Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2019/04/17 12:54:40
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Decrepit Dakkanaut
UK
|
It's kind of sad reading on some of the sites how crazed some people are about the "no more factions" thing. Some are even jumping up and down that its all a scam and such - though you can bet tehy are also the types who will complain about paid DLC too (some people are trolls, others are just never happy).
But its good news because it means more and more of the team is focusing on Warhammer 3!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/17 13:22:35
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Fixture of Dakka
|
I'm incredibly curious what they're going to do for WH3. Chaos-focused, and divvy up the Chaos faction? Go East, and flesh out those factions? Or just do End Times with the factions as is?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/17 14:36:22
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Terrifying Doombull
|
Chaos, chaos dwarfs and ogres, with Kislev, dwarfs and greenskins at the west map edge. Possible skaven and undead there as well. Ogres mountains would be the east edge.
Chaos dwarves and ogres could be dlc with the 'main campaign' focusing on chaos.
But that map seems the practical limit for a 'mortal empires' mega-map. With CAs problems with optimization, there are limits...
|
Efficiency is the highest virtue. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/17 15:36:22
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
The Dread Evil Lord Varlak
|
Voss wrote:Chaos, chaos dwarfs and ogres, with Kislev, dwarfs and greenskins at the west map edge. Possible skaven and undead there as well. Ogres mountains would be the east edge.
Chaos dwarves and ogres could be dlc with the 'main campaign' focusing on chaos.
But that map seems the practical limit for a 'mortal empires' mega-map. With CAs problems with optimization, there are limits...
I do hope they will try to max it out but also hope that they might change some WH 1 mechanics for the older factions.
That said i think we can all agree that we don't want the biblical waiting times for turn switches we had in rome II.
|
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/19 11:37:26
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Primus
|
I am pretty disappointed there will be no Araby. I would have been happy with an Araby on the level of the original Bretonnian release.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/19 11:54:11
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Decrepit Dakkanaut
UK
|
CA hasn't said anywhere that there will or won't be any Araby - its 100% just gamers hyping and disappointing themselves.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/19 12:39:38
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Primus
|
Sure, Araby could be released after Warhammer 3 drops as part of a huge Dogs of War pack along with Al Muktar's Desert Dogs... or not.
I am not angry about Araby being excluded from Warhammer 2, I don't feel ripped off by CA or cheated by them but I am disappointed.
I would have been happy with an Araby themed place holder army.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/19 15:42:50
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Fixture of Dakka
|
For all we know, WH3 could be centered on Araby.
It won't be, but the point is we don't seem to know anything about what *is* in WH3.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/19 16:27:27
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Terrifying Doombull
|
I am for one glad we will not see more lord packs for the Lizzard men, considering how stale what we got with the latest one, the only thing that did not reduce this new pack to a absolute wreck was the inclusion of Ikkit, the campaign for the flying Lizzard lord is sleep inducing and the one for the Propet is noting more than repetative tasks, although they did at least place him in a spot witch gives its fair share of hard figths early on.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/20 03:22:09
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Phanobi
Canada,Prince Edward Island
|
Loving the new lord pack, just nuked Lothern with the skaven and it was awesome!
Regarding the third game, I am sure we will see some obscure factions show up simply because they are running out of main factions to draw from. Even if Daemons got split into four separate factions (which seems like overkill to me), that would still only leave Ogres and Chaos Dwarves which would be a pretty dull end to a great series.
There is also the issue of not having a human or Order race which would be countered nicely by fleshing out Cathay and having them as the protagonists of the third game. Plus they can just import a load of stuff over from Three Kingdoms to save time
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/20 03:50:24
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Terrifying Doombull
|
Bharring wrote:For all we know, WH3 could be centered on Araby.
It won't be, but the point is we don't seem to know anything about what *is* in WH3.
We do, though. The plan, as often repeated in interviews and Q&As, is to do all the major races that had army books. That they've thrown in a couple minors/non-factions as DLC doesn't really take away from that, nor was it ever a promise to do every or *any* background army that never made it to table (in WHFB).
So daemons and ogres are definitely on the table, though whether they do mono-god factions or the god-glob nonsense the army books represent is still unrevealed. Chaos dwarves may or may not be, given their status as a WD or FW army (depending on the era)
|
Efficiency is the highest virtue. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/20 17:49:56
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Calculating Commissar
pontiac, michigan; usa
|
Probably late to the party but i finally played some of it. I played a couple skirmish battles vs A.I. high elves and i can say ratling guns and doom flayers worked really well. The jezzails however kinda failed me but dat range it has is so sexy. Jezzails practically have the same range as your own cannons and catapults. It's insane.
|
Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/20 20:54:10
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
The Dread Evil Lord Varlak
|
flamingkillamajig wrote:Probably late to the party but i finally played some of it. I played a couple skirmish battles vs A.I. high elves and i can say ratling guns and doom flayers worked really well. The jezzails however kinda failed me but dat range it has is so sexy. Jezzails practically have the same range as your own cannons and catapults. It's insane.
Jezzails do well against units that are also heavily armored, as for the ratlings, they don't quite reach Shogun II fots level but are damn close.
|
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/21 02:18:35
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Phanobi
Canada,Prince Edward Island
|
I found that the jezzails always ran out of ammo halfway through a battle for me. Guess I just need to prioritize their targets a bit better.
Ratling guns might have replaced the trusty Lothern Seaguard as my new favourite unit. The sheer around of firepower they put out combined with their slowing effect just shreds most units. They seem to get 200ish kills in any battle I fight!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/21 07:09:57
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
The Dread Evil Lord Varlak
|
Commander Cain wrote:I found that the jezzails always ran out of ammo halfway through a battle for me. Guess I just need to prioritize their targets a bit better.
Ratling guns might have replaced the trusty Lothern Seaguard as my new favourite unit. The sheer around of firepower they put out combined with their slowing effect just shreds most units. They seem to get 200ish kills in any battle I fight!
Disallow autofiring  , atleast on jezzails, as for the ratlings, aswell, use heros to tank and blobbing the enemy units around, then open fire.
|
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/21 09:06:54
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Fixture of Dakka
|
Been enjoying the hell out of this. Skryre gunline is insane. The amount of green gak going downrange along with Warlock magic and tactical nukes has me cackling like a madman.
|
"The Omnissiah is my Moderati" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/21 09:19:50
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
Decrepit Dakkanaut
UK
|
Not Online!!! wrote: Commander Cain wrote:I found that the jezzails always ran out of ammo halfway through a battle for me. Guess I just need to prioritize their targets a bit better.
Ratling guns might have replaced the trusty Lothern Seaguard as my new favourite unit. The sheer around of firepower they put out combined with their slowing effect just shreds most units. They seem to get 200ish kills in any battle I fight!
Disallow autofiring  , atleast on jezzails, as for the ratlings, aswell, use heros to tank and blobbing the enemy units around, then open fire.
Aye limited ammo ranged units and some specific types work best when you manually control at least their first targets. It's like dwarven flamer units, left to their own devices their first attacks are likely going to be against a hero charging out in front, where you ideally want them to target the approaching mass of infantry instead, so manual control gets you that all important first few waves of fire spewing out over what you want rather than what they want.
Also that makes me wonder - I forget if TW has a hold-ground mode where you can tell a unit to attack another, but your unit will not move to enter attack range, but will wait for the enemy to come to them?
Jessails are basically blocks of snipers with high armour penetration. Getting them to manually fire on powerful heavily armoured enemy units is the best thing for them. Treat them exactly like your cannon and artillery - limited ammo, vulnerable units that are faster, but none the less going to handle and work the same.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/04/21 21:08:57
Subject: Total Warhammer 2 : Ikkit and The Prophet of Sotek.
|
 |
The Dread Evil Lord Varlak
|
Overread wrote:Not Online!!! wrote: Commander Cain wrote:I found that the jezzails always ran out of ammo halfway through a battle for me. Guess I just need to prioritize their targets a bit better.
Ratling guns might have replaced the trusty Lothern Seaguard as my new favourite unit. The sheer around of firepower they put out combined with their slowing effect just shreds most units. They seem to get 200ish kills in any battle I fight!
Disallow autofiring  , atleast on jezzails, as for the ratlings, aswell, use heros to tank and blobbing the enemy units around, then open fire.
Aye limited ammo ranged units and some specific types work best when you manually control at least their first targets. It's like dwarven flamer units, left to their own devices their first attacks are likely going to be against a hero charging out in front, where you ideally want them to target the approaching mass of infantry instead, so manual control gets you that all important first few waves of fire spewing out over what you want rather than what they want.
Also that makes me wonder - I forget if TW has a hold-ground mode where you can tell a unit to attack another, but your unit will not move to enter attack range, but will wait for the enemy to come to them?
Jessails are basically blocks of snipers with high armour penetration. Getting them to manually fire on powerful heavily armoured enemy units is the best thing for them. Treat them exactly like your cannon and artillery - limited ammo, vulnerable units that are faster, but none the less going to handle and work the same.
That or level up a warlock engineer, and Master for the army and watch as the jezzails just shoot at the enemy with nearly double the ammo.
That said ca really could improve on how the ratling unit behaves, they take a felt hour to realign when the enemy is slightly to the left or right of their firing arc..... Automatically Appended Next Post: Nostromodamus wrote:Been enjoying the hell out of this. Skryre gunline is insane. The amount of green gak going downrange along with Warlock magic and tactical nukes has me cackling like a madman.
Our words are backed by warpfire, yes yes!
|
This message was edited 1 time. Last update was at 2019/04/21 21:09:40
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
|
 |
 |
|