vict0988 wrote:In urban design there is a concept that involves building paths where people naturally walk, so instead of putting down a path that looks like an T you wait a bit and look at where people naturally walk through the grass and discover that people naturally walk like a Y to get to their destinations quicker, then you lay the path where people naturally walk. When the majority of
40k players continue to call Reinforcements Deep Strike, the rules should use those terms as well.
One of the reasons not to have
USRs is because it can be a little on the nose and the names of the rules lets the writers sneak in some fluffy writing. Since the
40k rules writers are a bunch of fluff bunnies I imagine they couldn't help themselves. Here is a list of what
USRs could have been.
Objective Secured
Deep Strike (more than x")
Hard to Hit (-x)
Hard to Hit (-x Melee)
Hard to Hit (-x Ranged)
Invulnerable Save (x+)
Advance Fast (x")
Feel No Pain (x+)
Fearless
Sniper
Bonus
MW (x+ to wound)
Increased Damage (x+ to wound x Damage)
Increased
AP (x+ to wound x
AP)
Bonus Hits (x bonus hits x+ to hit)
Bonus Attacks (+x)
Multiply Attacks (*x)
Explodes (x+ x" x MWs)
Fly
Bomb (x times per game up to x rolls x+)
Heavy Weapons, Special Weapons, etc. lists also aren't really necessary
IMO, they belong on the unit page, as does pts costs for units and wargear, preferably they would also be at the end of the codex because now I've gotten too used to looking at the end of the codex when I'm not using a program to do the work for me. But having to add costs together to figure out how much a model costs is kind of silly.
IMO 8th is still way better in terms of layout and design than the previous edition, don't forget they used to put 8 pages of modelling showcase sandwiched between special rules of the units and the pts costs of the units and the rules for weapons were nowhere near the datasheet of the unit and a crapload of art and showcases where sprinkled throughout the rules.
I appreciate the art and fluff
GW produces a lot, just tucked away somewhere I can appreciate it when I have time and not in the middle of the rules where it annoys me rather than inspires me.
I have created a set of Stratagems that are meant to replace the Stratagems of the codices with a shared set, you are meant to pick 5 while creating your army and that's all you get access to.
https://1d4chan.org/wiki/The_Angrier_Initiative
With
WL traits I think having a big shared set could work, but it would obviously change things up with giving good
WL trait options to every faction, rather than half.
Command
Personal
Strategic
Friendly units is subfaction specific to discourage soup, or it could be faction ambivalent if you use my Stratagem rules since those don't encourage soup as much as the current Stratagem system does.
Adeptus Custodes
Adeptus Mechanicus
Astra Militarum
Blood Angels
Chaos Daemons
Chaos Space Marines
Craftworlds
Dark Angels
Dark Eldar
Death Guard
Deathwatch
Rogue Trader
Gellarpox Infected
Grey Knights
Imperial Knights
Necrons
Orks
Space Marines
Space Wolves
Tau Empire
Thousand Sons
Tyranids