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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Bharring wrote:
Which is still putting solid structure between the chargee and the charger.

The idea that we don't hide behind walls simply because things can fly is limited.

What solid structure between the chargee and the charger? Unless the unit in question is inside an indistructable cube, they can and should be charged.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Longtime Dakkanaut





 An Actual Englishman wrote:
 JohnnyHell wrote:
Shoot some dead first, is the answer.

But wait bro, what about when my Boyz only have BS5+ and the units in question have inherent -2 to hit?!?!?12211twoone

*Glances at Dakka! x 3 army-wide rule.

VIIIINNNNDDDIIIICCCCAAAAATTTTIIIIIIIOOOOOOOONNNNNNNNN!


They said that they're fixing that in Orktober with the new Codex - Orks will always hit on an unmodified 6.


Automatically Appended Next Post:
 An Actual Englishman wrote:
 Elbows wrote:
It's not gamey at all...it's a viable tactic. If your army can't knock out a few models to make space, then you can't get in that doorway, staircase, etc. There should be a penalty for one-trick pony armies which have no ability to shoot something a few inches away.

There already is a penalty though? It's called having to get within 12" of the enemy and successfully making a charge while allowing them the opportunity to shoot you in the face...
What's the penalty, exactly, for all these 'one-trick pony' armies that only shoot and have no real close quarters units?


You're talking about shooty units on the upper level of a ruin in what we're arguing about here. If they get charged from a lower level of the ruin and the unit isn't visible to them, they don't get to pump any Overwatch fire into the charging unit.

This message was edited 1 time. Last update was at 2018/08/31 19:45:46


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Galef wrote:
No, I understood what you meant entirely. I was just pointing out how you can still prevent up-level assaults in many situations.
If the enemy is just below the unit and you shoot them to "make room" you can still take casualties that prevents any of your models getting up unless they have FLY or can go around behind the unit.
Remember that nothing can go through walls. Over, sure, but not through.

You better not remember that and read page 248 of the BRB instead. Infantry can move through walls and floors.


So if I have Alaitoc Rangers with some at the edge of the level and a wall behind them, you have to kill enough to force me to take the models that are blocking you. If I can still leave enough models at the edge to block you, unless you have FLY, getting within 12" or being "just underneath" them won't matter. You can't got through them or through the wall behind them.
Situational, yes, but something to keep in mind.

If you take the actual rules "situational" turns into "almost never". A single pathfinder dies, my boss nob will be taking his place, no matter where you pull him. Best part? You can't fall back because the entire ground floor is covered in orks, so I have protection from getting shot next turn.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy on Kustom Deth Kopta






 doctortom wrote:
They said that they're fixing that in Orktober with the new Codex - Orks will always hit on an unmodified 6.


Do you know the name of that rule? Or what the word "vindication" means? Read my post again.
   
Made in us
Resentful Grot With a Plan




torblind wrote:
Wasn't there a discussion early in 8th about how a model that had let's say 2" move left when it reaches a wall could be said to continue 2" up, mid air, and continue from there next turn? Not saying I like it or endorse it. (I don't)

That's right - an earlier FAQ made it seem like wobbly model syndrome could always be used to say the attacking models were half way up the wall and 1" away, or something like that. The new update was added relatively recently (was it the Spring FAQ? I can't remember for sure).
   
Made in ca
Fireknife Shas'el






 An Actual Englishman wrote:

I'd agree with your analogy except we aren't talking about castle walls with human vs human combat. We're talking about the 41st Millenium where literal demons run around and hover tanks exist. Also these are ruined buildings, not purpose-built for defending from a close combat encounter. If demons can appear anywhere, including Private Jenkin's head, why wouldn't they appear in a cramped room?


There are lots of rules that prevent units from contacting each other that would otherwise not make sense, except from a game-function perspective. Units can't move within 1" of each other without charging. Units can't deep strike within 9" of an enemy unit. In previous editions, deep striking on top of a unit was instant death, even though units deep striking via jet packs would basically be doing this very same thing the instant they charged. Units don't get to push other units aside. We lost tank shock, which was the only thing that allowed this in previous editions.

You also get cases where units that are just too large to fit through terrain because of their base size (like a gap between buildings that a monster could realistically squeeze through), but most gamers shrug and accept the abstraction that's going on. Yes, a Bloodthirster could probably just rip out a wall, literally push a dozen infantryman aside with sheer bulk and start killing people. OTOH, Bloodthirsters don't have infinite strength and might just bounce off cathedral walls with lots of purity seals (the 41st millennium adapts!). Or it might be tough enough that the Bloodthirster would need several minutes of chopping through steel reinforced future concrete. These are rules for a RPG, not a fairly simple tabletop war game. D&D 3rd edition had rules to cover all these situations, and it was basically a VERY complicated board game as far as combat was concerned.

I agree that it's kind of a crap rule from a fairness perspective, but if the unit 'could' charge in the current situation, how do you determine which units can fight in the fight phase? Do those units on the ground level that are supposed to be up a floor fighting interfere with the movement of other units on the ground level? It gets worse if you have mixed units with different weapons, like Deathwatch Kill Teams. Who gets to fight when you can't get a decent idea of who is engaged with what?

