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![[Post New]](/s/i/i.gif) 2019/06/04 22:11:18
Subject: The Humble Chainsword gets some steroids.
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The Dread Evil Lord Varlak
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HA, the chainsword cutlass makes perfect sense to me on terminators, also screw gw for the low chainaxe supply.
Warning, terrible paintjob ahead
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/06/04 22:14:12
Subject: The Humble Chainsword gets some steroids.
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Powerful Ushbati
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Not Online!!! wrote:HA, the chainsword cutlass makes perfect sense to me on terminators, also screw gw for the low chainaxe supply.
Warning, terrible paintjob ahead
Seems to fit, I like the look of it quite a lot.
Yeah, it's really too bad they wasted a ton of sprue on trophy racks, where they could have put chain axes and lightning claws there.
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![[Post New]](/s/i/i.gif) 2019/06/04 22:16:39
Subject: The Humble Chainsword gets some steroids.
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The Dread Evil Lord Varlak
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Togusa wrote:Not Online!!! wrote:HA, the chainsword cutlass makes perfect sense to me on terminators, also screw gw for the low chainaxe supply.
Warning, terrible paintjob ahead
Seems to fit, I like the look of it quite a lot.
Yeah, it's really too bad they wasted a ton of sprue on trophy racks, where they could have put chain axes and lightning claws there.
I made it fit, altough i can't reccomend them for your sanity sake to be used in conjunction of bloodwarriors which you want to kitbash  so much bloody cutting involved, altough i am kinda happy that i went ahead anyways with that idea of mine.
Whilest the curved grip effect looks great cutting a chainsword arm into 4 differing parts gets annoying over time
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This message was edited 2 times. Last update was at 2019/06/04 22:19:19
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![[Post New]](/s/i/i.gif) 2019/06/04 22:36:21
Subject: The Humble Chainsword gets some steroids.
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Longtime Dakkanaut
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+1 Attack and Re-roll failed wounds in combat.
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Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi |
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![[Post New]](/s/i/i.gif) 2019/06/04 22:48:53
Subject: The Humble Chainsword gets some steroids.
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The Dread Evil Lord Varlak
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Is that a smart idea?
Consider that khorne double fighting stratagem exist aswell as VotLW and or more where they came from?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/06/05 03:16:20
Subject: The Humble Chainsword gets some steroids.
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Longtime Dakkanaut
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You bring up a valid point. I live in the past and constantly forget about strategems.
Is strength 4 and sometimes 5 in close combat going to break the bank though when an army like Eldar has access to Doom with shooting?
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This message was edited 1 time. Last update was at 2019/06/05 03:16:34
Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi |
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![[Post New]](/s/i/i.gif) 2019/06/05 06:21:22
Subject: The Humble Chainsword gets some steroids.
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The Dread Evil Lord Varlak
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Brutus_Apex wrote:You bring up a valid point. I live in the past and constantly forget about strategems.
Is strength 4 and sometimes 5 in close combat going to break the bank though when an army like Eldar has access to Doom with shooting?
Yes and no, VotLW exists as a matter of fact, also eldar can't recycle marine or cultist bodies, which is a wierd advantage.
Additionally VotLW does not change S but instead just adds +1 to wounds making T7 vehicles easily wounded for exemple.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/06/05 12:40:17
Subject: The Humble Chainsword gets some steroids.
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Morally-Flexible Malleus Hearing Whispers
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Attacks with this weapon which result in a wound, roll a D6. On a 5+, add another damage to the wound.
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![[Post New]](/s/i/i.gif) 2019/06/05 12:53:31
Subject: The Humble Chainsword gets some steroids.
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Storm Trooper with Maglight
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Galef wrote:Not a bad change, but I don't really think it gives the chainsword either what it needs, nor does it make sense why it's getting D3 extra attack.
Plus, mechanically this change would be tedious. Imagine 20 CSM having to roll 20 D3s just to add up how many extra attacks the unit gets. No thanx.
What chainswords SHOULD be is AP-1. They are made to literally RIP into armour.
So make them S: User AP:-1 DMG: 1 "This weapon generates 1 extra attack each time you make an attack with it."
Simple, done.
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Litteraly. Just a -1 ap makes the most sense.
I remember before 8th ed came out, WHC had an article where they said something like "now chainswords will finally do on the table what you always imagined them to do!" Then they proceed to tell us it gives the user an extra attack... GW needs to take a break. Whatever drugs theyre doing, the comedown really seems to get them all confused..
I mean, who the feth thought an extra attack was more appropriate than -1 ap?
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123ply: Dataslate- 4/4/3/3/1/3/1/8/6+
Autopistol, Steel Extendo, Puma Hoodie
USRs: "Preferred Enemy: Xenos"
"Hatred: Xenos"
"Racist and Proud of it" - Gains fleshbane, rending, rage, counter-attack, and X2 strength and toughness when locked in combat with units not in the "Imperium of Man" faction.
Collection:
AM/IG - 122nd Terrax Guard: 2094/3000pts
Skitarii/Cult Mech: 1380/2000pts
Khorne Daemonkin - Host of the Nervous Knife: 1701/2000pts
Orks - Rampage Axez: 1753/2000pts |
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![[Post New]](/s/i/i.gif) 2019/06/05 12:56:50
Subject: The Humble Chainsword gets some steroids.
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Sneaky Lictor
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If the issue is that chainswords have the same effect as combat knives, then why not just remove the +1 attack from combat knives? +1 attack adequately reflects the chainsword's horde shredding while keeping it at basic cc weapon strength levels (as in non-power weaponry). I've always found it weird that those knives grant an extra attack too.
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![[Post New]](/s/i/i.gif) 2019/06/05 13:23:09
Subject: The Humble Chainsword gets some steroids.
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The Dread Evil Lord Varlak
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shortymcnostrill wrote:If the issue is that chainswords have the same effect as combat knives, then why not just remove the +1 attack from combat knives? +1 attack adequately reflects the chainsword's horde shredding while keeping it at basic cc weapon strength levels (as in non-power weaponry). I've always found it weird that those knives grant an extra attack too.
Because neither is used, mostly due to SM beeing terrible at CQC.
(personally i belive an SM body should have 2 attacks to make them generalists actually with the generalist option to do something in melee, on top of Combat knives or Chainswords. Additionally reequip the murderhobo CSM squads with the full shabang again Boltpistol, bolter and Chainsword, like they used to have......)
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/06/05 13:43:43
Subject: The Humble Chainsword gets some steroids.
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Powerful Phoenix Lord
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Several things could work just fine: * +1Atk and reroll 1s to wound * +1Atk and AP-1 * +2Atx * Reroll failed wounds (noted this would trade the +1Atk to keep a bit of balance for a free weapon) * +1Atk and Reroll failed wounds for 1-2ppm That's just 5 simple solutions. But no, GW wants to be boring and make one of the most iconic 40K weapons act like it's just a knife. -
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This message was edited 1 time. Last update was at 2019/06/05 13:44:15
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![[Post New]](/s/i/i.gif) 2019/06/05 14:06:43
Subject: The Humble Chainsword gets some steroids.
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Longtime Dakkanaut
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Galef wrote:Several things could work just fine:
* +1Atk and reroll 1s to wound
* +1Atk and AP-1
* +2Atx
* Reroll failed wounds (noted this would trade the +1Atk to keep a bit of balance for a free weapon)
* +1Atk and Reroll failed wounds for 1-2ppm
That's just 5 simple solutions. But no, GW wants to be boring and make one of the most iconic 40K weapons act like it's just a knife.
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Give the primaris statline chainswords unit wide and you have a unit. That's generalist but not Custodes.
The issue is re-roll failed wounds leads to odd situations where a chainsword wounds just 16% less than a powerfirst etc but with an additional attack.
Reroll 1's marines have in droves, so were back to +2 attacks or Ap-1 unfortunately AP-1 doubles the failed saves vrs Sv2+ but only only 25% vrs guardsmen, Very not fluffy for a chainsword.
The other option as +2 on top of 2 attacks might be overkill is give it 6's to hit/wound count as 2?
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![[Post New]](/s/i/i.gif) 2019/06/05 14:19:48
Subject: Re:The Humble Chainsword gets some steroids.
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Deadshot Weapon Moderati
MI
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How about wound rolls of 6 cause an extra attack or +1 damage? Gives them a little extra compared to the combat knife without going too overboard, and we already have such effects in game.
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![[Post New]](/s/i/i.gif) 2019/06/05 14:41:55
Subject: Re:The Humble Chainsword gets some steroids.
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Ancient Space Wolves Venerable Dreadnought
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ikeulhu wrote:How about wound rolls of 6 cause an extra attack or +1 damage? Gives them a little extra compared to the combat knife without going too overboard, and we already have such effects in game.
I like effects like this.
Since most Troops are single wound, I'd prefer the extra attack on a natural 6.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2019/06/05 14:51:18
Subject: The Humble Chainsword gets some steroids.
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Powerful Ushbati
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Not Online!!! wrote:shortymcnostrill wrote:If the issue is that chainswords have the same effect as combat knives, then why not just remove the +1 attack from combat knives? +1 attack adequately reflects the chainsword's horde shredding while keeping it at basic cc weapon strength levels (as in non-power weaponry). I've always found it weird that those knives grant an extra attack too.
