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Made in us
Captain of the Forlorn Hope





Chicago, IL

 JNAProductions wrote:
 DeathReaper wrote:
 Ordana wrote:
No one is saying you can't fast roll, just that there is no rule for dealing with the result and that you and your opponent have to figure out how to do it.

Again, this is false. As per the rules I posted earlier there is a rule on how to deal with this.

"Your opponent can then allocate the wounds one at a time, making the saving throws and suffering damage each time as appropriate."-P.5 40k Battle Primer Fast Dice Rolling sidebar.

Therefore your opponent can allocate the wounds one at a time. The order is up to your opponent as per RAW.
That's not what that section refers to. It refers to WHO is getting wounded, not what order the wounds go in.
False.

It refers to both. It says "Your opponent can then allocate the wounds one at a time"

As this is the only instruction, the opponent naturally gets to decide which wounds get allocated first as per RAW.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Stalwart Dark Angels Space Marine



Manchester, UK

 DeathReaper wrote:
 JNAProductions wrote:
 DeathReaper wrote:
 Ordana wrote:
No one is saying you can't fast roll, just that there is no rule for dealing with the result and that you and your opponent have to figure out how to do it.

Again, this is false. As per the rules I posted earlier there is a rule on how to deal with this.

"Your opponent can then allocate the wounds one at a time, making the saving throws and suffering damage each time as appropriate."-P.5 40k Battle Primer Fast Dice Rolling sidebar.

Therefore your opponent can allocate the wounds one at a time. The order is up to your opponent as per RAW.
That's not what that section refers to. It refers to WHO is getting wounded, not what order the wounds go in.
False.

It refers to both. It says "Your opponent can then allocate the wounds one at a time"

As this is the only instruction, the opponent naturally gets to decide which wounds get allocated first as per RAW.


This makes it pretty obvious.

It does mean that they can allocate a 1 damage wound, then a 2 damage wound to try and waste damage, but that is RAW as per fast roll. You do not like that, then slow roll.

HIWPI - If this was against me, i would roll the 2 damage wounds first, then the 1 damage ones, as that seems the fairest way. That obviously depends on if the other player is playing sportsmanlike as well. As with most things like this, ask the other player before you roll any dice to avoid confusion.

This message was edited 1 time. Last update was at 2019/10/10 09:11:33


 
   
Made in us
Fresh-Faced New User




 catbarf wrote:
 alextroy wrote:
In all this time, no one has ever said you can't Fast Roll Eldar Shuriken weapons together because the wounds may have different AP value on them.


That's not the same, though, because it doesn't matter what order you resolve attacks with varying AP in. It does matter what order you resolve attacks with varying damage in, as has already been demonstrated in this thread.


Not completely true, but that's usually the case. Units with mixed saves make AP differences matter. I only know of 1 unit off the top of my head (Bullgryn with mixed shields), but if a 2+ Bullgryn is wounded, and there's only 4++ left after that, attacker would want better AP first.
   
Made in us
Omnipotent Necron Overlord






Dudes...why so much debate about this? The RAW basically mandates you slow roll for these attacks. Since that is patently absurd. You should come up with a fair solution in game that you can both agree with. Or just play the game in the most absurd unfun way possible - the choice is yours.

This message was edited 1 time. Last update was at 2019/10/21 19:40:32


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Xenomancers wrote:
Dudes...why so much debate about this? The RAW basically mandates you slow roll for these attacks.
This is of course false. The game does not "basically mandates you slow roll for these attacks"

You should come up with a fair solution in game that you can both agree with. Or just play the game in the most absurd unfun way possible - the choice is yours.
Or, and now stay with me, just follow the rules as they are clear on how they work.

However, you do not roll damage until a wound is allocated and an armor or Invuln save is made, so this was a moot discussion.

I glossed over that bit earlier and did not catch it, but here it is:

"Your opponent can then allocate the wounds one at a time, making the saving throws and suffering damage each time as appropriate."-P.5 40k Battle Primer Fast Dice Rolling sidebar.

So you roll to hit and wound as fast rolling, then your opponent allocates a wound, makes a save, then if failed you roll damage.

You do not roll damage before the saves are taken.

This message was edited 1 time. Last update was at 2019/10/21 22:29:18


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in nl
Longtime Dakkanaut





 DeathReaper wrote:
 Xenomancers wrote:
Dudes...why so much debate about this? The RAW basically mandates you slow roll for these attacks.
This is of course false. The game does not "basically mandates you slow roll for these attacks"

You should come up with a fair solution in game that you can both agree with. Or just play the game in the most absurd unfun way possible - the choice is yours.
Or, and now stay with me, just follow the rules as they are clear on how they work.

However, you do not roll damage until a wound is allocated and an armor or Invuln save is made, so this was a moot discussion.

I glossed over that bit earlier and did not catch it, but here it is:

"Your opponent can then allocate the wounds one at a time, making the saving throws and suffering damage each time as appropriate."-P.5 40k Battle Primer Fast Dice Rolling sidebar.

So you roll to hit and wound as fast rolling, then your opponent allocates a wound, makes a save, then if failed you roll damage.

