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Which codex is better...Marines or Deathwatch??  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Locked in the Tower of Amareo




Scouts are not good. Why list them?
   
Made in us
Regular Dakkanaut





So it's really a three part question:

Are you planning to field them solo?
Do you care about power in a competitive environment or a casual one?
Do you hate using Forgeworld options? (Even kitbashed stand-ins)

The second one is easier to answer, which is both of them do alright in competitive with allies, but only one or two mono-builds are propping up regular codex stuff at the top end, and without those mono-builds they end up about the same.

The first, if you're open to using allies, deathwatch has significantly more milage because of its flexibility, and you can run a "mono deathwatch" paint scheme as long as you differentiate which units are from a codex ally (I do this with DA scouts and a land speeder vengeance)

The last is really the most important question, as pure codex deathwatch lack a lot of very important tools, that they can fill in with some of the dreadnought and armor options from the FW index. Notably Seige Dreads, Chaplain Dreads, Mortis, C-mortis, and Leviathan.


Automatically Appended Next Post:
Martel732 wrote:
Scouts are not good. Why list them?


They're good in the sense that they're one of the only imperial units left with a form of advanced deployment after the recent Big FAQ nerf hammering to strike from the shadows and similar things. With good placement they can cut off a lot of the melee tie-up shenanigans, including the stuff with fly now, which is a hugely important thing for most marine armies with how shooting heavy they are. Especially Gulliman's Drive-in as the tanks don't get the UM fallback tactics.

This message was edited 2 times. Last update was at 2018/11/16 01:51:34


 
   
Made in au
Towering Hierophant Bio-Titan





Scouts are perfectly fine. Don't listen to Martel, he is the worst person possible to be taking space marine advice from, it's all hyperbole

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Decrepit Dakkanaut




 SHUPPET wrote:
Slayer-Fan123 wrote:
Yeah, remove Roboute and you literally only have Scouts.

I did wish I had access to Ancients but oh well

Cherub Devs are pretty dope too.

nothing else is jumping out at me

Leviathan Dread maybe


We can take Leviathans.

Also I'm expecting no more stacking of the Cherub + Helfire Strategem in Chapter Approved.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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