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Made in us
Locked in the Tower of Amareo




How on earth are you getting that close? I guess telepotarium now. But that means no wotda.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

HB have effective range 36”.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




But single shots won't cut it vs a shadow sword. Even 10 of them. You need double tap range vs hard targets.
   
Made in us
Omnipotent Necron Overlord






As mentioned - works best in dark angels with azreal - just walk them right up the table and get into rapid fire range ASAP.

In my full primaris army I run with Guilliman - these guys really do a lot of damage - but people don't let them live for long and they drop like flies with practically every weapon doing multiple damage these days.

use Tigarus to make them -1 to hit and Use relic banner to shot back on a 3+ and reroll hits and wounds and when you are dead you don't care about the overcharge anyways. It's the closest thing to synergy the space marine codex has. It is really reliant on your opponent having a bad army though as dropping primaris marines is laughable easy.

For SNG's I run 20 hellbalsters in 2 repulsors with guilliman and some intercessors running up the table. If they are a gun line you lose - if they want to get close to you - you will win with relative ease.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

That’s why you deploy out of line of sight. I beat an IG army with three Shadowswords. They aren’t doing anything if they can’t shoot you.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




Okay, I'll take that at face value. What do you do vs triple basilisk/triple manticore?

Hellblasters are a fantastic concept, imo. They just really lack the crunch to back it up.

This message was edited 1 time. Last update was at 2018/05/30 18:55:21


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Indirect ordnance/artillery is not popular in my local meta because there are other armies that can easily take them out. TBH I don't think AM is that competitive right now in general other than being taken as allied CP farm.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




They aren't only because time limits. Withno time limits, IG are brutal.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Slow play is pretty much frowned upon and has been for a long time.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




I don't know if its slow play as much as 3 hrs just isn't enough time for the ig to grind up opponents sufficiently. It's a real downside for ig that they roll tons of dice in this format.


Automatically Appended Next Post:
Also, asshats like drukhari having invuln everywhere hurts these guys, too. They are better anti-imperial than anti-xeno.

This message was edited 1 time. Last update was at 2018/05/30 19:21:58


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

A lot of times an armor save is better than a craptastic invulnerable save plus there are things like Death Hex which just kills them dead.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




I'm not sure how cost effective death hex is vs an 80 pt raider. Death hex is great vs deathstars, not as much vs cheap invuln spam. At least these guys work well vs quantum shields.

I've ran these guys with the fnp banner for ba, and corbulo, but they never quite cause enough damage.

This message was edited 2 times. Last update was at 2018/05/30 19:32:07


 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

It’s great versus the Dark Eldar Tantalus.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




None of my opponents have one. They just spam cheap stuff.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

It’s very competitive - I understand.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




Everything in that book is competitive.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Maybe you should play DE.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Steadfast Ultramarine Sergeant




Martel732 wrote:
I don't know if its slow play as much as 3 hrs just isn't enough time for the ig to grind up opponents sufficiently. It's a real downside for ig that they roll tons of dice in this format.


Automatically Appended Next Post:
Also, asshats like drukhari having invuln everywhere hurts these guys, too. They are better anti-imperial than anti-xeno.


Just inv save itself is not scary, assault or RF hellblastets "have" the number of shots that can ensure eventually goes through. It is the inv save plus 8th edition version invisibility, i.e. the cumulative -1 to hit that makes thing sick. This feature is army wide for Dark Eldar and Harlequins.
   
Made in ca
Secretive Dark Angels Veteran



Canada

Martel732 wrote:
How on earth are you getting that close? I guess telepotarium now. But that means no wotda.


My Dark Angels Hellblasters have certainly taken down Shadowswords etc in single rounds of shooting. I run full units of ten with Azrael. It helps to roll well with the 4++ saves if I don't get the first shot, but it's happened multiple times in tourney settings.

It's targets with invuls and negative to hit modifiers that make my Hellblasters sad...

