Switch Theme:

Will necromunda gangs come to kill team?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Mostly my desire was to use those sweet cyberpunk gang minis in a game with a shorter round length and a product model I like.

At the moment it looks like the best option would be to say.
This is an imperial guard mercenary squad drafted from the under-hive

After seeing blitz bowl reuse the blood bowl plastics it just looked natural that they would repurpose the gang minitures for their new kill team game.

This message was edited 2 times. Last update was at 2018/08/21 13:45:19


 
   
Made in us
Posts with Authority





 AndrewGPaul wrote:
Those untrained raw Guardsmen with a lasgun they can barely shoot are conscripts. The ones in regular Astra Militarum Infantry squads are the ones who've been around for a while.


Huh, funny because house Van Saar are well-known for being outstanding Marksmen. The scale shifts, I'm well aware- but not THAT much.

And the lore is jam-packed with Guard Squads who've just been hurled into combat for the first time after their training. 'Regular Astra Militarum' isn't much of a thing, considering that every one of them is different. 'Being around a while' doesn't mean anything if you're not seasoned by combat.

 AndrewGPaul wrote:
There's nothing special about Necromunda gangers - the Armageddon Steel Legion and Mordian Iron Guard are also made up of conscripted underhive gangers too (and Valhallans, if you want to stretch the definition of "hive" a little bit).


Except there's some chicks that are vicious in melee combat with knives. Guys jacked up on Stims that can tear your arms off. Hi-tech weaponsmiths that are renowned for their craftsmanship and marksmanship. Uh... also crazy trash hobo religious weirdos, too. And then we've got some of the most elite Spymasters. Not entirely something that I'd disregard. Sure, they're not on par with that mob of 'hold the line' infantry that you're using. Individually, they could very well be some outstanding operatives.

And hey, unlike those 2 you mention- they have models. Oh, and if I recall correctly- wasn't Vervunhive full of Gangers that managed to do just fine folding into Gaunt's Ghosts?

Do you even play Necromunda? It's sounds like you have a passing knowledge of it.

...also you DO realize there were rules originally for Guardsmen in Necromunda- and they weren't much more powerful than any of the gangers, in fact they were somewhat generic... right? Kinda busts the theory you have.

TylerT wrote:
Mostly my desire was to use those sweet cyberpunk gang minis in a game with a shorter round length and a product model I like.

At the moment it looks like the best option would be to say.
This is an imperial guard mercenary squad drafted from the under-hive


You should do exactly this. Or use them as Scions. It's 40k, as long as it looks like what it's supposed to represent on the tabletop, you should have no problems. And if someone doesn't like that, go find someone who actually wants to play a game instead of policing your models.

"These are [insert regiment], they specialize in dense urban warfare".

Lasgun- Hot-Shot Lasgun
Suppression Laser- Hot Shot Volley Gun
Plasma- Plasma
Melta- Melta (Forge World Kit)
Shock Maul- Power Maul
Shock Stave- Rod of Command
Laspistol- Hot Shot Laspistol
Plasma Pistol- Plasma Pistol
Power Knife- Power Sword (Forge World)
Power Fist- Servo Claw (Forge World)
Flamer- Flamer

The only thing you'll have to get creative with? Grenade Launchers and Chainswords. And chainsword is just +1 attack if I remember correctly, so just glue one of the sheathed knives to the guy- now he has a 'chainsword'.


Mob Rule is not a rule. 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: