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Karol wrote:
I don't shake hands, before or after the game, because my natural reaction is to pull and ram them with my shoulder for a throw. Learned it the hard way to not shake hands in public.
The dystopian hell you apparently live in sounds awful.
Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..."
Karol wrote: I don't shake hands, before or after the game, because my natural reaction is to pull and ram them with my shoulder for a throw. Learned it the hard way to not shake hands in public.
Going forward I'd recommend just blaming it on germs. After 2020 it'll be a long time before anyone is offended if you decline to shake hands.
Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on
But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess
Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on
But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess
Right, its weird not to
Why? Why is it weird to want a tactical dice game?
Clocks for the clockmaker! Cogs for the cog throne!
Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on
But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess
Right, its weird not to
Why? Why is it weird to want a tactical dice game?
I too am primary looking for a strategic and tactical gaming experience. I don't get this whole needing everything to be described like a novel. Seriously. Use your imagination and "forge your own narrative" of your dudes. The health of the game's balance shouldn't kowtow to some arbitrary idea of a pushed narrative, that's how we got 7th and the decurions which were an attempt to force lists to appear "fluffy".
To put it another way, a tight ruleset will naturally generate great and diverse stories. A bad ruleset focused on story generation will not only generate the same set of less-exciting stories over and over again, but will also lead to an overwhelmingly bad play experience. [See 7th edition]
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on
But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess
Right, its weird not to
Why? Why is it weird to want a tactical dice game?
Its weird to call 40k a "tactical dice game". Its a game, that uses dice & offers some tactics, but I'm not sure those are the only qualifiers for one.
Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on
But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess
Right, its weird not to
Why? Why is it weird to want a tactical dice game?
A diceless 40K game would be very interesting to see.
Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on
But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess
Right, its weird not to
Why? Why is it weird to want a tactical dice game?
A diceless 40K game would be very interesting to see.
- Withdraw (Ratio 0:-2)
- Seek Cover (Ratio 0:-1)
- Wildfire (Ratio 3:1)
- Covering Fire (Ratio 1:0) Special: If no losses, move Speed
- Fire At Will (Ratio 2:0)
- Suppress (Ratio -1:-1)
- Aimed Shots (Ratio 2:0)
- Fire And Advance (Ratio 1:1) Special: Move Speed
- Assault (Ratio 3:2) Special: Move Speed
Ratio: Damage Inflicted/Damage Taken
It'd require more competent folk than those at GW to make it work. I could easily see one action being superior in virtually every circumstance. But it makes for good thoughts.
This message was edited 1 time. Last update was at 2021/01/11 23:19:52
Clocks for the clockmaker! Cogs for the cog throne!
JNAProductions wrote: I didn’t ask whether or not 40k qualifies as a tactical game. (Dice is pretty indisputable.)
Why is it weird to WANT a tactical game with models and dice?
Its not weird to want one...its just that 40k really isn't one. SO its weird to describe it that way.
40k is pretty strategic and tactical. It's not the most tactical in existence, but it's a lot than most other games anyone will ever play, including some bona-fide wargames.
I wouldn't call it a slouch in the strategy or tactics department. Only really bad in the balance department.
This message was edited 1 time. Last update was at 2021/01/12 00:44:26
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
I pick out wads of different colored dice to use throughout the match, lay them out in a mass on the table, and smear my open hand across the pile, rolling everything across that part of the table. I call it warming up the dice.
Not really rituals, since I consider it part of the game proper, but before we start we stall out our armies on adjacent tables/stools and walk each other and any spectators (well before lockdown rules anyway) trough our lists. Other than that the only constant not in game thing I always do is stating that my position is horrible and I can't see myself winning the game. Initially because I lacked experience with properly assessing the game state and underestimating my ability to fight/score back, nowadays because it is expected behavior from me. If I wouldn't do it at least once per game now my opponents would ask if I'm alright since I'm not pessimistic.
Even before Crusade, I made notes of units that perform well; I used to add purity seals to the MVP's of my battles. This sometimes meant bringing paint to a game so I can mark the bottom of a models base to remember who gets the seal- because often it's individuals that shine and not the squad as a whole.
If my opponent is fielding a lot of witches, I taunt them in silly, over the top voices; I love referring to my opponents as heretics.
I only really play with friends and family, so sometimes I'll refer to them as heretics even when we aren't playing.
There's a lot of "For the Emprah!" in my day to day life. The old Space Hulk video game gave me great quotes; in a crowded kitchen, my wife is accustomed to hearing, "Samael, out of my way!" Another common one is "I have retrieved an archived record!"
Speaking of Space Hulk: it was my gateway drug to 40k; my buddy had a scratch-built 3d board, and after games, it was common to graffiti the walls. My personal fave from the graffiti quotes: "Chitter chitter, I got the Sarge!"
Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on
But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess
Right, its weird not to
Why? Why is it weird to want a tactical dice game?
I too am primary looking for a strategic and tactical gaming experience. I don't get this whole needing everything to be described like a novel. Seriously. Use your imagination and "forge your own narrative" of your dudes. The health of the game's balance shouldn't kowtow to some arbitrary idea of a pushed narrative, that's how we got 7th and the decurions which were an attempt to force lists to appear "fluffy".
To put it another way, a tight ruleset will naturally generate great and diverse stories. A bad ruleset focused on story generation will not only generate the same set of less-exciting stories over and over again, but will also lead to an overwhelmingly bad play experience. [See 7th edition]
I take no issue with those that enjoy that element of the game - that's your right to do so if that's what part of the hobby you enjoy. I just don't grasp it - and MY GOD is it annoying when rather than simply saying "ok, so thats 5 marines in that squad dead" you have to parrot on about how a "sea of bolters storms down the unit with fury *makes gunshot sounds and spits all over the table* ...taking the last breathe out of 5 brave men... blah blah blah".... I prefer turns to be as concise as possible.
It IS absolutely a tactical dice game for me. When i'm choosing weapon loadouts I will honestly do the math in my head about how things are likely to play out on average rolling mechanics.
I won't lie though - when those averages go out the window and you have a game rolling 1s, even I curse the 'dice gods' under my breath.
Karol wrote:
I don't shake hands, before or after the game, because my natural reaction is to pull and ram them with my shoulder for a throw. Learned it the hard way to not shake hands in public.
The dystopian hell you apparently live in sounds awful.
Nah, it has nothing to do with hell or the place I live in. It is just trained in thing. I often lock on to stuff I do, and it is hard to stop doing them.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on
But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess
Right, its weird not to
Why? Why is it weird to want a tactical dice game?
I too am primary looking for a strategic and tactical gaming experience. I don't get this whole needing everything to be described like a novel. Seriously. Use your imagination and "forge your own narrative" of your dudes. The health of the game's balance shouldn't kowtow to some arbitrary idea of a pushed narrative, that's how we got 7th and the decurions which were an attempt to force lists to appear "fluffy".
To put it another way, a tight ruleset will naturally generate great and diverse stories. A bad ruleset focused on story generation will not only generate the same set of less-exciting stories over and over again, but will also lead to an overwhelmingly bad play experience. [See 7th edition]
I take no issue with those that enjoy that element of the game - that's your right to do so if that's what part of the hobby you enjoy. I just don't grasp it - and MY GOD is it annoying when rather than simply saying "ok, so thats 5 marines in that squad dead" you have to parrot on about how a "sea of bolters storms down the unit with fury *makes gunshot sounds and spits all over the table* ...taking the last breathe out of 5 brave men... blah blah blah".... I prefer turns to be as concise as possible.
It IS absolutely a tactical dice game for me. When i'm choosing weapon loadouts I will honestly do the math in my head about how things are likely to play out on average rolling mechanics.
I won't lie though - when those averages go out the window and you have a game rolling 1s, even I curse the 'dice gods' under my breath.
There was a guy in my playgroup who would like practically mourn the deaths of each of his space marines. We would make fun of him for it. Good thing he didn't play Guard!
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
JNAProductions wrote: I didn’t ask whether or not 40k qualifies as a tactical game. (Dice is pretty indisputable.)
Why is it weird to WANT a tactical game with models and dice?
Not weird to want one.
What is weird is to want one here.
Why all the realism, painted models, scenery, then factions with different play styles, backstories, etc.
Tactical dice games can use chits on flat maps...
As for rituals, mine used to involve coffee, beer and smokes depending on game time.
More recently, they involve packing models into cases to cart them to the store, unpacking, and THEN teasing my opponent about his cheater marines with snipers who shoot around corners,
This message was edited 2 times. Last update was at 2021/01/15 02:27:56
I always bring 2 boxes: One with a bunch of big vehicles in it, and the other with an absolute horde of Militarum Tempestus - the vehicles, I make sure are extremely visible and in a clear plastic model storage box, then when deployment happens, the vehicle box goes on the floor and is unused, whilst the countless squads of infantry come out. Needless to say, I am extremely unpopular when fielding my Guard! Had one guy smash a Taurox of mine by stomping on it when he saw the switcheroo, but luckily for me I was able to grind his Swarmlord into Finecast chunks.
Another ritual is to make sure each and every squad has a sufficient number of orders cards ready to sit near them - this way I can keep track of the orders for multiple units - this can add up to having some piles of up to 20 FRFSRF, MMM, EPS, depending on the army composition. Just plop a card down next to each unit as orders are given, then come back to them later.
Just like here, I am not a very nice guy!
I will not rest until the Tabletop Imperial Guard has been reduced to complete mediocrity. This is completely reflected in the lore.
So your ploy is to bring 2 boxes of wildly different kinds of armies despite the fact that (I assume) most people will have their list ready before the game starts? I'm not sure what advantage this brings you over some extra exercise for carrying twice the amount of boxes you actually need.
Castozor wrote: So your ploy is to bring 2 boxes of wildly different kinds of armies despite the fact that (I assume) most people will have their list ready before the game starts? I'm not sure what advantage this brings you over some extra exercise for carrying twice the amount of boxes you actually need.
Some people bring multiple lists and grab the one out that they think will benefit them the most. Know you're facing Dwarfs? No reason to go Magic Defense. See Nids? Probably need more mass shooty than high strength.
My brother had his models out ready for deployment at our last game, and had an Organ Gun and Cannon out with the models. I deployed factoring in where War Machines would set up, but they were out because they were in the top layer of the box and had to be moved to get the rest out. Was that on him? More than likely me as I should have just been reactionary to what was going on the board.
Never, ever under any circumstances pick up and reroll the dice that just failed.
Also, "well done boys" when a unit whiffs that had no business completely whiffing.
My armies would tend to be completely overpraised, for i manage to fail critically most often amongst my group. (and with an astounding regularity in regards to dice that is.)
However has the hillarious side effect that when i get good dice i feel like a god
This message was edited 1 time. Last update was at 2021/01/15 09:09:11
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.