Switch Theme:

Your game habits/rituals?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Quick-fingered Warlord Moderatus




Karol wrote:
I don't shake hands, before or after the game, because my natural reaction is to pull and ram them with my shoulder for a throw. Learned it the hard way to not shake hands in public.


The dystopian hell you apparently live in sounds awful.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Karol wrote:
I don't shake hands, before or after the game, because my natural reaction is to pull and ram them with my shoulder for a throw. Learned it the hard way to not shake hands in public.


Going forward I'd recommend just blaming it on germs. After 2020 it'll be a long time before anyone is offended if you decline to shake hands.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Sgt. Cortez wrote:
 Crafter91 wrote:


Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on


But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess

Right, its weird not to
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Racerguy180 wrote:
Sgt. Cortez wrote:
 Crafter91 wrote:


Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on


But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess

Right, its weird not to
Why? Why is it weird to want a tactical dice game?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Monster-Slaying Daemonhunter





 JNAProductions wrote:
Racerguy180 wrote:
Sgt. Cortez wrote:
 Crafter91 wrote:


Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on


But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess

Right, its weird not to
Why? Why is it weird to want a tactical dice game?


I too am primary looking for a strategic and tactical gaming experience. I don't get this whole needing everything to be described like a novel. Seriously. Use your imagination and "forge your own narrative" of your dudes. The health of the game's balance shouldn't kowtow to some arbitrary idea of a pushed narrative, that's how we got 7th and the decurions which were an attempt to force lists to appear "fluffy".

To put it another way, a tight ruleset will naturally generate great and diverse stories. A bad ruleset focused on story generation will not only generate the same set of less-exciting stories over and over again, but will also lead to an overwhelmingly bad play experience. [See 7th edition]

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 JNAProductions wrote:
Racerguy180 wrote:
Sgt. Cortez wrote:
 Crafter91 wrote:


Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on


But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess

Right, its weird not to
Why? Why is it weird to want a tactical dice game?


Its weird to call 40k a "tactical dice game". Its a game, that uses dice & offers some tactics, but I'm not sure those are the only qualifiers for one.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I didn’t ask whether or not 40k qualifies as a tactical game. (Dice is pretty indisputable.)

Why is it weird to WANT a tactical game with models and dice?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 JNAProductions wrote:
Racerguy180 wrote:
Sgt. Cortez wrote:
 Crafter91 wrote:


Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on


But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess

Right, its weird not to
Why? Why is it weird to want a tactical dice game?


A diceless 40K game would be very interesting to see.

1) Move
2) Select Unit posture (secretly)
3) Resolve postures
4) Repeat.

Postures might be something like:

- Withdraw (Ratio 0:-2)
- Seek Cover (Ratio 0:-1)
- Wildfire (Ratio 3:1)
- Covering Fire (Ratio 1:0) Special: If no losses, move Speed
- Fire At Will (Ratio 2:0)
- Suppress (Ratio -1:-1)
- Aimed Shots (Ratio 2:0)
- Fire And Advance (Ratio 1:1) Special: Move Speed
- Assault (Ratio 3:2) Special: Move Speed

Ratio: Damage Inflicted/Damage Taken

It never ends well 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Spoiler:
 Stormonu wrote:
 JNAProductions wrote:
Racerguy180 wrote:
Sgt. Cortez wrote:
 Crafter91 wrote:


Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on


But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess

Right, its weird not to
Why? Why is it weird to want a tactical dice game?


A diceless 40K game would be very interesting to see.

1) Move
2) Select Unit posture (secretly)
3) Resolve postures
4) Repeat.

Postures might be something like:

- Withdraw (Ratio 0:-2)
- Seek Cover (Ratio 0:-1)
- Wildfire (Ratio 3:1)
- Covering Fire (Ratio 1:0) Special: If no losses, move Speed
- Fire At Will (Ratio 2:0)
- Suppress (Ratio -1:-1)
- Aimed Shots (Ratio 2:0)
- Fire And Advance (Ratio 1:1) Special: Move Speed
- Assault (Ratio 3:2) Special: Move Speed

Ratio: Damage Inflicted/Damage Taken
It'd require more competent folk than those at GW to make it work. I could easily see one action being superior in virtually every circumstance. But it makes for good thoughts.

