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Made in us
Fixture of Dakka





 Galef wrote:
I'd personally like to see Warlocks get consolidated to fewer entries. Rather than having a multi-model unit option and a single model character option, I prefer to see a single entry of 1-5 Characters that are deployed together, but act as individual Characters form than point on.
Give them a rule that boosts powers if 2 or more Warlocks are within 2" (i.e. coherency) of each other.

For example, I could buy 3 Warlocks in a single slot. All 3 would deploy within 6" of each other.
If 1 Warlock is within 2" of another during the Psychic Phase, they can forego using their power to boost the casting roll of the other by +1
So I could have 2 of the Warlocks within range of the 3rd, give up using their powers so that the 3rd would get +2 to cast.

This would be marginally better than the current Conclave as you'd have the choice for multiple Warlocks casting powers, or a single one casting a boosted power.

-


There's a lot to like about that. A couple of things that I don't love about it though:

A.) Why make them deploy next to each other? If your unit of 2 is meant to have one guy supporting your left flank and one guy supporting your right flank, it's weird that you can't start them off deployed where you want them. Plus, this makes it messy if you want to deepstrike one of them.

B.) I kind of like having the option to field a squad of jedi working in concert to buff each others' psychic abilities Not being able to share a Protect or Enhance across all the warlocks in the squad kind of prevents that.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Hellebore wrote:

Warlock master
M7" WS2+ BS3+ S3 T3 W4 A4 LD8 SV6+

Can activate up to 2 powers a turn.

Psychic fury: this model gains this psychic power and may imbue a melee weapon with additional psychic charge. Increase the weapons AP by 1d3 for that round. In addition, if a unit suffers 1 or more casualties from this unit it receives an additional mortal wound for each casualty. 5+ warp charge


Instead of giving them the extra psychic power, why not have something like:

Warp-Charged Bade
"Whenever this unit successfully casts or denies a power, its melee weapon(s) receive a cumulative -1 to their AP for the remainder of the turn"

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in au
Longtime Dakkanaut





 vipoid wrote:
Hellebore wrote:

Warlock master
M7" WS2+ BS3+ S3 T3 W4 A4 LD8 SV6+

Can activate up to 2 powers a turn.

Psychic fury: this model gains this psychic power and may imbue a melee weapon with additional psychic charge. Increase the weapons AP by 1d3 for that round. In addition, if a unit suffers 1 or more casualties from this unit it receives an additional mortal wound for each casualty. 5+ warp charge


Instead of giving them the extra psychic power, why not have something like:

Warp-Charged Bade
"Whenever this unit successfully casts or denies a power, its melee weapon(s) receive a cumulative -1 to their AP for the remainder of the turn"


That's good. I like that. Powering up as they throw magic around

   
 
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