Insectum7 wrote:BrianDavion wrote:IMHO there's a trinity of top Marine armies. Iron Hands (duh) Imperial Fists, and Ultramarines. Ultramarines doctrine ability does not get the attention it should, it can be crazy good for a mobile army. meanwhile the toolchest of their strats is proably the best of them. All the other chapoters are designed to fight one way. Ultramarines are going to be a wildcard army where you can't be 100% sure what you're dealing with.
^This so much. The UM Strats give you so much flexibility, there's a ton of ways to run them. Just the "Pick any Doctrine for a Squad" is so money.
yeah as I said, tell someone you're running Imperial Fists, Iron Hands, Salmanders, White Scars or Raven Guard and they know exactly what to expect. the books tend to lock you into a certain way of fighting. Iron Hands mean you'll wanna run a tank heavy list. Imperial Fists will favor a infantry with heavy weapons and lots of bolt gun support. Raven Guard are a bit odd seeming to favor a hybrid of assault and long range sniper support, White Scars are the "Fast moving close combat" army in the vanilla codex.
Ultramarines can't do these specific things as well but are absurdly flexable.