Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2018/05/30 18:21:04
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
How on earth are you getting that close? I guess telepotarium now. But that means no wotda.
|
|
|
|
2018/05/30 18:39:31
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
HB have effective range 36”.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2018/05/30 18:41:28
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
But single shots won't cut it vs a shadow sword. Even 10 of them. You need double tap range vs hard targets.
|
|
|
|
2018/05/30 18:49:01
Subject: Hellblasters - any good?
|
|
Omnipotent Necron Overlord
|
As mentioned - works best in dark angels with azreal - just walk them right up the table and get into rapid fire range ASAP.
In my full primaris army I run with Guilliman - these guys really do a lot of damage - but people don't let them live for long and they drop like flies with practically every weapon doing multiple damage these days.
use Tigarus to make them -1 to hit and Use relic banner to shot back on a 3+ and reroll hits and wounds and when you are dead you don't care about the overcharge anyways. It's the closest thing to synergy the space marine codex has. It is really reliant on your opponent having a bad army though as dropping primaris marines is laughable easy.
For SNG's I run 20 hellbalsters in 2 repulsors with guilliman and some intercessors running up the table. If they are a gun line you lose - if they want to get close to you - you will win with relative ease.
|
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
|
|
|
2018/05/30 18:52:13
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
That’s why you deploy out of line of sight. I beat an IG army with three Shadowswords. They aren’t doing anything if they can’t shoot you.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2018/05/30 18:53:25
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
Okay, I'll take that at face value. What do you do vs triple basilisk/triple manticore?
Hellblasters are a fantastic concept, imo. They just really lack the crunch to back it up.
|
This message was edited 1 time. Last update was at 2018/05/30 18:55:21
|
|
|
|
2018/05/30 19:11:35
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
Indirect ordnance/artillery is not popular in my local meta because there are other armies that can easily take them out. TBH I don't think AM is that competitive right now in general other than being taken as allied CP farm.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2018/05/30 19:16:32
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
They aren't only because time limits. Withno time limits, IG are brutal.
|
|
|
|
2018/05/30 19:17:21
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
Slow play is pretty much frowned upon and has been for a long time.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2018/05/30 19:19:17
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
I don't know if its slow play as much as 3 hrs just isn't enough time for the ig to grind up opponents sufficiently. It's a real downside for ig that they roll tons of dice in this format. Automatically Appended Next Post: Also, asshats like drukhari having invuln everywhere hurts these guys, too. They are better anti-imperial than anti-xeno.
|
This message was edited 1 time. Last update was at 2018/05/30 19:21:58
|
|
|
|
2018/05/30 19:24:15
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
A lot of times an armor save is better than a craptastic invulnerable save plus there are things like Death Hex which just kills them dead.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2018/05/30 19:27:20
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
I'm not sure how cost effective death hex is vs an 80 pt raider. Death hex is great vs deathstars, not as much vs cheap invuln spam. At least these guys work well vs quantum shields.
I've ran these guys with the fnp banner for ba, and corbulo, but they never quite cause enough damage.
|
This message was edited 2 times. Last update was at 2018/05/30 19:32:07
|
|
|
|
2018/05/30 19:53:31
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
It’s great versus the Dark Eldar Tantalus.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2018/05/30 19:54:47
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
None of my opponents have one. They just spam cheap stuff.
|
|
|
|
2018/05/30 19:56:41
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
It’s very competitive - I understand.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2018/05/30 19:57:50
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
Everything in that book is competitive.
|
|
|
|
2018/05/30 21:32:54
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
Maybe you should play DE.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2018/05/31 01:22:33
Subject: Hellblasters - any good?
|
|
Steadfast Ultramarine Sergeant
|
Martel732 wrote:I don't know if its slow play as much as 3 hrs just isn't enough time for the ig to grind up opponents sufficiently. It's a real downside for ig that they roll tons of dice in this format.
Automatically Appended Next Post:
Also, asshats like drukhari having invuln everywhere hurts these guys, too. They are better anti-imperial than anti-xeno.
Just inv save itself is not scary, assault or RF hellblastets "have" the number of shots that can ensure eventually goes through. It is the inv save plus 8th edition version invisibility, i.e. the cumulative -1 to hit that makes thing sick. This feature is army wide for Dark Eldar and Harlequins.
|
|
|
|
2018/05/31 03:57:08
Subject: Hellblasters - any good?
|
|
Secretive Dark Angels Veteran
Canada
|
Martel732 wrote:How on earth are you getting that close? I guess telepotarium now. But that means no wotda.
My Dark Angels Hellblasters have certainly taken down Shadowswords etc in single rounds of shooting. I run full units of ten with Azrael. It helps to roll well with the 4++ saves if I don't get the first shot, but it's happened multiple times in tourney settings.