This message was edited 1 time. Last update was at 2021/01/11 23:19:52


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 JNAProductions wrote:
I didn’t ask whether or not 40k qualifies as a tactical game. (Dice is pretty indisputable.)

Why is it weird to WANT a tactical game with models and dice?


Its not weird to want one...its just that 40k really isn't one. SO its weird to describe it that way.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Racerguy180 wrote:
 JNAProductions wrote:
I didn’t ask whether or not 40k qualifies as a tactical game. (Dice is pretty indisputable.)

Why is it weird to WANT a tactical game with models and dice?


Its not weird to want one...its just that 40k really isn't one. SO its weird to describe it that way.
Okay. Your post didn't come off that way.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

My bad. I'm all for more tactical play, I just don't play 40k for it.
   
Made in us
Monster-Slaying Daemonhunter





Racerguy180 wrote:
 JNAProductions wrote:
I didn’t ask whether or not 40k qualifies as a tactical game. (Dice is pretty indisputable.)

Why is it weird to WANT a tactical game with models and dice?


Its not weird to want one...its just that 40k really isn't one. SO its weird to describe it that way.


40k is pretty strategic and tactical. It's not the most tactical in existence, but it's a lot than most other games anyone will ever play, including some bona-fide wargames.

I wouldn't call it a slouch in the strategy or tactics department. Only really bad in the balance department.

This message was edited 1 time. Last update was at 2021/01/12 00:44:26


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Keeper of the Flame





Monticello, IN

I pick out wads of different colored dice to use throughout the match, lay them out in a mass on the table, and smear my open hand across the pile, rolling everything across that part of the table. I call it warming up the dice.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in nl
Jovial Plaguebearer of Nurgle





Not really rituals, since I consider it part of the game proper, but before we start we stall out our armies on adjacent tables/stools and walk each other and any spectators (well before lockdown rules anyway) trough our lists. Other than that the only constant not in game thing I always do is stating that my position is horrible and I can't see myself winning the game. Initially because I lacked experience with properly assessing the game state and underestimating my ability to fight/score back, nowadays because it is expected behavior from me. If I wouldn't do it at least once per game now my opponents would ask if I'm alright since I'm not pessimistic.
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

I prefer to listen to metal when I play.

Even before Crusade, I made notes of units that perform well; I used to add purity seals to the MVP's of my battles. This sometimes meant bringing paint to a game so I can mark the bottom of a models base to remember who gets the seal- because often it's individuals that shine and not the squad as a whole.

If my opponent is fielding a lot of witches, I taunt them in silly, over the top voices; I love referring to my opponents as heretics.

I only really play with friends and family, so sometimes I'll refer to them as heretics even when we aren't playing.

There's a lot of "For the Emprah!" in my day to day life. The old Space Hulk video game gave me great quotes; in a crowded kitchen, my wife is accustomed to hearing, "Samael, out of my way!" Another common one is "I have retrieved an archived record!"

Speaking of Space Hulk: it was my gateway drug to 40k; my buddy had a scratch-built 3d board, and after games, it was common to graffiti the walls. My personal fave from the graffiti quotes: "Chitter chitter, I got the Sarge!"

Still quoting that board after 32 years!

   
Made in gb
Regular Dakkanaut





United Kingdom

 Inquisitor Lord Katherine wrote:
 JNAProductions wrote:
Racerguy180 wrote:
Sgt. Cortez wrote:
 Crafter91 wrote:


Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on


But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess

Right, its weird not to
Why? Why is it weird to want a tactical dice game?


