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Board gamer jumping hard into skirmish wargames -- appreciate any guidance  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Oh, hell yes. The Heroes system is incredibly good. It's absolutely a minis game without minis. I love my miniatures, but it's really slick and useful to have all the model stats on each model token. The only reason I don't have Black Reach is that I have most of the Heroes of Normandy game material.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Fresh-Faced New User




Warhammer Diskwars proved to me that minis aren't mandatory for a good time.And yes, having stats on the unit token is wonderful.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

The cool thing about the Heroes games is that they have literally everything that a full-blown minis game has. Different armor facings on vehicles, destructible buildings, blast templates, terrain features, a couple expansions even introduce units that are paratroops that can be placed in reserve and dropped onto the board.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in ca
Revving Ravenwing Biker



Canada

I don't always play fantasy skirmish games, but when I do I play Advanced Song of Blades and Heroes. You can use any fantasy miniatures you want.

Otherwise I play GW games.

All you have to do is fire three rounds a minute, and stand 
   
Made in us
[MOD]
Street Judge






RVA

I have some Song of Blades and Heroes AARs on my blog. If you are into that, the same author (Andrea Sfiligoi) did a sci fi game with similar mechanics for Osprey called Rogue Stars.
Here’s my AAR:

http://lifeonjasoom.blogspot.com/2017/01/rogue-stars-aar-great-escape.html

   
 
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