It's targets with invuls and negative to hit modifiers that make my Hellblasters sad...
|
All you have to do is fire three rounds a minute, and stand |
|
|
|
2018/05/31 04:06:14
Subject: Re:Hellblasters - any good?
|
|
Grim Dark Angels Interrogator-Chaplain
|
Don't forget that Dark Angels can further increase the survivability of Hellblasters by taking a Ravenwing Darkshroud for a -1 to hit. At the very least, your opponents will be forced to deal with the Darkshroud first, which takes some of the heat off your Hellblasters.
|
|
|
|
|
2018/05/31 18:53:34
Subject: Hellblasters - any good?
|
|
Unteroffizier
|
That's not how it works.
"On a hit roll of 1 the bearer is slain..."
Plasma/Tau overcharging isn't like tesla/taser weapons, which work on a 6+. If they were, they would be worded "On a hit roll of 1 or less the bearer is slain..."
|
|
|
|
2018/05/31 19:06:13
Subject: Hellblasters - any good?
|
|
Raging-on-the-Inside Blood Angel Sergeant
|
Wait, what?
I've always understood that if the target has a -1 to hit modifier your overcharged plasma explodes on rolls of 1 AND 2.
Where does it state that does plasma negates the fact that to hit modifiers apply doesn't after the roll?
Also I've played that if you can reroll all misses I can't reroll a hit roll of 3 with BS3 when the target has a -1 to hit modifier?
Have I've been playing it all wrong?
|
|
|
|
2018/05/31 19:19:25
Subject: Hellblasters - any good?
|
|
Commander of the Mysterious 2nd Legion
|
Xirax wrote:Wait, what?
I've always understood that if the target has a -1 to hit modifier your overcharged plasma explodes on rolls of 1 AND 2.
Where does it state that does plasma negates the fact that to hit modifiers apply doesn't after the roll?
Also I've played that if you can reroll all misses I can't reroll a hit roll of 3 with BS3 when the target has a -1 to hit modifier?
Have I've been playing it all wrong?
IIRC thats how it works, the other guys wrong. but I might eb misremembering IIRC GW clarified this awhile back.
course if you have a -2 to your to hits just don't over charge unless it's worth the risk.
|
Opinions are not facts please don't confuse the two |
|
|
|
2018/05/31 19:21:09
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
Modified 1's kill you to. This was clarified in some faq or something.
|
|
|
|
2018/05/31 20:22:50
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
If you are really worried about negative modifiers then plasma Inceptors are really good each one firing 2d3 shots. I run a five man squad - they are vicious and can pump out enough shots it is not always necessary to super charge.
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
2018/05/31 20:41:26
Subject: Hellblasters - any good?
|
|
Locked in the Tower of Amareo
|
Non-overcharged plasma is primarily effective vs elite infantry with one wound. Against most other targets, overcharge is absolutely necessary.
|
|
|
|
2018/05/31 21:57:16
Subject: Hellblasters - any good?
|
|
Commander of the Mysterious 2nd Legion
|
Martel732 wrote:Non-overcharged plasma is primarily effective vs elite infantry with one wound. Against most other targets, overcharge is absolutely necessary.
depends what you need it to do, sometimes it's too risky to over charge but the plasma is still handy.
|
Opinions are not facts please don't confuse the two |
|
|
|
2018/05/31 22:55:36
Subject: Hellblasters - any good?
|
|
Unteroffizier
|
It should be only modified 1s that explode.
With a -1 to hit, a roll of 2 explodes because it is now 1. A roll of 1 should not explode because it is a 0, and it doesn't say 1- nor "1 or less". The precedent of + hit rolls and Tesla or Taser attacks in Necrons and Ad Mech follow this logic, as they say they generate extra hits on 6+.
It also makes zero sense that shooting at night or at someone hard to see causes your weapon to malfunction more often.
By the plain text rule itself and by precedent, that is how it should work.
If there is a FAQ that says otherwise, I haven't seen it but it could exist.
|
|
|
|
2018/05/31 23:24:08
Subject: Hellblasters - any good?
|
|
Nihilistic Necron Lord
|
Skhmt wrote:It should be only modified 1s that explode.
With a -1 to hit, a roll of 2 explodes because it is now 1. A roll of 1 should not explode because it is a 0, and it doesn't say 1- nor "1 or less". The precedent of + hit rolls and Tesla or Taser attacks in Necrons and Ad Mech follow this logic, as they say they generate extra hits on 6+.
It also makes zero sense that shooting at night or at someone hard to see causes your weapon to malfunction more often.
By the plain text rule itself and by precedent, that is how it should work.
If there is a FAQ that says otherwise, I haven't seen it but it could exist.
You are so wrong. A Hit roll can never be less than 1. Even if it's 0 or -1 with modifiers it still counts as a 1. This is in the designers commentary or stepping into a new edition. This was released a long time ago. Read the FAQs.
It makes no sense that plasma explodes more often at night, but that's how it is.
|
|
|
|
2018/05/31 23:28:06
Subject: Hellblasters - any good?
|
|
Scarred Ultramarine Tyrannic War Veteran
McCragge
|
Can you quote the relevant errata please?
|
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
|
|
|
|