Probably the easiest solution is to allow all terrain to be destroyed. Things like knights and bloodthirsters should be tearing buildings down, not engaging the squishies inside.






   
Made in nz
Regular Dakkanaut




Last edition. Buildings could actually be assaulted and the damage from the building goes into the squad that occupied it (to represent the building crumbling as that massive bloodthirster with a titan slaying weapon was cutting the building in half.

I will agree that this was one of the most stupid FAQ's GW has posted. And most umpires and tourney organizers in my area ignore this faq because of how much of an advantage it gives to your opponent.

Sure. people say it can be 'situational', but in my tournament scene it is actually the norm. I have seen at least 8 games where people were using this tactic to stop melee units from charging them in their single floor platform before the tourney organizers just re erata'd the rule.


It's a silly rule, it should of not been a thing

This message was edited 1 time. Last update was at 2018/09/01 05:43:08


 
   
Made in gb
Longtime Dakkanaut



Glasgow

Yes and RAW it still works however they FAQed an answer in contradiction to this so people go with the faq.
   
Made in us
Oozing Plague Marine Terminator





People were using wobbly model for ridiculous scenarios.

Now it's only wobbly model if you CAN fit, but choose not to for fear of damaging the model.
   
Made in nz
Regular Dakkanaut




But remember. Wobly model is only optional.

Meaning if your opponent says "you can fit there. but i wont let you" you cant do anything
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Wobbly Model is not optional. It only requires the two of you to agree where the model is. You're opponent doesn't have the option of agreeing the model will fit but not letting you use WMS.
   
Made in nz
Regular Dakkanaut




Yet he can say im not gonna agree to use WMS in the first place.

Hense, it is optional.

The fact that both players have to agree to use it means that if one player knows he's gonna do this tactic he can say "Nah im not allowing WMS" and you cant do squat about it. even if the model could fit but would fall over.

The person would say "okay then. leave the model where it is"

This message was edited 1 time. Last update was at 2018/09/02 05:52:26


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

mchammadad wrote:
Yet he can say im not gonna agree to use WMS in the first place.

Hense, it is optional.
By that logic any rules are "optional" because the two players have to agree to play a game, which comes with the rules package. (they can leave out rules if they like, but that needs to be discussed and agreed upon before the game, and it is not really a game of 40K).

You can not arbitrarily decide not to use a rule mid-game if you have agreed to play a game of 40K though.

The fact that both players have to agree to use it...
If you are using the 40K ruleset, WMS is not an optional rule...

means that if one player knows he's gonna do this tactic he can say "Nah im not allowing WMS" and you cant do squat about it. even if the model could fit but would fall over.
Except if both players agree to use the 40K ruleset, then one person says 'Nah im not allowing WMS' the game stops because WMS is not an optional rule.

If you dont use WMS, or leave any other rules out, you are not really playing 40K now are you?

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

DeathReaper is right. In a organized event game, you get to call over a judge who will rule in your favor. Otherwise, you've found an opponent unworthy of your time.
   
Made in gb
Longtime Dakkanaut




So how do yoy resolve the wobbly modeling stuff into thin air situations then?
Wobbly model when something can be placed but would likely fall fine, thats the point of the rule.
Wobbly modeling to get into CC while levitating 4 inchs of the table is a richard move.

This message was edited 1 time. Last update was at 2018/09/02 19:42:53


 
   
Made in de
Nihilistic Necron Lord






Germany

You cant wobbly model in air. The rule says if you delicately balance your model in place you can use WMS. You cant balance your model in the air.
   
Made in fi
Locked in the Tower of Amareo





 John Prins wrote:
 An Actual Englishman wrote:
The whole "you can't charge if you can't fit on the same level" of ruins is really dumb and really gamey.


I keep hearing this argument and it still doesn't make any sense. For thousands of years we built castle walls to exploit this very advantage. Stairwells are natural choke points/kill zones and climbing wall to try to get at someone makes you a sitting duck.

Personally, I'd rather simulate this problem with some sort of high-ground advantage in assault, but I don't feel that the current rules are terribly unrealistic, or that there are no solutions - it may force a 1 turn delay to an assault, forcing you to get in the lower floors before assault is a viable option, and if you don't have shooting to open holes, well, some units and tactics have hard counters, and that's okay, it keeps people from building one trick pony armies.


Those stairways didn't make you 100% invulnerable for assaulting though. As funny enough, opponent could actually come through stairways and hack at you at the doorway.

And besides 1++ is bad for game anyway.

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




 p5freak wrote:
You cant wobbly model in air. The rule says if you delicately balance your model in place you can use WMS. You cant balance your model in the air.
I agree it was more people saying it is not optional, I wanted to know what they do when someone is being a Richard and claiming levitating models Wobbly Model?
   
Made in nl
Been Around the Block




 p5freak wrote:
You cant wobbly model in air. The rule says if you delicately balance your model in place you can use WMS. You cant balance your model in the air.


