SS/AF was the game that I referenced before. To say it was complex compared with modern games would be an understatement and the videos I watched even used an online app they were developing to track the stuff. I don't doubt that it worked but I couldn't see myself using it despite being nostalgic for many old school games (I myself was a FASA trek player so complex but not as complex as SFB).
Ultimately, it comes down to just how much complexity you want to add to a genre that is traditionally a 2d play space for simplicity.
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