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![[Post New]](/s/i/i.gif) 2018/09/19 01:56:57
Subject: Are Adrenal Glands and Toxin Sacs worthwhile on Termagants?
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Towering Hierophant Bio-Titan
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As Insectum already mentioned, Trygon's can give you a whole 30 man unit of deepstriking Hormagants, these is a great candidate for AG on Horms. However that's like enough points to grab a Primus + Purestrain unit and hit much harder and much more reliably and from turn 1 onwards, which is what I'd do instead. I think the strength of Hormagants is large but cheap Kraken pitsquads and the movement shenanigans that come with it.
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This message was edited 2 times. Last update was at 2018/09/19 02:02:53
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2018/09/19 03:51:21
Subject: Are Adrenal Glands and Toxin Sacs worthwhile on Termagants?
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Discriminating Deathmark Assassin
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KurtAngle2 wrote: Insectum7 wrote:KurtAngle2 wrote:Stux wrote:You make some good points.
I'm certainly not complaining about Termagants though, they're perfectly decent for a 4pt model 
As many people said elsewhere the problem lies in gardsmen being too cheap (only Guard apologists will tell you otherwise)
Hormagaunts are definitely overpriced and not worth 5 pts per model (being a tarpit and nothing more)
They are a very, very fast tarpit though. That 6" pile in/consolidate is crazy. Coupled with an 8" move and access to charging after Advancing. They can be a game-winning unit by virtue of just being able to connect with so much stuff.
T3 6+ is literally the worst profile in the game to take damage...paying 5 points for it and having no deal "damage" output (even when you combine multiple stratagems and buffs) is astonishingly bad. They should be 4 pts like Termagants and Gargoyles 5 pt (I can take Neophyte Hybrids for 5 pts and I can assure you that they are MUCH STRONGER than 'gants variants)
Grots. Gretchin are T2 6+
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213PL 60PL 12PL 9-17PL
(she/her) |
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![[Post New]](/s/i/i.gif) 2018/09/19 04:26:02
Subject: Are Adrenal Glands and Toxin Sacs worthwhile on Termagants?
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Ultramarine Chaplain with Hate to Spare
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^Spore Mines: T1 7+
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![[Post New]](/s/i/i.gif) 2018/09/19 06:48:15
Subject: Are Adrenal Glands and Toxin Sacs worthwhile on Termagants?
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Dakka Veteran
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Blndmage wrote:KurtAngle2 wrote: Insectum7 wrote:KurtAngle2 wrote:Stux wrote:You make some good points.
I'm certainly not complaining about Termagants though, they're perfectly decent for a 4pt model 
As many people said elsewhere the problem lies in gardsmen being too cheap (only Guard apologists will tell you otherwise)
Hormagaunts are definitely overpriced and not worth 5 pts per model (being a tarpit and nothing more)
They are a very, very fast tarpit though. That 6" pile in/consolidate is crazy. Coupled with an 8" move and access to charging after Advancing. They can be a game-winning unit by virtue of just being able to connect with so much stuff.
T3 6+ is literally the worst profile in the game to take damage...paying 5 points for it and having no deal "damage" output (even when you combine multiple stratagems and buffs) is astonishingly bad. They should be 4 pts like Termagants and Gargoyles 5 pt (I can take Neophyte Hybrids for 5 pts and I can assure you that they are MUCH STRONGER than 'gants variants)
Grots. Gretchin are T2 6+
For 3 pts, not 5 (almost the cost of an ork boyz)
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![[Post New]](/s/i/i.gif) 2018/09/19 08:30:03
Subject: Are Adrenal Glands and Toxin Sacs worthwhile on Termagants?
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Fixture of Dakka
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SHUPPET wrote:
However that's like enough points to grab a Primus + Purestrain unit and hit much harder and much more reliably and from turn 1 onwards, which is what I'd do instead. I think the strength of Hormagants is large but cheap Kraken pitsquads and the movement shenanigans that come with it.
Yeah I agree, just talking about the odd options. To bad Trygons are not better, might be worth taking them with Hgants
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This message was edited 1 time. Last update was at 2018/09/19 08:30:18
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![[Post New]](/s/i/i.gif) 2018/09/19 14:03:56
Subject: Are Adrenal Glands and Toxin Sacs worthwhile on Termagants?
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Omnipotent Necron Overlord
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Trygons aren't that bad on their own though. At the very least they are a distraction that has to be dealt with immediately because they have a lot of d6 damage attacks and they put a unit exactly where it needs to be.. I prefer to put warriors with AG in the tyrgon because it's only +9 points to the unit. The main reason I don't like trygons now is the stupid DS beta rules.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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