Switch Theme:

How do you prefer to set up terrain in casual/pick-up games?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in pl
Fixture of Dakka




 Horst wrote:

At least with Chapter Approved 2018 missions (and half the new ITC beta missions) this isn't a problem. The player who goes second gets to pick their deployment zone, so if you're going second, you pick the better deployment zone. Your opponent gets to go first, so he can hopefully do enough damage T1 to mitigate having a worse deployment zone.


If my opponent kills my NDK and a squad of termintors before I get to cast, move or use any psychic powers, then I may as well pack up and go home. I read the 2018 mission only a few times, but they didn't seem to be able top stop that from happening. Do you have any insight why the turn 1 game end doesn't happen under the rule set?

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Regular Dakkanaut




Chuck all the terrain on the table, leave some roads for vehicles to travel down and run cities of death rules. No other way to play imo. Cities of death is great
   
Made in us
Screaming Shining Spear





USA

I do like Symmetry in pick up games.

For our larger Sunday games I like theme boards.

The rule of cool is what counts.

If you take time to model, convert and paint your army to look great and play on a subpar and boring board...well you are missing the experience.
[Thumb - 20181208_162449.jpg]
Hive City

[Thumb - 20171210_005028.jpg]
Nightmare before Emperor's Mass

[Thumb - 20190331_191554.jpg]
Landing Port

This message was edited 7 times. Last update was at 2019/04/04 02:05:53


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

I generally prefer a “realistic” table. For example, buildings / ruins tend to be clustered together in a “settlement” with fences / walls around them... maybe a road running through the middle with “nature” terrain around the settlement.

We generally have a few pieces of LOS blocking terrain nearish to the middle.

I mostly play garage hammer, with the same loose group of people I’ve been playing with for 20 years. I’ve found games are more interesting on cohesive boards rather than mirrored boards. It is my group’s experience that the last turn is usually an advantage that needs to be offset somewhat by the first player having a bit of terrain advantage.

I enjoy the challenge of asymmetrical boards. They just do it for me in a way mirrored setups never have. I find that if the board can set a story, it creates just enough narrative to create some realistic situations like crossfire against an overly aggressive push through the town, or squads moving over a ridge together to create a sort of ambush.

An army that bunkers down in their defensive terrain gets boxed in and can’t break out to get to objectives. They take few casualties but they lose the battle.

At the risk of sounding overly casual, I really do like it when the board acts as the setting for a story. The people I play with also seem to like that... though we do mix it up sometimes if someone wants a more competitive game night.
   
Made in ca
Painlord Titan Princeps of Slaanesh





Hamilton, ON

admironheart wrote:I do like Symmetry in pick up games.

For our larger Sunday games I like theme boards.

The rule of cool is what counts.

If you take time to model, convert and paint your army to look great and play on a subpar and boring board...well you are missing the experience.

Air Base

Demon World
Hive City


Your images don't have [img] tags and don't display.

The Fall of Kronstaat IV
Война Народная | Voyna Narodnaya | The People's War - 2,765pts painted (updated 06/05/20)
Волшебная Сказка | Volshebnaya Skazka | A Fairy Tale (updated 29/12/19, ep10 - And All That Could Have Been)
Kabal of The Violet Heart (updated 02/02/2020)

All 'crimes' should be treasured if they bring you pleasure somehow. 
   
Made in us
Terrifying Rhinox Rider





I enjoy the challenge of asymmetrical boards. They just do it for me in a way mirrored setups never have. I find that if the board can set a story, it creates just enough narrative to create some realistic situations like crossfire against an overly aggressive push through the town, or squads moving over a ridge together to create a sort of ambush.

An army that bunkers down in their defensive terrain gets boxed in and can’t break out to get to objectives. They take few casualties but they lose the battle.

At the risk of sounding overly casual, I really do like it when the board acts as the setting for a story. The people I play with also seem to like that... though we do mix it up sometimes if someone wants a more competitive game night.


Same, I like a something memorable, something challenging.
   
Made in us
Locked in the Tower of Amareo




Am i the only one who dislikes cities of death?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the board has generally a larger piece of terrain (ruin) at the center.
Then there are four larger pieces (ruins) at each corner.
All other pieces are smaller and set up between the larger ruins.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Fixture of Dakka






I don't play pickup games - the idea doesn't sound like fun to me. However, for any game, I try to set up a battlefield, not just a table. The scenery needs to look like something. That usually means I set up ruins to look like streets and city blocks, but usually at an angle so the fire lanes don't run directly across the table (and then put barricades, vehicles, etc in the streets). Perhaps mix it up a bit with a forest area, or intact buildings on one side with ruins on the other. Tall or large pieces will get placed closer to the middle of the board than at the back of deployment zones. I also try to vary the density - have some areas where Knights and super-heavy tanks will fit, and others where only infantry can go.