Because neither is used, mostly due to SM beeing terrible at CQC.
(personally i belive an SM body should have 2 attacks to make them generalists actually with the generalist option to do something in melee, on top of Combat knives or Chainswords. Additionally reequip the murderhobo CSM squads with the full shabang again Boltpistol, bolter and Chainsword, like they used to have......)
Hey! I've been saying this for a long time too! If you're going to keep CC low on the ap list, and make it harder to do, let us double up on the attacks. CSM at 2 A +1 for chainsword would be epic!
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![[Post New]](/s/i/i.gif) 2019/06/05 15:46:08
Subject: Re:The Humble Chainsword gets some steroids.
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Morally-Flexible Malleus Hearing Whispers
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Dakka Wolf wrote: ikeulhu wrote:How about wound rolls of 6 cause an extra attack or +1 damage? Gives them a little extra compared to the combat knife without going too overboard, and we already have such effects in game.
I like effects like this.
Since most Troops are single wound, I'd prefer the extra attack on a natural 6.
I literally just said......nevermind.
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![[Post New]](/s/i/i.gif) 2019/06/05 15:48:01
Subject: Re:The Humble Chainsword gets some steroids.
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Deadshot Weapon Moderati
MI
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Your method was adding another dice roll to the equation. Just using the wound roll instead makes it a quicker process.
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![[Post New]](/s/i/i.gif) 2019/06/05 15:48:10
Subject: The Humble Chainsword gets some steroids.
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Humming Great Unclean One of Nurgle
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FezzikDaBullgryn wrote:Attacks with this weapon which result in a wound, roll a D6. On a 5+, add another damage to the wound.
This is what you said. That's absolutely nothing like the extra attack suggestion, and way more cumbersome than the extra damage.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/06/05 19:04:06
Subject: The Humble Chainsword gets some steroids.
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Powerful Phoenix Lord
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For simplicity sake, we could give them the Tesla treatment: +1Atk and any 6+ to hit counts as 2 hits instead of 1. Gives them more "hits" without more attacks. The more I think about it, the cooler that concept feels for Chainswords. I can easily imagine the Chainsword "digging into" the opponent for those extra hits -
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This message was edited 1 time. Last update was at 2019/06/05 19:06:13
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![[Post New]](/s/i/i.gif) 2019/06/05 19:08:40
Subject: Re:The Humble Chainsword gets some steroids.
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Deadshot Weapon Moderati
MI
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That is simpler, but could get to be a bit much when combined with Chaos and DTTFE. That is why I think using the wound roll instead of the hit roll would be a better route.
And yes, fluff wise the justification for the extra attacks/hits is the chain digging into the wound and ripping it wider
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This message was edited 1 time. Last update was at 2019/06/05 19:10:37
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![[Post New]](/s/i/i.gif) 2019/06/05 19:16:15
Subject: The Humble Chainsword gets some steroids.
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Powerful Phoenix Lord
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Either way works for me.
each 6+ hit = 2 hits
or each 6+ to wound = 2 wounds
The extra wound statistically better and makes just about as much sense.
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![[Post New]](/s/i/i.gif) 2019/06/05 19:26:06
Subject: Re:The Humble Chainsword gets some steroids.
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Deadshot Weapon Moderati
MI
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The 6+ to hit would be 2 hits and an extra attack that could potentially turn into another two hits with DTTFE. That "might" be too much. Maybe adding in that the extra attacks from DTTFE can not proc the two hits would keep it from being too much.
6+ Wound doing an extra attack or hit would alleviate that issue. Going with the 6+ Wound doing an extra wound makes it useless against chaff which tend to be the best targets for chainswords. With that in mind maybe having a 6+ wound do a mortal wound instead of +1 damage would be better, but I am a little leery giving the "sniper rifle" schtick to the chainsword (not to mention that mortal wounds may be a little too prevalent in the game already).
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This message was edited 2 times. Last update was at 2019/06/05 19:31:17
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![[Post New]](/s/i/i.gif) 2019/06/05 19:34:57
Subject: Re:The Humble Chainsword gets some steroids.
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Deathwing Terminator with Assault Cannon
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Most units that would benefit from this change needs base A2 to begin with.
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![[Post New]](/s/i/i.gif) 2019/06/05 20:32:57
Subject: The Humble Chainsword gets some steroids.
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Morally-Flexible Malleus Hearing Whispers
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why are we improving the las pistol of melee weapons? Are chaos players really hurting for melee potential? This can't be an attempt to make Sgts more effective.
I understand the weapon is iconic, but that doesn't mean it has to be the best weapon. It's a free autotake on the units that can, because that's it's purpose.
Chaos get all types of shenanigans to make their melee explosive and deadly. Is this for Vanguard marines?
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![[Post New]](/s/i/i.gif) 2019/06/05 21:41:31
Subject: Re:The Humble Chainsword gets some steroids.
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Deadshot Weapon Moderati
MI
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An alternative option that avoids adding more rolls to the game but also still adds something versus chaff would be to give +1 to the wound roll on hit rolls of 6+. That keeps things quick and simple while providing a small buff to the iconic CC weapon of 40k. This again can be fluffed with the chain digging in to provide a better chance of penetrating a target's toughness.
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![[Post New]](/s/i/i.gif) 2019/06/05 22:44:33
Subject: Re:The Humble Chainsword gets some steroids.
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Longtime Dakkanaut
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ikeulhu wrote:An alternative option that avoids adding more rolls to the game but also still adds something versus chaff would be to give +1 to the wound roll on hit rolls of 6+. That keeps things quick and simple while providing a small buff to the iconic CC weapon of 40k. This again can be fluffed with the chain digging in to provide a better chance of penetrating a target's toughness.
You don't want to go down the route of handing out +1 to wound as the chart being so flat makes it a sizable buff it effectively turns T8+ into T5,6,7 the T5,6,7 into T4, T4 into T3 and doesn't affect T3 or less. Stack that with VOTLW and your into wounding T8+ on 4's.
For balance to favour a buff vrs infantry you want to include the to wound roll in the rule, but you also want to try and keep away from the everyone gets to reroll their to hit rolls aswell
When using this weapon when a natural 6 is rolled when making the too wound roll, an additional hit is cause these hits may NOT cause any additional hits to be produced.
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![[Post New]](/s/i/i.gif) 2019/06/05 23:38:20
Subject: Re:The Humble Chainsword gets some steroids.
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Powerful Phoenix Lord
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Ice_can wrote: ikeulhu wrote:An alternative option that avoids adding more rolls to the game but also still adds something versus chaff would be to give +1 to the wound roll on hit rolls of 6+. That keeps things quick and simple while providing a small buff to the iconic CC weapon of 40k. This again can be fluffed with the chain digging in to provide a better chance of penetrating a target's toughness.
You don't want to go down the route of handing out +1 to wound as the chart being so flat makes it a sizable buff it effectively turns T8+ into T5,6,7 the T5,6,7 into T4, T4 into T3 and doesn't affect T3 or less. Stack that with VOTLW and your into wounding T8+ on 4's.
For balance to favour a buff vrs infantry you want to include the to wound roll in the rule, but you also want to try and keep away from the everyone gets to reroll their to hit rolls aswell
When using this weapon when a natural 6 is rolled when making the too wound roll, an additional hit is cause these hits may NOT cause any additional hits to be produced.
An easy fix would be to only affect INFANTRY models.
I'm not so much a fan of 6s to hit giving +1 to wound as it "splits" your rolls up for fast rolling. I feel like +1Atk and +1 to wound INFANTRY units could be a good combo.
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![[Post New]](/s/i/i.gif) 2019/06/06 01:47:35
Subject: Re:The Humble Chainsword gets some steroids.
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Deadshot Weapon Moderati
MI
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Ice_can wrote:When using this weapon when a natural 6 is rolled when making the to wound roll, an additional hit is caused these hits may NOT cause any additional hits to be produced.
This is the option I like best so far. Avoids the potential issues with using to hit instead of to wound rolls, as well as avoiding the slow down and oddity of having to roll an attack after already starting to roll wounds.
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![[Post New]](/s/i/i.gif) 2019/06/06 08:06:32
Subject: The Humble Chainsword gets some steroids.
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The Dread Evil Lord Varlak
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FezzikDaBullgryn wrote:why are we improving the las pistol of melee weapons? Are chaos players really hurting for melee potential? This can't be an attempt to make Sgts more effective.
I understand the weapon is iconic, but that doesn't mean it has to be the best weapon. It's a free autotake on the units that can, because that's it's purpose.
Chaos get all types of shenanigans to make their melee explosive and deadly. Is this for Vanguard marines?
Yes, because your run off the mill Melee options (read troops) are lack luster for chaos.
Due to A not beeing good enough generalists ( CSM) or B Too expensive (also CSM and nowadays Cultists aswell) and C the units that would be good enough for a melee based army too squishy on a points per durability level (Khorne Berzerkers) forcind you to D invest points into largely useless Rhinos.
Also it isn't really melee potential when you throw down a bunch of Lord discordants and Maulerfiends aswell as some DP's, the rest of the army still can't melee propperly. (Exception goes to the RC, which gain through the trait enough CP and advance +charge)
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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