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![[Post New]](/s/i/i.gif) 2006/06/19 06:17:43
Subject: RE: Drop pods and dangerous terrain tests?
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Fresh-Faced New User
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I do have a question though... Do Drop pods count as scoring units? (may or may not be relavent, but i thought i would ask the question...)
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![[Post New]](/s/i/i.gif) 2006/06/19 06:19:51
Subject: RE: Drop pods and dangerous terrain tests?
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Longtime Dakkanaut
Dives with Horses
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No, they are dedicated transports.
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Drano doesn't exactly scream "toy" to me.
engine
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![[Post New]](/s/i/i.gif) 2006/06/19 06:50:41
Subject: RE: Drop pods and dangerous terrain tests?
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Dakka Veteran
the spire of angels
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It's been posted several times that drop pods are listed as immobile in their codex entry. If you find this to be false please post so. i'm not questioning weather they are immobile, the problem is that the main rulebook only adresses what happens to vehicles or vehicle units that are wheeled/tracked, skimmers, and walkers. all of which are mobile and can become immobile through damage. drop pods and other naturally immobile units came out some time after the core rulebook and as such are not included in the vehicles being discussed. aspects of them are such as being open topped which is a universal set of rules applying to all open topped vehicles. but it does not adress the victory points question assigned to the normally mobile vehicles. i just think clarification is in order from GW in 5th edition
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"victory needs no explanation, defeat allows none" |
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![[Post New]](/s/i/i.gif) 2006/06/19 07:15:26
Subject: RE: Drop pods and dangerous terrain tests?
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Longtime Dakkanaut
Dives with Horses
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Hope you aren't going to wait untl then to play your next game :p
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Drano doesn't exactly scream "toy" to me.
engine
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![[Post New]](/s/i/i.gif) 2006/06/19 08:51:40
Subject: RE: Drop pods and dangerous terrain tests?
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Longtime Dakkanaut
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Mughi, you're suggesting that the main rulebook says the VP table is limited to the vehicle types described in the rulebook? That's quite a leap to make, considering nothing in the text of the main rulebook supports that. So I'd assume you also are arguing that even destroying a pod results in no VPs being given up, since there wouldn't be any rules for that either (if indeed the main rulebook were limited to the vehicle types described there).
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2006/06/19 15:37:00
Subject: RE: Drop pods and dangerous terrain tests?
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Dakka Veteran
the spire of angels
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Posted By mauleed on 06/19/2006 1:51 PM Mughi, you're suggesting that the main rulebook says the VP table is limited to the vehicle types described in the rulebook? That's quite a leap to make, considering nothing in the text of the main rulebook supports that. So I'd assume you also are arguing that even destroying a pod results in no VPs being given up, since there wouldn't be any rules for that either (if indeed the main rulebook were limited to the vehicle types described there).
don't put words in my mouth the contention is about normally non-mobile vehicles because the core rules only refer to normally mobile vehicles that can be made immobile through damage. the universal rule in 40K is once something is destroyed rather it be infantry or vehicles it gives up full victory points. Hope you aren't going to wait untl then to play your next game :p uh dude read my previous posts. i have 1 drop pod, 15 points is popkins for a deathwing army so no i have no issue with it, i just think the way the core rulebook is currently causes need for clarification. nothing else other than the non-mobile units i mentioned that i know of in 40 looses victory points simply by showing up on the table, except say a champion when he summons a greater demon since you loose the model that did the summoning. although it is replaced by a another model worth more victory points.
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"victory needs no explanation, defeat allows none" |
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![[Post New]](/s/i/i.gif) 2006/06/20 02:46:39
Subject: RE: Drop pods and dangerous terrain tests?
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Fresh-Faced New User
Bath, UK
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A drop pod is immobile (incapable of moving or being moved by design as it has no wheels, tracks or other means to move along the ground) and has NOT been immobilised by or through enemy action.
Vps are given up by units or vehicles that have suffered the consequence of enemy action, or poor morale through enemy actions rendered upon them.
Strictly by the poor wording of the rules, immobile and immobilised mean the same thing, but the context is vasly different in the case of vehicles immobile by design.
It doesn't take an idiot to see that buy dint of poor wording drop pods now incorrectly suffer this indignity of losing VPs just for turning up and doing their job. The Spanish FAQ has not helped here at all and has totally misread the situation.
We can only hope the English FAQ clears this mess up once and for all.
In the meantime, rules lawyers are having a field day.
A
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![[Post New]](/s/i/i.gif) 2006/06/20 02:54:00
Subject: RE: Drop pods and dangerous terrain tests?
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Longtime Dakkanaut
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Vps are given up by units or vehicles that have suffered the consequence of enemy action, or poor morale through enemy actions rendered upon them.
Really? Got a rule that says so, or have you just declared that to be so?
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2006/06/20 03:00:59
Subject: RE: Drop pods and dangerous terrain tests?
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Fresh-Faced New User
Bath, UK
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Common sense. OK then mauleed apply your logic here then- what else gives up victory points for just turning up? Convince me you're right. A
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![[Post New]](/s/i/i.gif) 2006/06/20 03:07:18
Subject: RE: Drop pods and dangerous terrain tests?
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Master of the Hunt
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Posted By auspex on 06/20/2006 8:00 AM Common sense.
LOL "Common sense is the collection of prejudices acquired by age eighteen." - Albert Einstein Look, its simple. The VP table makes no differentiation based on how the vehicle became immobile. It simply asks, "Is the Vehicle Immobile?" If the answer is yes, then the vehicle gives up 1/2 VPs. Simple as pie.
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"It is by caffeine alone I set my mind in motion. It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion." |
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![[Post New]](/s/i/i.gif) 2006/06/20 04:41:42
Subject: RE: Drop pods and dangerous terrain tests?
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Longtime Dakkanaut
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Posted By auspex on 06/20/2006 8:00 AM Common sense. OK then mauleed apply your logic here then- what else gives up victory points for just turning up? Convince me you're right. A
Come on, you know the rules. If you've got the words "common sense" in your rules argument, you're automatically wrong. As for convincing you I'm right, why? The rulebook is both clear and unambiguous on the point. It says immobile vehicles give up half VPs, and the space marine codex says drop pods are immobile. Why does this confuse you?
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"I've still got a job, so the rules must be good enough" - Design team motto. |
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![[Post New]](/s/i/i.gif) 2006/06/20 04:52:56
Subject: RE: Drop pods and dangerous terrain tests?
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Dakka Veteran
Bloomington, Illinois - USA
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I play guard with 9 sentry guns.
They are Immobile vehicles.
I give enemy 50% of their points cost at end of game if alive because the chart says so. I just hope for less VP based, and more objectives-based games.
Nowhere in rules does it say the "immobile" classification on VP chart has to be a result of player action?
If you drive your mobile vehicle into terrain and it becomes immobilised (through no action of your enemy) by the above argument, they'd earn no victory points for that unless they damaged it later on through "some action of theirs"? Nothing supports that.
Immobile is immobile.
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