There's nothing more depressing than seeing a table with one or two ruins plonked down randomly amongst a couple of blobs of forests and a pointless barricade.

One pet peeve - using a mat but not taking account of the features printed on it. If it's got a street pattern, don't just slop down buildings willy-nilly - line them up with the roads!

This message was edited 1 time. Last update was at 2019/04/04 09:00:05


 
   
Made in gb
Decrepit Dakkanaut







Martel732 wrote:
Am i the only one who dislikes cities of death?

Probably not. But you seem to dislike everything about the rules for the game, so...

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Longtime Dakkanaut





I'll usually let the opponent decide on how much terrain he feels he wishes out there and go with that. If it feels like we're battling in the mojave, I'll suggest we add some more. However as I usually enjoy having a heavy shooting list being a guard primary player they tend to go terrain heavy. Which is good, I like it, making choices is good on where to fire, how to deploy, choke points, etc. I don't tend to complain about much in my games though, I'll usually take softer lists and try to fight through it. I've played the game a long time now and I like the up hill struggle, even more so if I manage to win despite it.

   
Made in us
Clousseau




I still have the old terrain charts from 3rd ed. I carry them over in to all my events. So the terrain on my tables are always random and left to chance of die rolls.
   
Made in gb
Longtime Dakkanaut




 Galef wrote:
I find it very interesting/surprising that so many have mentioned asymmetrical terrain preference.
I understand the "boring" aspect, but how else do you make it fair?


Experience, basically. I think most people talking about asymmetrical set-ups aren't necessarily talking about empty plains at one end and huge cityscape at the other, but rather set-ups that are roughly equivalent without literally using the same pieces of terrain mirrored on each side of the board. We'll tend to try to put the same amount of LoS blockers in each deployment zone, for example, and roughly the same amount of terrain in each half, but not to the point of taking forever to make sure it's as fair as possible. The choice of sides should be a meaningful choice, but not an immediately game-winning choice.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Martel732 wrote:
Am i the only one who dislikes cities of death?
Why? It's way better than the regular terrain rules which might as well just be there for decoration. I think the Cities of Death rules need to become the baseline, honestly.

Let me guess: They benefit hordes/Guard and make them harder to kill?

This message was edited 2 times. Last update was at 2019/04/04 13:41:26


- Wayne
Formerly WayneTheGame 
   
Made in us
Blood-Drenched Death Company Marine




I set the board up to look like an actual place. Then modify to balance it out, without disrupting the theme of the table.

In my experience most people will choose the deployment zone which happens to be on the side of the table they are standing by.
   
Made in us
Locked in the Tower of Amareo




Wayniac wrote:
Martel732 wrote:
Am i the only one who dislikes cities of death?
Why? It's way better than the regular terrain rules which might as well just be there for decoration. I think the Cities of Death rules need to become the baseline, honestly.

Let me guess: They benefit hordes/Guard and make them harder to kill?


Well, i dont like models that paid for 4+ getting 2+ vs ap 0. For starters.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Models that survive shooting make it to close combat.

Come on, the glass is clearly half-full.
   
Made in us
Locked in the Tower of Amareo




I guess its true that marines can get 1+ which gives them 2+ vs -1 ap. Thats pretty good.
   
Made in us
Ultramarine Chaplain with Hate to Spare






So far I've found Cities of Death to heavily favor mobility and Assault. Seems like BA territory to me.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Been Around the Block




I set up as much terrain as my opponent allows lol and try to make it balanced somewhat. Another way to do it is roll a dice for each zone of the board for how much terrain to put in it. This can be unbalanced but fun.
   
Made in us
Longtime Dakkanaut





If it's with a stranger I like to have a 3rd party do it so there is no possibility of bias in design. When I design maps I like to have them be balanced both sides with plenty of LoS block and the like, but am not opposed to having wacky stuff in the middle or sides. A little asymmetry can be great if done well. It's really match dependent.

 
   
Made in us
Longtime Dakkanaut




I prefer to either agree on a general theme with my opponent or have a third party set up the table. A table should tell a story and have a theme.

Some players at my local store alternate putting down random terrain pieces on the board after they picked sides and they end up with a weird random smattering that was placed to try and advantage their side. I find such tables to be ugly and not fun to play on.
   
 
Forum Index » 40K General Discussion
Go to: