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Made in gb
Legendary Dogfighter




england

 fraser1191 wrote:
ValentineGames wrote:
What constitutes "large"?
10 marines is hardly "large" in the grand scheme of things.
30+ orks might be "large" but proppa Orky.


10 is large for a marine army, that's their max size.

Seems like everyone that says they use big squads all play horde armies, which doesn't really surprise me

Guard only get 10 so no choices.
But I'd always take 10 for most armies.
Except chaos. I'd use sacred numbers
   
Made in ca
Longtime Dakkanaut





Yeah, as said, certain units do benefit from large squad size, but they tend to be focused on getting lots of extra benefits for squad size ("if you have X or more models"), or are trying to maximize the benefit of a buff (such as Veterans of the Long War plus Shoot Twice stratagem), or because having just 1 member of the squad survive allows for very strong plays (Necrons troops).

These mechanics aren't necessary for a horde army, but I find that they tend to match up best. If anything, I really wish GW would push for more "if you max the squad, get this for free" type things. The ones that are already in the game work really well, but this helps.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






I always buy full Tac Squads, since I can split them up later if I want. Fewer drops, aura buffs, etc.

My Dev Squads tend to be either 9 or 10. Because the cherub counts as a model if I take 10 marines the squad can't start in a transport at the start of the game. :/

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
 
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