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Made in gb
Fixture of Dakka







Reemule wrote:
(For me 40K is only 2K armies using ITC rules)


40k from GW's perspective =/= ITC-hammer

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

I would tend to agree, though after two years I am still waiting to see what they do with EC and CSM in general before I can even start planning that part of my soup and though I am salty that R&H have been apparently abandoned.

The Fall of Kronstaat IV
Война Народная | Voyna Narodnaya | The People's War - 2,765pts painted (updated 06/05/20)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 29/12/19, ep10 - And All That Could Have Been)
Kabal of The Violet Heart (updated 02/02/2020)

All 'crimes' should be treasured if they bring you pleasure somehow. 
   
Made in us
Longtime Dakkanaut




Karol wrote:
They know the army is bad, what do they lose from puting out a free pdf with beta codex?


The assumption that somewhere locked away in a GW vault is a Grey Knights ruleset that magically fixes the army, and can be magically deployed is...interesting.


Automatically Appended Next Post:
 Excommunicatus wrote:
I would tend to agree, though after two years I am still waiting to see what they do with EC and CSM in general before I can even start planning that part of my soup and though I am salty that R&H have been apparently abandoned.


If the Vigilus II index page is to be believed, Renegades are getting something in that book. What that actually translates into, I have no idea.

This message was edited 1 time. Last update was at 2019/03/19 17:25:55


 
   
Made in us
Morphing Obliterator





Sterling191 wrote:
If the Vigilus II index page is to be believed, Renegades are getting something in that book. What that actually translates into, I have no idea.


Renegade Legions, different from Renegades & Heretics.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in ch
The Dread Evil Lord Varlak





Sterling191 wrote:
Karol wrote:
They know the army is bad, what do they lose from puting out a free pdf with beta codex?


The assumption that somewhere locked away in a GW vault is a Grey Knights ruleset that magically fixes the army, and can be magically deployed is...interesting.


Automatically Appended Next Post:
 Excommunicatus wrote:
I would tend to agree, though after two years I am still waiting to see what they do with EC and CSM in general before I can even start planning that part of my soup and though I am salty that R&H have been apparently abandoned.


If the Vigilus II index page is to be believed, Renegades are getting something in that book. What that actually translates into, I have no idea.


Renegade content in that book is allready known as "the purge" red Corsairs, etc, basically 3-4 of the better known bigger warbands / upstarts.


Also ninjaed.

This message was edited 1 time. Last update was at 2019/03/19 17:32:23


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Consigned to the Grim Darkness





USA

 Vaktathi wrote:
I mean, relative to the cavalcade of disasters that 6E and 7E were, it is in a good place.
I'd say more than this, it's in the best place it's been in since pre-fliers 5th edition.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in pl
Fixture of Dakka




Sterling191 wrote:
Karol wrote:
They know the army is bad, what do they lose from puting out a free pdf with beta codex?


The assumption that somewhere locked away in a GW vault is a Grey Knights ruleset that magically fixes the army, and can be magically deployed is...interesting.
.

It would be hard to make it worse. Right now any change would be nice. Strikes and GK termintors were costed like primaris marines and dudes in gravis armour. Over 8th ed, primaris recived substential point drops. If they can't write rules, then why not at least make strike costs 17pts? No magic involved.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Longtime Dakkanaut




Karol wrote:
If they can't write rules, then why not at least make strike costs 17pts? No magic involved.


Because changing the price of one unit doesnt rectify any of the underlying structural issues with the army, and making a change for no reason other than to make a change is exquisitely bad management.
   
Made in pl
Fixture of Dakka




Sterling191 773029 10385925 wrote: If they can't write rules, then why not at least make strike costs 17pts? No magic involved.


Because changing the price of one unit doesnt rectify any of the underlying structural issues with the army, and making a change for no reason other than to make a change is exquisitely bad management.

Only GK right now are not in a state where GW can try to make them better, and there is some mythical risk to make them too OP. Would a 17pts strike break the game? Would it make people drop other armies and start GK, soup them in everywhere ? I would say no. So if GW is unable to deliver a good GK army, then they should at least make it possible for people already with GK armies to have fun with the stuff they have. I mean everyone here tells me there are two things you can do with a w40k army. Play tournaments. GK suck for that. Or you can play for fun outside of tournaments. Well I play outside of tournaments. I don't find GK very fun to play outside of those.

Plus this was just an example. Why not let GK heros actually use their relics, and not limit them to characters that are never played because they are bad. Or I don't know sit down for 4-6 hours and invent 4-6 new GK stratagems. Those could even be copies of already existing ones, so GW would have to strain themself too much.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Consigned to the Grim Darkness





USA

I gotta agree with Karol.

Maybe they can never "fix" Grey Knights. Doesn't mean they should give up on making them more playable and fun. Even if ultimately the same problems persist, some improvements can be made.

This message was edited 1 time. Last update was at 2019/03/19 17:51:52


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut




 Melissia wrote:
I gotta agree with Karol.

Maybe they can never "fix" Grey Knights. Doesn't mean they should give up on making them more playable and fun. Even if ultimately the same problems persist, some improvements can be made.


Choosing not to make a random and arbitrary price change to a single troop unit isn't remotely giving up on the army though.

If the flaws are structural, the fix has to be structural. it's not something one can (or should) bandaid. Bite the bullet and fix the overall problem.

Karol wrote:


Plus this was just an example. Why not let GK heros actually use their relics, and not limit them to characters that are never played because they are bad. Or I don't know sit down for 4-6 hours and invent 4-6 new GK stratagems. Those could even be copies of already existing ones, so GW would have to strain themself too much.


You realize you're talking about fundamental structural changes right?

This message was edited 1 time. Last update was at 2019/03/19 17:56:30


 
   
Made in us
Consigned to the Grim Darkness





USA

Sterling191 wrote:
If the flaws are structural, the fix has to be structural. it's not something one can (or should) bandaid. Bite the bullet and fix the overall problem.
Which would be fine for a brand new codex, but not so fine for an errata or faq done in the mean time when a brand new codex probably doesn't fit in their release schedule.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in pl
Fixture of Dakka




You realize you're talking about fundamental structural changes right?

How long would it take them write a FAQ that Grey Knight strikes cost 17pts now and it is a beta rule? And lets assume they are using proper english, not something I use. An hour ? This isn't the biblical times. Jervis Johnsons does not have to craft a stella out of basalt for a rule of law to take effect.


If the flaws are structural, the fix has to be structural. it's not something one can (or should) bandaid. Bite the bullet and fix the overall problem.

so how do you fix the structural problem of GK? there is a limited number of units they have. GW is not making any new non primaris models. So even if a new codex would come out, the chance of a nerf is higher then the chance of a fix. GK also don't have access to primaris, but even if they had, having access to them does not fix the problem of units like strikes, termintors, paladins, purificators , you know GK units in general.

I mean I get being weary about something like codex marines. It is hard to "fix" it when there is gulliman in it. But there is no such problem with GK, and if there is they just have to make the changes a beta rule, and a beta rule they can make void at any moment. 17pts strikes start warping the meta too much, well then GW just pulls the rule. Maybe makes them 18 pts, or replaces it with something else. I mean no one is asking for GK SB being -5 rend D4 rapid fire 6. GK the way they are now are clearly over costed, I think anyone can agree on that. Plus if GW is REALLY worried about GK souping, then just added a rule that GK can't ally with any imperial army. Or that the beta rules can only be used if the army is a mono GK one. So if someone decides to slam a castellan with those GK strikes they are suddenly back to their 20+pts cost.

This message was edited 1 time. Last update was at 2019/03/19 18:06:08


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Well guess I'll be playing other games from other companies a while longer then.
   
Made in us
Longtime Dakkanaut




 Melissia wrote:
Which would be fine for a brand new codex, but not so fine for an errata or faq done in the mean time when a brand new codex probably doesn't fit in their release schedule.


I don't disagree. The ultimate decision point is what is the point at which GW decides GK get moved to the front of the line. Short of that happening, nothing is really gonna happen.

Karol wrote:

How long would it take them write a FAQ that Grey Knight strikes cost 17pts now and it is a beta rule? And lets assume they are using proper english, not something I use. An hour ? This isn't the biblical times. Jervis Johnsons does not have to craft a stella out of basalt for a rule of law to take effect.




Karol, every single time somebody tries to agree with you, you move the goalposts. So by all means please continue to rant about how 17 points will both fix GK, while at the same time lamenting the fact that the basic mechanics of your army dont work and need a rework that takes more than an hour to put together.
   
Made in us
Consigned to the Grim Darkness





USA

Well, Sisters have waited about twenty years and are finally having plastics hyped up directly by GW instead of merely by GW employees, so shall we set the clock?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in pl
Fixture of Dakka




GW has already proved with their FAQs and CA that they do not want to change GK rules. GK aren't bad for a month. They are bad the entire edition, and from what I have been told on this forum, they were not that great in 7th edition either.
So if GW is not able to write good rules for GK, or maybe it is not possible, although I doubt it considering custodes and DW exist and are an example of working elite marine lists, then the only other way to give the army a chance is point drops.

Waiting for, as you said it, magical idea GW suddenly has and turns in to a great GW rule set for GK just won't happen. Plus it would require a new codex. And GK being a primaris less marine army are probably going to be the last codex GW thinks about updating. They may even not update it at all. I mean why bother if the army does sell, and they don't know how to write the rules.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in fi
Courageous Space Marine Captain






Sterling191 wrote:

Because changing the price of one unit doesnt rectify any of the underlying structural issues with the army, and making a change for no reason other than to make a change is exquisitely bad management.

This is nonsense. Units can only be bad relative to their cost. If unit is bad, making it cheaper can make it good. It might not be the most inspired fix, but it is definitely much better than no fix at all.

   
Made in pl
Fixture of Dakka




 Melissia wrote:
Well, Sisters have waited about twenty years and are finally having plastics hyped up directly by GW instead of merely by GW employees, so shall we set the clock?


So I am going to be 33 when GK are going to get a good update? Well here is for hoping that mucoviscitosis won't kill me before that.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Locked in the Tower of Amareo




GK might get the squathammer first.
   
Made in pl
Fixture of Dakka




 Crimson wrote:
Sterling191 wrote:

Because changing the price of one unit doesnt rectify any of the underlying structural issues with the army, and making a change for no reason other than to make a change is exquisitely bad management.

This is nonsense. Units can only be bad relative to their cost. If unit is bad, making it cheaper can make it good. It might not be the most inspired fix, but it is definitely much better than no fix at all.


This. Lets use a non GK example. Possessed are considered to be a bad unit. What if they costs half the points, how many chaos armies would use them? What if CSM were 9-10pts? what if a dire avanger cost less then a eldar guardian?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Longtime Dakkanaut




 Dysartes wrote:
Reemule wrote:
(For me 40K is only 2K armies using ITC rules)


40k from GW's perspective =/= ITC-hammer


I don't care what prism they view it from, as long as when I play it, the way I play it, it works.

And right now it does. I'm looking forward to the tweeks. For me the tweeks I'd like to see them fix some of the GCS rough patches, and I'd like them to change the CP system from detachments to points.

   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

Wants to use a wrench as a hammer, blames manufacturer that the wrench doesn't do a good job.

The Fall of Kronstaat IV
Война Народная | Voyna Narodnaya | The People's War - 2,765pts painted (updated 06/05/20)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 29/12/19, ep10 - And All That Could Have Been)
Kabal of The Violet Heart (updated 02/02/2020)

All 'crimes' should be treasured if they bring you pleasure somehow. 
   
Made in us
Been Around the Block




Karol wrote:
 Crimson wrote:
Sterling191 wrote:

Because changing the price of one unit doesnt rectify any of the underlying structural issues with the army, and making a change for no reason other than to make a change is exquisitely bad management.

This is nonsense. Units can only be bad relative to their cost. If unit is bad, making it cheaper can make it good. It might not be the most inspired fix, but it is definitely much better than no fix at all.


This. Lets use a non GK example. Possessed are considered to be a bad unit. What if they costs half the points, how many chaos armies would use them? What if CSM were 9-10pts? what if a dire avanger cost less then a eldar guardian?


This is like, the 50th topic you've derailed with your "GK suxxors" speeches. Everyone on this forum knows how you feel, so please stop. Find a cheaper, or even free hobby -- your on the internet you can find one, or repaint/rebash your minis into a different Space Marine army already.
   
Made in gb
Witch Hunter in the Shadows





Karol wrote:
This. Lets use a non GK example. Possessed are considered to be a bad unit. What if they costs half the points, how many chaos armies would use them? What if CSM were 9-10pts? what if a dire avanger cost less then a eldar guardian?
If you make a unit too cheap it doesn't make the rest of the army good, it just makes the unit too cheap. You'll see a bunch of them, perhaps as allies or perhaps even filling out whole lists. It'd be like the old gladius lists where you threw tactical marines at the table because they were basically free.

GK need to be as expensive/more expensive and stronger, they are supposed to be elites not orks.
   
Made in us
Locked in the Tower of Amareo




A.T. wrote:
Karol wrote:
This. Lets use a non GK example. Possessed are considered to be a bad unit. What if they costs half the points, how many chaos armies would use them? What if CSM were 9-10pts? what if a dire avanger cost less then a eldar guardian?
If you make a unit too cheap it doesn't make the rest of the army good, it just makes the unit too cheap. You'll see a bunch of them, perhaps as allies or perhaps even filling out whole lists. It'd be like the old gladius lists where you threw tactical marines at the table because they were basically free.

GK need to be as expensive/more expensive and stronger, they are supposed to be elites not orks.


That doesn't work in 8th. Elites fail as a concept in 8th. There is just not enough upside in the base mechanics. Cheaper is better.
   
Made in us
Longtime Dakkanaut




 Crimson wrote:

This is nonsense. Units can only be bad relative to their cost. If unit is bad, making it cheaper can make it good. It might not be the most inspired fix, but it is definitely much better than no fix at all.


Single variable analysis is the height of lunacy. But by all means, please jump on the "17ppm Strikes will fix everything" bandwagon.

If a unit's functional parts arent functional, especially in a faction that flat out doesnt work within its own ruleset, no cost will make it a working unit.


Automatically Appended Next Post:
 Excommunicatus wrote:
Wants to use a wrench as a hammer, blames manufacturer that the wrench doesn't do a good job.


Exactly.

This message was edited 1 time. Last update was at 2019/03/19 18:24:57


 
   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

Nobody said 17ppm Strikes would fix everything.

The Fall of Kronstaat IV
Война Народная | Voyna Narodnaya | The People's War - 2,765pts painted (updated 06/05/20)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 29/12/19, ep10 - And All That Could Have Been)
Kabal of The Violet Heart (updated 02/02/2020)

All 'crimes' should be treasured if they bring you pleasure somehow. 
   
Made in us
Locked in the Tower of Amareo




Sterling191 wrote:
 Crimson wrote:

This is nonsense. Units can only be bad relative to their cost. If unit is bad, making it cheaper can make it good. It might not be the most inspired fix, but it is definitely much better than no fix at all.


Single variable analysis is the height of lunacy. But by all means, please jump on the "17ppm Strikes will fix everything" bandwagon.

If a unit's functional parts arent functional, especially in a faction that flat out doesnt work within its own ruleset, no cost will make it a working unit.


Automatically Appended Next Post:
 Excommunicatus wrote:
Wants to use a wrench as a hammer, blames manufacturer that the wrench doesn't do a good job.


Exactly.


Yeah, that's false. There is a price point for every unit where it is neither autotake nor autopass. Just because GW can't find it for some units doesn't mean much. I think they are intentionally squeezing 1W loyalist power armor out of the game.

This message was edited 1 time. Last update was at 2019/03/19 18:26:38


 
   
Made in us
Longtime Dakkanaut




 Crimson wrote:
Sterling191 wrote:

Because changing the price of one unit doesnt rectify any of the underlying structural issues with the army, and making a change for no reason other than to make a change is exquisitely bad management.

This is nonsense. Units can only be bad relative to their cost. If unit is bad, making it cheaper can make it good. It might not be the most inspired fix, but it is definitely much better than no fix at all.


While I want to agree with you, due to soup you are wrong. Soup makes it so the problem might not be just adjusting the points for GK models, but points for several other models. Like Strike squads. If you adjust them to 16PPM (about where I think they should be in a monocodex game... Well look at all the options you just invalidated for all those other forces..

Its a huge rabbit hole topic that I know your aware of, but for what your saying to be right, you actually talking about Guardsmen getting repointed, and then Conscripts, and then scouts, and then Tac, and then Intercessors, and then Strike squads.

Now it doesn't feel like a minor tweek...


Automatically Appended Next Post:
 Excommunicatus wrote:
Wants to use a wrench as a hammer, blames manufacturer that the wrench doesn't do a good job.


To be clear, If your a wrench manufacter, and the vast majority of your customers are using it for a Hammer, and you keep calling it a wrench.. who is the failure here again?

This message was edited 1 time. Last update was at 2019/03/19 18:29:03


 
   
 
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