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Made in us
Gore-Soaked Lunatic Witchhunter







 Haravikk wrote:
warpedpig wrote:
There needs to be rapid fire for every weapon. Just makes sense. The closer you are the more rounds you can quickly put on a target. And assault cannons should have the standard dread sized one with high Strength and -ap. And terminators and other units carrying smaller versions should have many shots with lower strength and ap for clearing hordes. They shouldn’t be the same gun.

This doesn't really feel like it makes sense, why would your gun fire faster just because the enemy is closer to it? It sounds like you'd be better served with a more general bonus to hit within half/third/quarter range. This would apply to all weapons, but it would benefit heavy bolters more than assault cannons since they have longer range.


If you look further down you'll find a thread called "all non heavy weapons rule" where he batters on about this despite everyone else pointing out it's kind of a dumb idea.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Steadfast Ultramarine Sergeant






So I kind of agree with the guy that says they should not be Rapid fire because of Guardsmen, which yeah it requires 2 people to operate.

A single marine or vehicles could get away with being rapid fire. But then there's two profiles for the same weapon, which then need to be specified and separated and probably priced differently.

Then again people are asking for more "depth", is this what people want? I wouldn't be opposed to the idea of a gun operating differently on totally different platforms, but how many listing would there be for the Heavy bolter?
   
 
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