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What sort of state is the Inquisition in this edition? Will they get some love this edition?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





They're not really a functional or even barely coherent army. They were fun to throw one in a Supreme Command, but since removing the ability to use the Imperium Keyword there, they've essentially lost the ability to function in the game until they get redone.
   
Made in us
Clousseau





East Bay, Ca, US

I don't know why more people aren't running the inquisition psykers. Dominate on a knight - since they're characters - would be incredible. Dominate a Castellan and Cawl's Wrath into another knight.

This message was edited 1 time. Last update was at 2018/10/19 18:15:44


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

A.T. wrote:
 ClockworkZion wrote:
Cruddace wrote the 5th ed Guard Dex, not Ward.
Cruddace wrote the 5e sisters codex that replaced the witch hunters dex.
Ward wrote the 5e GK list which turned all of the previous diverse inquisition units into a single (mostly) T3 flak armoured henchmen squad, the fallout of which still lingers today in the daemonhosts, arcos, etc. And of course what's left of the henchmen being overpriced guardsmen rather than elite stormtroopers.

Cruddace wrote the rules to the Sisters dex, Ward wrote the lore (and it wasn't bad, likely because it went through WD and had to face an editor).

I think the Inquisition problem at the time wasn't really as much as a studio thing as much as it was a company thing. They weren't really given the freedom to do much with the faction resulting in them ending up where we were eventually ended up today. To be fair to the studio, the projects they can do are limited by the execs and when Kirby was running things it was a problem all around for every army in the long run. There just wasn't as much support for anything at the time.
   
Made in gb
Witch Hunter in the Shadows





 ClockworkZion wrote:
I think the Inquisition problem at the time wasn't really as much as a studio thing as much as it was a company thing. They weren't really given the freedom to do much with the faction resulting in them ending up where we were eventually ended up today.
They had an entire spin-off game (54mm inquisitor), absorbed two factions including heavily cutting into the ministorum to fit them into the WH theme, limited edition models, forgeworld support ... and then it all just stopped.
Given the timing i'd guess that the 54mm line wasn't doing the numbers GW wanted so they sidelined the faction and moved on.
   
Made in fi
Courageous Space Marine Captain






A.T. wrote:
 ClockworkZion wrote:
I think the Inquisition problem at the time wasn't really as much as a studio thing as much as it was a company thing. They weren't really given the freedom to do much with the faction resulting in them ending up where we were eventually ended up today.
They had an entire spin-off game (54mm inquisitor), absorbed two factions including heavily cutting into the ministorum to fit them into the WH theme, limited edition models, forgeworld support ... and then it all just stopped.
Given the timing i'd guess that the 54mm line wasn't doing the numbers GW wanted so they sidelined the faction and moved on.

And the reason for Inquisitor failing was definitely the scale, not the faction.

   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Crimson wrote:
A.T. wrote:
 ClockworkZion wrote:
I think the Inquisition problem at the time wasn't really as much as a studio thing as much as it was a company thing. They weren't really given the freedom to do much with the faction resulting in them ending up where we were eventually ended up today.
They had an entire spin-off game (54mm inquisitor), absorbed two factions including heavily cutting into the ministorum to fit them into the WH theme, limited edition models, forgeworld support ... and then it all just stopped.
Given the timing i'd guess that the 54mm line wasn't doing the numbers GW wanted so they sidelined the faction and moved on.

And the reason for Inquisitor failing was definitely the scale, not the faction.

Yeah, I had one of those Eisenhorn models, and the scale is drastically different. Also it was 54mm and all metal which is always a problem.
   
Made in nz
Trigger-Happy Baal Predator Pilot



New Zealand

Inquisition also have the problem that background-wise, if they are on the battlefield, it is to assist and direct/command other Imperial forces. Most of what Inquisitors do is off the battlefield. They would IMHO fit well in kill team however.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Tygre wrote:
Inquisition also have the problem that background-wise, if they are on the battlefield, it is to assist and direct/command other Imperial forces. Most of what Inquisitors do is off the battlefield. They would IMHO fit well in kill team however.

To be fair, the Mechanicus and Skitarii have that sort of relationship and they've made it work.

And it's not like we don't have Imperial factions that work almost exclusively with the Inquisition (Red Hunters, Death Watch, Grey Knights and Exorcists for Marines; Sisters of Battle and Scions for the regular Marines).

This message was edited 1 time. Last update was at 2018/10/19 22:50:24


 
   
Made in au
Fresh-Faced New User




Well we can all be sure of one thing. If Inquisition get a rework and become a cool, fluffy small force that can fit into a number of Imperium armies we’ll all be subject to the screams of REEEEE SOUP from the Guard should be 7ppm crowd
   
Made in us
Longtime Dakkanaut




All they need is what they had in 7th which is the ability to take an inquisitor by him/herself and make the retinue and transports option additions. That worked perfectly. If GW is going to continue to release or support mini factions like assassins, Rogue Trader, Geller pox, etc, it needs to have more flexibility than the current crop of FOC.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

HoundsofDemos wrote:
All they need is what they had in 7th which is the ability to take an inquisitor by him/herself and make the retinue and transports option additions. That worked perfectly. If GW is going to continue to release or support mini factions like assassins, Rogue Trader, Geller pox, etc, it needs to have more flexibility than the current crop of FOC.

You can take an Inquisitor without their henchmen...if you spend a CP to take them in an Auxillary detachment, or take 3 of them as a Supreme Command detachment....
   
Made in us
Longtime Dakkanaut




Three for me would rarely make thematic sense and while I know that I can port in any unit if I give up a command point, punishing my army for taking a unit from a faction that in the background often acts solo is annoying. GW broke on of my favorite factions when they actually had decent rules for the first time in forever.

Inquisitors have some of the best background in the setting and were a faction that allowed a ton of customized models and had a lot of cool options.

As it stands they are a hollow shell of that.

This message was edited 1 time. Last update was at 2018/10/20 01:01:50


 
   
 
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