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New to 40k and First try at painting Gray Knights. (Updated 29DEC2020)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Blood Angel Terminator with Lightning Claws





Cloud City, Bespin

They look much better

 queen_annes_revenge wrote:
Straight out if the pot, bang it on. What else is there to know?
 DV8 wrote:
Blood Angels Furioso Dreadnought should also be double-fisted.
 
   
Made in fi
Posts with Authority






Leo_Deodand wrote:
Ok so today I was able to go back and do some touch up on a few places.
I added the blue glazing effect from GW’s youtube video located at (https://www.youtube.com/watch?v=exPT5M8_5O8&t=4s). I kind of like the look on the armor but I don’t like the look on the boots and recesses. I am going to sleep on it but I think the plan will be to go back and paint them back to silver.

As a bonus I even tried to do some free hand. My name is Leo and my Girlfriends nickname is Bob ( I know, its odd.) so Because she got me this set for Christmas I wanted to make it stand out, so I Put her name and my name on 2 of the minis and then I got real cheeses and did a L and B on the chest plate book. Truth be told my hands were starting to shake at this point.


and


I did a wash with Nunl oil over the whole model and did a second coat or 3rd coat in the bits with gold lettering. IMHO it really made them “pop”, so I am quite happy with that.
For the seals and bone I added a wash of Rikland Fleshade. One coat on the seals and 2 on the bone to try and make them a bit darker.









So I think I will call the Body’s done and next move on to the arms, shoulder pads, and weapons.

What do you all think? Did I miss something or how could get better?

And a Big thanks to everyone that has been giving me tips and advice along the way.


Bravo! Looking very decent already. Now just focus on doing the heads and arms and especially pay close attention to how you glue them in place. Its always a good idea to test out how a completed "pose" might look before gluing the limbs down, you can do this by using small bits of blu-tac for attaching the arms and head to the torso. Also helps to take photos of the blu tac'd poses, studying them will give more insight on the validity of the pose.

I can't stress enough how important this "posing" stage is for multipart plastic models. The difference it makes is astonishing, tilting a head by just a few degrees and positioning the arms a few millimeters just so can really make the different between a cartoony/derpy looking model and an evocative looking one. A good pose creates a sense of feeling or movement just by the whole interaction between the way torso is twisted in relation to the head and arms. If this interests you, I recommend studying classical sculpture arts and human anatomy in general. One good tip I read from somewhere was "when designing a pose, look at yourself in the mirror and try to picture how that same pose would translate to your model) - might sound really silly but I find it helps LOL

Once the limbs are painted and the pose is finalized, you can move on to the basing stage.

Really impressed on how much you have progressed in such a short time!

This message was edited 4 times. Last update was at 2020/12/30 12:58:17


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
 
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