Switch Theme:

[Apocalypse] Your opinion on 4PL Asset Card farming  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shadowy Grot Kommittee Memba






 BaconCatBug wrote:
 Lance845 wrote:
Cool. Bat rep as best you can. Its all good to theoryhammer but i am more interested in what actually happens. I still think it will turn out to be a craptactic but i could be proven wrong.
So I had a game against pure Custodes.

I ran Oblits + Abadabadingdong, Apostle + 20,20,5 Berzerkers and 4 DKOK patrols. He ran 3x5Custodes Squads, Trajor, Alarus Terminators, 2 Telemons and 3 Caladius Grav Tanks.

I was drawing 10 cards per turn, on turn 3 I shuffled 15 cards back into a new deck. Since the game only lasts 5 turns I didn't get any more deck refreshes from it. The only real thing that affected the game was that I was able to use Medicae Supplies twice to keep one of my Zerker blobs alive by healing 5 damage.

My Oblits under performed considerably, only taking out two Caladius Grav Tanks and 1 Shield captain all game while his Custodes butchered my Berskers like no tomorrow! Abadabadingdong's auto-passing of Morale is so good, makes Oblits a lot more tanky as they can't lose their last two wounds to morale so easily. I kept my DKOK out of range in the backfield where they didn't do anything. We played the Apocalyptic Assault mission which relies on controlling objectives so I had an advantage there as Custodes don't have the body count to control many objectives.

Over-all I felt like I didn't gain overly too much of an advantage but had we played a different mission I might have suffered more.


Yeah, many minimarine units seem like they're super glass cannony in apoc, I can believe zerkers didn't do so great against extremely durable opponents. I was doing some comparisons of how much damage per power level different unit builds can manage, and freaking 5-man assault marine squads with jump packs are one of the most high-damage for PL melee deep strikers I can come up with. Genestealer Cults are really the only army that surpasses them for pure damage out of deep strike with Acolytes , but 24" move with Fly is an undeniable advantage for getting your melee units to where they'll cause the most difficulty for the enemy, and acolytes and purestrains are pure paper.

Assault marines blow away more expensive options (they're just better than Vanvets for the cost) and stuff like imperial assassins look terrible next to them.

I'm pretty excited to bring my mixed imperial force with 2 units of termies and 1 maxed unit of deathwatch vets in a drop pod, I'm just annoyed that Deathwatch basically lost all ability to have any melee specialization. I can't have TH/SS or Lightning Claws on my termies, and "Deathwatch melee weapons" is an upgrade that I can't really complain about for the cost but 10PL for 2A is pretty awful no matter how you buff it up.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
Forum Index » Other 40K/30K Universe Games
Go to: