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![[Post New]](/s/i/i.gif) 2018/07/20 13:49:54
Subject: Re:What happened to Shadow Wars Armegeddon?
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Foxy Wildborne
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beast_gts wrote:
I was going to say "so you're after Shadespire for 40K", but I guess that Shadespire fails the "exploiting addictive personalities" point.
A bit, yeah. It's about on the level of X-wing or living card games and definitely better than Kill Team on that point. At least every deck came with new sculpts. A little annoying but within industry standards. I feel GW is purposefully pushing the limit now, testing the upper boundary of how much they can charge for a cardboard power-up and the lower boundary of how much other content they need to include to maintain the perception of value.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/07/20 14:02:48
Subject: What happened to Shadow Wars Armegeddon?
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Ultramarine Terminator with Assault Cannon
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SW:A was a one-and-done test bed to gauge interest in a reintroduction of Necromunda. They needed to make sure the market was there before committing to such a large investment.
It boils down to... Because SW:A sold so well (under the guise of 'the new Necromunda') GW pulled the trigger on reintroducing an actual and fully supported Necromunda game.
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![[Post New]](/s/i/i.gif) 2018/07/20 14:07:27
Subject: What happened to Shadow Wars Armegeddon?
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Inspiring SDF-1 Bridge Officer
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I’m fairly happy with Shadow Wars, but I got it with the expectation it was a “one and done” game. The PDF expanded factions was a welcome surprise.
I think GW was taken aback by the success of SW:A and how it was (at least initially) embraced for the gameplay, not just as a selling new terrain trick. I have a feeling they were expecting a Dreadfleet lack of enthusiasm for a 20+ year old rule set and that was why they hadn’t planned to support it.
Fast forward 18 months, and now GW has a finished putting together what they feel is the solution to that itch, but like always they misunderstood their target audience and we’re going to end up with a product that misses its potential mark.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2018/07/20 14:12:03
Subject: What happened to Shadow Wars Armegeddon?
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Fixture of Dakka
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Now all we need a game that really is the new necromunda.
As in, maybe I want a shotgun? Maybe one of my guys carries a sword?
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![[Post New]](/s/i/i.gif) 2018/07/20 18:12:52
Subject: What happened to Shadow Wars Armegeddon?
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Fixture of Dakka
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oni wrote:SW:A was a one-and-done test bed to gauge interest in a reintroduction of Necromunda. They needed to make sure the market was there before committing to such a large investment.
It boils down to... Because SW:A sold so well (under the guise of 'the new Necromunda') GW pulled the trigger on reintroducing an actual and fully supported Necromunda game.
I'm not sure on how quickly GW can cut a mold since they do it in house, but it feels like they would have had to have had a lot invested in Necromunda by the time SWA was released to be able to release it in the same year.
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![[Post New]](/s/i/i.gif) 2018/07/20 19:04:37
Subject: What happened to Shadow Wars Armegeddon?
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Moustache-twirling Princeps
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LunarSol wrote: oni wrote:SW:A was a one-and-done test bed to gauge interest in a reintroduction of Necromunda. They needed to make sure the market was there before committing to such a large investment.
It boils down to... Because SW:A sold so well (under the guise of 'the new Necromunda') GW pulled the trigger on reintroducing an actual and fully supported Necromunda game.
I'm not sure on how quickly GW can cut a mold since they do it in house, but it feels like they would have had to have had a lot invested in Necromunda by the time SWA was released to be able to release it in the same year.
I think it was more along the lines of "we've got the CAD done, do we go with FW resin or GW plastic" - like Titanicus.
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![[Post New]](/s/i/i.gif) 2018/07/20 20:39:55
Subject: What happened to Shadow Wars Armegeddon?
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Dakka Veteran
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lord_blackfang wrote: Silentz wrote:
They have specifically stated that this new Kill Team is going to be supported properly. Clarly if nobody buys it then that changes, but I think there's a fairly bright future for this over the next couple of years.
It's not just SWA, there's also Necromunda. A re-release and full rewrite of a fan favorite, also said to be "supported properly" but what ended up happening was a game that was shaved down to the minimum of what can even be called a game and required a day 1 expansion just to be playable in the same way as the original, with a slow trickle of 1 faction every 3 months (consisting of a single tiny sprue), each accompanied by a book that is all but mandatory for play but only has a few pages of new content and the rest is endless reprints of the same weapon profiles and skills over and over, with a few random typos introduced here and there just to keep things fresh and confusing, while obvious mistakes are copy/pasted from book to book. Certain non-functioning rules make it obvious that nobody at GW has ever physically put models on the table and played the game. It's a telltale example of GW relying entirely on nostalgia and addictive personality disorders for sales of a product they put zero effort in (apart from the sculptors, of course... hat off to them).
After getting burned twice, I'd be crazy to jump into this based on more empty promises of a balanced and supported game.
Same goes for Adeptus Titanicus of course.
This GW marketing strategy completely destroyed my gaming group. Every single person felt burned at one point or another and the end result was the complete abandonment of all of “boxed games” and eventually all current GW releases.
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![[Post New]](/s/i/i.gif) 2018/07/21 03:57:45
Subject: What happened to Shadow Wars Armegeddon?
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Numberless Necron Warrior
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The Comedian bombastically answers a disillusioned NightOwl: Watchmen.
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![[Post New]](/s/i/i.gif) 2018/07/21 04:12:38
Subject: What happened to Shadow Wars Armegeddon?
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Longtime Dakkanaut
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Vote with your dollars. If you don't want it, don't buy it. If you don't like it, don't buy it.
Eventually GW will return to not having any specialist games and we'll go back to having nothing but 40k and Age of Sigmar for 20 years while the people that actually *did* like those things will grow older and saltier and usurp the role of 'guy that hangs out at the game shop but doesn't play any games'.
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![[Post New]](/s/i/i.gif) 2018/07/21 06:06:47
Subject: What happened to Shadow Wars Armegeddon?
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Slaanesh Chosen Marine Riding a Fiend
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I think Kill Team looks quite good.
Only need the rule book. I have plenty of bits and bobs from various factions - so no expenditure there. Great.
What would be good is if they took a slight Inqisimunda approach and made it a little more rpg-lite. Not that it will happen as it is intended as a gateway to 40k full, I believe. Yes, you can have specialists etc.
Kill Team - Promising, but time will tell.
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Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. |
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![[Post New]](/s/i/i.gif) 2018/07/21 23:13:58
Subject: What happened to Shadow Wars Armegeddon?
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Longtime Dakkanaut
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GW has a long history if starting side projects and then abandoning them. Necromunda. Blood Bowl wasn't supported for a long time iirc. Epic versions of both Fantasy and 40k. (That rule set was kind of awful.) Gorka Morka.
After a while you just start ignoring anything that isn't the main 40k or Fantasy line.
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