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Don't forget that Dark Angels can further increase the survivability of Hellblasters by taking a Ravenwing Darkshroud for a -1 to hit. At the very least, your opponents will be forced to deal with the Darkshroud first, which takes some of the heat off your Hellblasters.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Unteroffizier




Neophyte2012 wrote:
Bravo, now you kill yourself on 1 2 and 3s to hit!!!!!


That's not how it works.

"On a hit roll of 1 the bearer is slain..."

Plasma/Tau overcharging isn't like tesla/taser weapons, which work on a 6+. If they were, they would be worded "On a hit roll of 1 or less the bearer is slain..."
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Wait, what?

I've always understood that if the target has a -1 to hit modifier your overcharged plasma explodes on rolls of 1 AND 2.

Where does it state that does plasma negates the fact that to hit modifiers apply doesn't after the roll?

Also I've played that if you can reroll all misses I can't reroll a hit roll of 3 with BS3 when the target has a -1 to hit modifier?

Have I've been playing it all wrong?
   
Made in ca
Commander of the Mysterious 2nd Legion





Xirax wrote:
Wait, what?

I've always understood that if the target has a -1 to hit modifier your overcharged plasma explodes on rolls of 1 AND 2.

Where does it state that does plasma negates the fact that to hit modifiers apply doesn't after the roll?

Also I've played that if you can reroll all misses I can't reroll a hit roll of 3 with BS3 when the target has a -1 to hit modifier?

Have I've been playing it all wrong?


IIRC thats how it works, the other guys wrong. but I might eb misremembering IIRC GW clarified this awhile back.

course if you have a -2 to your to hits just don't over charge unless it's worth the risk.

Opinions are not facts please don't confuse the two 
   
Made in us
Locked in the Tower of Amareo




Modified 1's kill you to. This was clarified in some faq or something.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

If you are really worried about negative modifiers then plasma Inceptors are really good each one firing 2d3 shots. I run a five man squad - they are vicious and can pump out enough shots it is not always necessary to super charge.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




Non-overcharged plasma is primarily effective vs elite infantry with one wound. Against most other targets, overcharge is absolutely necessary.
   
Made in ca
Commander of the Mysterious 2nd Legion





Martel732 wrote:
Non-overcharged plasma is primarily effective vs elite infantry with one wound. Against most other targets, overcharge is absolutely necessary.


depends what you need it to do, sometimes it's too risky to over charge but the plasma is still handy.

Opinions are not facts please don't confuse the two 
   
Made in us
Unteroffizier




It should be only modified 1s that explode.

With a -1 to hit, a roll of 2 explodes because it is now 1. A roll of 1 should not explode because it is a 0, and it doesn't say 1- nor "1 or less". The precedent of + hit rolls and Tesla or Taser attacks in Necrons and Ad Mech follow this logic, as they say they generate extra hits on 6+.

It also makes zero sense that shooting at night or at someone hard to see causes your weapon to malfunction more often.

By the plain text rule itself and by precedent, that is how it should work.

If there is a FAQ that says otherwise, I haven't seen it but it could exist.
   
Made in de
Nihilistic Necron Lord






Germany

Skhmt wrote:
It should be only modified 1s that explode.

With a -1 to hit, a roll of 2 explodes because it is now 1. A roll of 1 should not explode because it is a 0, and it doesn't say 1- nor "1 or less". The precedent of + hit rolls and Tesla or Taser attacks in Necrons and Ad Mech follow this logic, as they say they generate extra hits on 6+.

It also makes zero sense that shooting at night or at someone hard to see causes your weapon to malfunction more often.

By the plain text rule itself and by precedent, that is how it should work.

If there is a FAQ that says otherwise, I haven't seen it but it could exist.


You are so wrong. A Hit roll can never be less than 1. Even if it's 0 or -1 with modifiers it still counts as a 1. This is in the designers commentary or stepping into a new edition. This was released a long time ago. Read the FAQs.
It makes no sense that plasma explodes more often at night, but that's how it is.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Can you quote the relevant errata please?

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
 
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