I think a lot of what happens with space wolves rides on the CT they get. If it rides on them charging/being charged, they will be a CC army. If it's something about rapid fire, or pistols (like their stratagem or Death Guard) they will be mid range.
It's hard for me to imagine a CT that hasn't been done and would suit the way SW have been portrayed over the years. In pre-5th, they had some punch with true grit giving them a bonus attack, scouts were elite choices with unique deployment rules, and long fangs with missile launchers were everywhere. Then they got TWC and became CODEX: TWC
In 6th/7th, they kept playing the TWC game, but wulfen popped up, and then we got free drop pods and kept being a melee focused army.
After seeing how unique the deathwatch ruleset is, with choosing special ammo and whatnot for each unit, and mixed units being a thing again. I've got high hopes that SW will have more than just "+1 wound and re-roll hits if you rolled a 7+ to charge" or whatever bland CC traits might happen.
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