You do not roll damage before the saves are taken.
we're not talking about weapons that need to roll for their damage, but 1 damage weapons that do 2 damage on a to wound roll of 6.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Ordana wrote:
Spoiler:
 DeathReaper wrote:
 Xenomancers wrote:
Dudes...why so much debate about this? The RAW basically mandates you slow roll for these attacks.
This is of course false. The game does not "basically mandates you slow roll for these attacks"

You should come up with a fair solution in game that you can both agree with. Or just play the game in the most absurd unfun way possible - the choice is yours.
Or, and now stay with me, just follow the rules as they are clear on how they work.

However, you do not roll damage until a wound is allocated and an armor or Invuln save is made, so this was a moot discussion.

I glossed over that bit earlier and did not catch it, but here it is:

"Your opponent can then allocate the wounds one at a time, making the saving throws and suffering damage each time as appropriate."-P.5 40k Battle Primer Fast Dice Rolling sidebar.

So you roll to hit and wound as fast rolling, then your opponent allocates a wound, makes a save, then if failed you roll damage.

You do not roll damage before the saves are taken.
we're not talking about weapons that need to roll for their damage, but 1 damage weapons that do 2 damage on a to wound roll of 6.

Are you sure about that?

 BaconCatBug wrote:
If I shoot 4 lascannons at 3W models, the first one does 1 damage and the second one does 6, I've lost 4 points of damage.


But in any case the defender definitely gets to allocate the wounds how he sees fit, as per the rules on Page 7 of the 40K Battle Primer "3. Allocate Wound: If an attack successfully wounds the target, the player commanding the target unit allocates the wound to any model in the unit "

This message was edited 4 times. Last update was at 2019/10/21 22:49:15


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Omnipotent Necron Overlord






 DeathReaper wrote:
 Xenomancers wrote:
Dudes...why so much debate about this? The RAW basically mandates you slow roll for these attacks.
This is of course false. The game does not "basically mandates you slow roll for these attacks"

You should come up with a fair solution in game that you can both agree with. Or just play the game in the most absurd unfun way possible - the choice is yours.
Or, and now stay with me, just follow the rules as they are clear on how they work.

However, you do not roll damage until a wound is allocated and an armor or Invuln save is made, so this was a moot discussion.

I glossed over that bit earlier and did not catch it, but here it is:

"Your opponent can then allocate the wounds one at a time, making the saving throws and suffering damage each time as appropriate."-P.5 40k Battle Primer Fast Dice Rolling sidebar.

So you roll to hit and wound as fast rolling, then your opponent allocates a wound, makes a save, then if failed you roll damage.

You do not roll damage before the saves are taken.
I don't think you understand what I am saying - if you don't slow roll (or use another more fair solution) - you are costing yourself big time.


Automatically Appended Next Post:
 DeathReaper wrote:
 Ordana wrote:
Spoiler:
 DeathReaper wrote:
 Xenomancers wrote:
Dudes...why so much debate about this? The RAW basically mandates you slow roll for these attacks.
This is of course false. The game does not "basically mandates you slow roll for these attacks"

You should come up with a fair solution in game that you can both agree with. Or just play the game in the most absurd unfun way possible - the choice is yours.
Or, and now stay with me, just follow the rules as they are clear on how they work.

However, you do not roll damage until a wound is allocated and an armor or Invuln save is made, so this was a moot discussion.

I glossed over that bit earlier and did not catch it, but here it is:

"Your opponent can then allocate the wounds one at a time, making the saving throws and suffering damage each time as appropriate."-P.5 40k Battle Primer Fast Dice Rolling sidebar.

So you roll to hit and wound as fast rolling, then your opponent allocates a wound, makes a save, then if failed you roll damage.

You do not roll damage before the saves are taken.
we're not talking about weapons that need to roll for their damage, but 1 damage weapons that do 2 damage on a to wound roll of 6.

Are you sure about that?

 BaconCatBug wrote:
If I shoot 4 lascannons at 3W models, the first one does 1 damage and the second one does 6, I've lost 4 points of damage.


But in any case the defender definitely gets to allocate the wounds how he sees fit, as per the rules on Page 7 of the 40K Battle Primer "3. Allocate Wound: If an attack successfully wounds the target, the player commanding the target unit allocates the wound to any model in the unit "

Or - you slow roll the damage and let fate decide.

This message was edited 1 time. Last update was at 2019/10/22 13:32:44


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Longtime Dakkanaut





Wow, new low on these forums. Everyone agrees on the RAW, but people are chastising others for implementing a house rule that helps them have fun. Arguing that someone is wrong for playing a house rule is like arguing that someone is wrong for playing any game other than 40k.



Xenomancer's got this. If the situation comes up, have a 10 second conversation with your opponent. "How would you like to resolve these situations?". In a tournament setting where you are on the clock, both players should be fine with something similar to the following work around:

"I'm going to roll all my attack dice together. If any end up being +1 damage, we'll separate them into two piles; a 1-damage pile and 2-damage pile. You then go ahead and choose how you'd like to apply the saves."

Since this situation is a tournament, where time is of the essence, not accepting this offer would immediately have me asking a judge for a slow play violation, since the game could not then reasonably be resolved within the time frames given. If they accept it and use the opportunity I've given them to falsely maximize their survivability by rolling saves one at a time, I would then either allow them to do so if chess clocks were in use (they would eat up a lot of their time legally by doing so), or I would again ask for a judge due to slow time.

As the opponent in this case, I would simply roll all the 1-damage saves first, and roll all the 2-damage saves last.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
 
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