Could you hang your model from a wall? I.e. there are 5 rangers hiding on the top floor of a ruin. I have genestealers or hormagaunts with claws perfectly capable of delicately hanging off the edge of the wall by their claws without falling down. Would that be legal?
   
Made in de
Nihilistic Necron Lord






Germany

Malachon wrote:
 p5freak wrote:
You cant wobbly model in air. The rule says if you delicately balance your model in place you can use WMS. You cant balance your model in the air.


Could you hang your model from a wall? I.e. there are 5 rangers hiding on the top floor of a ruin. I have genestealers or hormagaunts with claws perfectly capable of delicately hanging off the edge of the wall by their claws without falling down. Would that be legal?


Well, the rules dont say anything about the orientation of a model, so you could do that. But its somewhat of a TFG move.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

If a model always stands on its base until you find you can’t do the thing you want, so you suggest hanging it like Barrel Of Monkeys... eh, just don’t be that guy. Just don’t.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Regular Dakkanaut




As someone who likes melee armies this is one of the most important, and confusing things (WMS, multi level buildings). This kind of rules wokiness is also something that keeps me from wanting to play strangers at my FLGS.

Would be good to get example questions together and email GW faq: 40kfaq@gwplc.com

Maybe we can get it addressed instead of vagueness that causes arguments.
   
Made in gb
Mekboy on Kustom Deth Kopta






I understand why GW chose the ruling they have here, it's the most simple - if you can't fit, you can't fight.

I'm all for the simplification of this Edition compared to the last too, but this for me is too far. I'm sure it wouldn't be game breaking or particularly complex to allow keyword infantry, bikes, vehicles, monsters and titanic units to interact with units in buildings in some way in cqc. It might be the same way for all, or some might be different, but there should be an interaction there.

As I said earlier, placing models on top of a building so that they can't be assaulted is not in any way a skillful action.
   
Made in us
Longtime Dakkanaut





 An Actual Englishman wrote:
 doctortom wrote:
They said that they're fixing that in Orktober with the new Codex - Orks will always hit on an unmodified 6.


Do you know the name of that rule? Or what the word "vindication" means? Read my post again.


Sorry, was too busy drooling over the new Hq on the wartrike.
   
Made in gb
Mekboy on Kustom Deth Kopta






 doctortom wrote:
Sorry, was too busy drooling over the new Hq on the wartrike.
I can't blame you for that, drool away!
   
Made in gb
Sword-Wielding Bloodletter of Khorne









Automatically Appended Next Post:
English,
But just how big a wall/fortification can a Bloodthirster actually smash through? Something like "Can engage models within 3" of building edge"? How does that vary compared to a Dreadnaught? To a Phantom Titan?

I don't mind it being harder to charge a unit in such cover, but currently it's completely impossible. Which is silly. Let's not pretend it's 'a tactic' to place models with an inherent -2 to hit in shooting from 12" away on the top floor of a building so there is no space on said floor. That isn't a tactic, it's an exploit and it requires virtually no skill.

I would suggest that the easiest way to manage the situation with regards large units punching through walls would be to use keywords like they're supposed to. Something like; "Keywords - Infantry, Biker and Dreadnought units can attack models 1 floor above or below them on terrain, so long as they make a successful charge action." and "Keywords - Monstrous Creature and Titanic units can attack models on any level of terrain as long as they complete a successful charge action, measuring from the base of the model (or hull if it has no base) to the building edge."

I'm sure it's not perfect but GW can make the rules more refined as they need to, no doubt.


That sounds a sensible solution.

What would a bloodthirster do? He'd either fly up and kill everyone or he'd smash the building down so they fell off their ledge and he could murder them all on the ground.

Doesn't seem to be capacity in the game for the first option if the base wont physically fit.

Are there rules in 8e about attacking buildings?
   
Made in de
Nihilistic Necron Lord






Germany

Nothing has changed. You normally cant attack terrain. Only models who are fortifications. If the base of your model can't fit within 1" you can't charge, you can't attack. Imperial knights have a stratagem to fix that mistake. GW is well aware of that issue. Maybe it will be fixed in the upcominf FAQ, maybe not.
   
Made in us
Stoic Grail Knight






Yendor

It is also important to note that if a vehicle does not have a base, then its assault range is measured from its hull.

This comes into play for Defilres, and IIRC Soul Grinders, Which do not come with bases in their box- partly due to the huge spindly legs on them.

So if any part of your Defiler is within 1 inch of a unit in a ruin, the Defiler can assault them. Drain that smirk off your opponents face when you pile some dumpster claws into them.

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in gb
Sword-Wielding Bloodletter of Khorne






Make sure you model stairs onto your ruins for upper floor access.
Or a lift.

Or I guess you could just move a shooty unit into a good view of the unit on the top floor and dakka them to death.
   
Made in de
Nihilistic Necron Lord






Germany

This base and no base rule is ridiculous. A defiler can charge models on the upper floors of ruins and a knight normally cant. This ruling must disappear.
   
 
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