eldar. I think that was surely true then and this has been borne out by the fact that even with all the current playerbase and sub factions today, they have yet to release more than a handful of kits for those three abhuman types combined in the last 30 years. They want them in the universe as a kit but not a separate race with its own faction so they made them part of the empire. They then had to be abhumans rather than aliens to fit with the setting and story of what the empire is.


Eh. Not true, Squats were once super popular, and especially effective in Epic. Jervis et al decided to bin them so they were binned.



I don’t doubt for a second that if they thought squats or ogryns would be hugely profitable, they would make the models. They know it makes better business sense to put their resources into other kits that have a better chance to make more profit. It’s a public business. They have to maximize profit and they don’t think ratlings or squats are the best way to do that.

Xhorik 87th Drop Troops P&M blog https://www.dakkadakka.com/dakkaforum/posts/list/775655.page

Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
Made in at
Second Story Man





Austria

This was a different GW back than, "selling" was not the main reason for doing or not doing stuff

Regarding Squats from JJ 2004:

First of all, Squats were *not* dropped because they were not selling well. There were then, and are now, plenty of other figure ranges that sell in the sort of % quantities that the Squats pulled down, especially when you look across all of the ranges produced by GW rather than just those for 40K.

No, the reason that the Squats were dropped was because the creatives in the Studio (people like me, Rick, Andy C, Gav etc) felt that we had failed to do the Dwarf 'archetype' justice in its 40K incarnation. From the name of the race (Squats - what *were* we thinking?!?!) through to the short bikers motif, we had managed to turn what was a proud and noble race in Warhammer and the other literary forms where the archetype exists, into a joke race in 40K. We only fully realized what we had done when we were working on the 2nd edition of 40K. Try as we might, we just couldn't work up much enthusiasm for the Squats. The mistake we made then (deeply regretted since) was to leave them in the background and the 'get you by' army list book that appeared. With hindsight, we should have dropped the Squats back then, and saved ourselves a lot of grief later on.

Anyway, the Squats made it into 2nd edition, and since we were doing army books for each of the races, we started to try and figure out what to do with them. Unfortunately we just couldn't figure out a way to update them and get them to work that we felt was good enough. The 'art' of working on an army as a designer is to find the thing that you think is cool and exciting about an army, and work it up into a strong theme. This 'muse' didn't strike any of us, and so, rather than bring out a second-rate product simply re-hashing the old background, we kept doing other army books instead, with stuff we did feel inspired by.

Now, while this was all going on for 40K, we were actually doing some rather good stuff for the Squats in Epic. On this scale there was a natural tendency to focus on the big 'hand-made' war machines the Squat artisans produced, and this created an army with a feel that was very different to the biker hordes in 40K. However, this tended to reinforce the problems we saw in the Squat background rather than alleviate them, underlining what we *should* have done with the Squats in 40K.

In the end (and it took years to really get to the roots of the problem) this led to a realisation that we were going to have to drop the Squats in their 'Squat' form from the 40K background. There was little point having a major race that we weren't willing to make an army book for, and their inclusion in the background meant that people kept asking us when we'd do a Squat Codex. Instead we decided that we'd write the Squats out of the background by saying that their Homeworlds had been devoured by a Tyranid Hivefleet. This would give us the option in the future to return to making a race based on the Squat archetype for 40K. This race was given the name of Demiurg, and a certain amount of preliminary work was done to get a 'feel' for what the race would be like. At present the only hint of the Demiurg in 40K is the Demiurg spaceship for BFG. However, we do have this race 'in our back pocket' as a possible new race for 40K, or an interesting character model in Inquisitor, or whatever. So far the Demiurg have lost out to other projects, and it may be that their time never actually comes, as they will have to win through on their merits, not simply because we once made some Squat models in the past. At present, I have to say that it is more likely that they *don't* make the cut than do, as there is a certain prejudice these days to simply taking races from Warhammer and cross them over to 40K like we did in the early days, so it may be that the Squats/Demiurg end up remaining a footnote in the history of the 40K galaxy. Only time will tell...

I'll finish off by saying that whatever we decide to do 'officially', there is nothing stopping players with Squat armies from using them, either in Epic or 40k for that matter. There is no GW 'rule' against using old Citadel Miniatures, as long as you use them with existing army lists and in a way that won't cause confusion for other players. I recommend taking a positive stand by saying "Have you seen these cool old models? They're called the Squats and GW used to make them back in the late eighties/early nineties. I love 'em, so I count them as Imperial Guard and use them with the current rules..." Put like this I can't imagine that anyone would stop you from using your army.

Best regards,

Jervis Johnson
Head Fanatic

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Bonkers Buggy Driver with Rockets





Houston, TX

Fascinating stuff, Kodos!

Xhorik 87th Drop Troops P&M blog https://www.dakkadakka.com/dakkaforum/posts/list/775655.page

Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/
Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.  
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

I really wish GW would put out a proper Demiurg army.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
 
Forum Index » 40K Background
Go to: