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![[Post New]](/s/i/i.gif) 2019/03/29 03:44:45
Subject: Bespoke hero's?
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Junior Officer with Laspistol
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Well...
MV: 1 to 16, including Eldar Jetbikes as an example.
WS: 2+ to 6+ is 5 units.
BS: 2+ to 6+ is 5 units.
S: 1 to 16
T: 1 to 8
W: 1 to 26
A: 1 to 12
SV: 2+ to 6+ is 5 options.
Is roughly 80 000 000. That probably doesn’t even include the stat ranges that currently exist, but what I could come up with off the top of my head.
Now we start adding rules. Rerolls, for example. WS, BS, Wound and Saves. That’s approximately 50 Billion. How many other rule combinations would you like?
Invulnerable saves from 2+ to 6+ is 250 billion. Rerolls on Invulnerable? 1.25 trillion combinations.
Single shot weapons with range between 1 and 100”: 125 trillion combinations. 1 to 10 shots? 1.25 Quadrillion combinations.
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This message was edited 2 times. Last update was at 2019/03/29 03:49:32
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![[Post New]](/s/i/i.gif) 2019/03/29 03:51:47
Subject: Re:Bespoke hero's?
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Douglas Bader
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And then you have to consider things that don't translate so neatly into hit/wound/save dice. For example, how much is the ability to deep strike worth? How much value is there in a vehicle exploding on a 2+ instead of a 6+? Etc. By the time you've quantified it all into a system that produces anything even vaguely resembling a correct answer you've spent way more effort than it would take to just guess at something close based on experience and then play a bunch of iterative playtesting games. And for what benefit? Here's the OP's idea of what they want to see:
In the lore you always get characters or units that are so good they can take on insurmountable odds like Ingvars unit in blood of asaheim or Kassers in shroud of night, I'd like to field a unit like that.
IOW, anti-fluffy fanboy nonsense that doesn't belong in the game anyway.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2019/03/29 04:01:27
Subject: Bespoke hero's?
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Junior Officer with Laspistol
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Ew, I agree with Peri- wait I almost used their proper name!
Even if we broke down Deep strike to 1” square coordinates, that’s 5.3 Quintillion combinations. And now you send in the next wave, so I guess square that result? Allowed to run then assault? 6 times that many... Automatically Appended Next Post: But seriously, OP. What do you want to play? I bet the brain trust can crank out a reasonable value.
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This message was edited 1 time. Last update was at 2019/03/29 04:03:41
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![[Post New]](/s/i/i.gif) 2019/03/29 04:59:35
Subject: Bespoke hero's?
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Frenzied Berserker Terminator
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greatbigtree wrote:Well...
MV: 1 to 16, including Eldar Jetbikes as an example.
WS: 2+ to 6+ is 5 units.
BS: 2+ to 6+ is 5 units.
S: 1 to 16
T: 1 to 8
W: 1 to 26
A: 1 to 12
SV: 2+ to 6+ is 5 options.
Is roughly 80 000 000. That probably doesn’t even include the stat ranges that currently exist, but what I could come up with off the top of my head.
Now we start adding rules. Rerolls, for example. WS, BS, Wound and Saves. That’s approximately 50 Billion. How many other rule combinations would you like?
Invulnerable saves from 2+ to 6+ is 250 billion. Rerolls on Invulnerable? 1.25 trillion combinations.
Single shot weapons with range between 1 and 100”: 125 trillion combinations. 1 to 10 shots? 1.25 Quadrillion combinations.
So? Just because it has that many combinations you think its impossible to quantify into a rule set. Like I said averages, variances and standard deviations make those numbers manageable. 1.25 quadrillion combinations, yeah and so what? All you are doing is counting the amount of combinations of the aggregate of all the scales. I don't get your point.
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This message was edited 5 times. Last update was at 2019/03/29 05:09:27
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![[Post New]](/s/i/i.gif) 2019/03/29 05:40:41
Subject: Re:Bespoke hero's?
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Powerful Phoenix Lord
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While I can't see half of the responses in this thread, I think this kind of stuff should be simple, but is often smeared by the unchecked bias which is so incredibly common in gamers, particularly younger ones.
There is an entire thread dedicated to this concept over in another sub-forum. I'd just suggest the following:
1) Start with a currently existing unit's stats/cost (at least vaguely) and work up and down from there.
2) If it feels too strong, it probably is. Every single gamer, even casual ones know that moment when you discovered some broken combo...don't be that guy.
3) When costing out your special character, apply a small 10-15-20 point "tax" for wanting to field an unproven character amongst your buddies. Then let them decide (after several games) if they agree with the points cost.
4) Make bespoke rules which are based on being cool/interesting/unique, not just strong.
5) If you want to go further, add some penalties to balance out some bonuses. This is part and parcel of creating a quality character in almost any medium....gaming should be no different (something often lacking in GW produces units)
6) Don't be a dick. The fastest way to never be allowed to run custom characters in your group...is to start with a gakky over-powered meta-crushing garbage character. That'll sour the group immediately - and rightfully so.
7) In short, a custom made character should never be an auto-take.
I currently only have one custom character, the chapter master of my renegade marines. Only used him a handful of times. If anything he's a bit underpowered compared to similar chapter masters, but he's cool enough.
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This message was edited 1 time. Last update was at 2019/03/29 05:42:37
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![[Post New]](/s/i/i.gif) 2019/03/29 14:52:27
Subject: Bespoke hero's?
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Lord Commander in a Plush Chair
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Both chapter approveds have had a version of my narrative play house rules.
8th edition has a great aspect with wargear/unit-per-model points.
You can field fully customized narrative units(based on WYSIWYG) where you start base model and abilities from a given datasheet and then give them the weapons and wargear shown on the model.
Great for that custom sgt with weapons they cannot normally have, or a special character.
I still jave some kit-bashed 4th edition kill team models that I use in such games.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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