ccs wrote:
wuestenfux wrote:
One is none. Either 2 or 3.
But 3 is hard to get due to detachment limitations.
How do you figure that?
Adding an Auxiliary detachment of 1 flyer only costs 2cp & becomes an option in anything but Combat Patrol lv games.
Likewise, at Incursion+, if I've got the pts to spare for the mandatory 1
HQ/1 Troop I could just take a Combat Patrol & have all kinds of extra slots.
Or I could spend 3cp + xxx? pts & do a second Battalion etc depending upon the types of extra slots (beyond flyer) I desire
And no, I don't see the
CP cost involved as a hinderance. Because obviously spending that it's buying me an option I want...
Starting the game with 9-10
CP is more than enough for crons. You get 1 a turn anyways. Most stratagems cost just 1
CP. Unless you are running a Ctan which do eat
CP at a high rate. Unlikely to be running a ctan if running 3 doom scythes or a monolith ether.
In any case - Crons have lots of really good anti tank options. But anti tank is not really a special requirement these days anyways. I prefer the versatile weapons. Like the heavy gauss on the triarch stalker setting up huge bricks of toomb blades and warriors. You really don't need "anti tank" in this game anymore. You are better off taking 40
str 5
ap-2 shots hitting on 2's rerolling 1's. From my experience I am liking HLD more and more. Granted I run 3 solo squads as szarekhan. I think I might start running 3 squads of 2 - simply because their min 4 damage so great for killing heavy infantry. They will also wreck an un shielded tank pretty easy - too bad those don't really exist outside of redemptor dreads.