I too am primary looking for a strategic and tactical gaming experience. I don't get this whole needing everything to be described like a novel. Seriously. Use your imagination and "forge your own narrative" of your dudes. The health of the game's balance shouldn't kowtow to some arbitrary idea of a pushed narrative, that's how we got 7th and the decurions which were an attempt to force lists to appear "fluffy".

To put it another way, a tight ruleset will naturally generate great and diverse stories. A bad ruleset focused on story generation will not only generate the same set of less-exciting stories over and over again, but will also lead to an overwhelmingly bad play experience. [See 7th edition]

I take no issue with those that enjoy that element of the game - that's your right to do so if that's what part of the hobby you enjoy. I just don't grasp it - and MY GOD is it annoying when rather than simply saying "ok, so thats 5 marines in that squad dead" you have to parrot on about how a "sea of bolters storms down the unit with fury *makes gunshot sounds and spits all over the table* ...taking the last breathe out of 5 brave men... blah blah blah".... I prefer turns to be as concise as possible.

It IS absolutely a tactical dice game for me. When i'm choosing weapon loadouts I will honestly do the math in my head about how things are likely to play out on average rolling mechanics.

I won't lie though - when those averages go out the window and you have a game rolling 1s, even I curse the 'dice gods' under my breath.

Adeptus Mechanicus
Tyranids  
   
Made in pl
Fixture of Dakka




Tycho wrote:
Karol wrote:
I don't shake hands, before or after the game, because my natural reaction is to pull and ram them with my shoulder for a throw. Learned it the hard way to not shake hands in public.


The dystopian hell you apparently live in sounds awful.


Nah, it has nothing to do with hell or the place I live in. It is just trained in thing. I often lock on to stuff I do, and it is hard to stop doing them.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Monster-Slaying Daemonhunter





 Crafter91 wrote:
 Inquisitor Lord Katherine wrote:
 JNAProductions wrote:
Racerguy180 wrote:
Sgt. Cortez wrote:
 Crafter91 wrote:


Only other thing I would add is that I'm not a huge fan of the imaginative element... I see 40k as a tactical dice game.The need to describe a vehicle being destroyed as though you were reading it from a novel is completely beyond me... remove it from the table and move on


But, that's what 40K is all about, Dude! seriousely, I don't really care that much about "tactical dice game" I view every Tabletop rather as a Roleplaying experience, otherwize I could play chess

Right, its weird not to
Why? Why is it weird to want a tactical dice game?


I too am primary looking for a strategic and tactical gaming experience. I don't get this whole needing everything to be described like a novel. Seriously. Use your imagination and "forge your own narrative" of your dudes. The health of the game's balance shouldn't kowtow to some arbitrary idea of a pushed narrative, that's how we got 7th and the decurions which were an attempt to force lists to appear "fluffy".

To put it another way, a tight ruleset will naturally generate great and diverse stories. A bad ruleset focused on story generation will not only generate the same set of less-exciting stories over and over again, but will also lead to an overwhelmingly bad play experience. [See 7th edition]

I take no issue with those that enjoy that element of the game - that's your right to do so if that's what part of the hobby you enjoy. I just don't grasp it - and MY GOD is it annoying when rather than simply saying "ok, so thats 5 marines in that squad dead" you have to parrot on about how a "sea of bolters storms down the unit with fury *makes gunshot sounds and spits all over the table* ...taking the last breathe out of 5 brave men... blah blah blah".... I prefer turns to be as concise as possible.

It IS absolutely a tactical dice game for me. When i'm choosing weapon loadouts I will honestly do the math in my head about how things are likely to play out on average rolling mechanics.

I won't lie though - when those averages go out the window and you have a game rolling 1s, even I curse the 'dice gods' under my breath.


There was a guy in my playgroup who would like practically mourn the deaths of each of his space marines. We would make fun of him for it. Good thing he didn't play Guard!

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Tough-as-Nails Ork Boy





Maine

I roll my dice.

Usually like a full unit of work boyz melee at full strength v MEQ units.

Lots of fun to roll for best-case scenario.

God is real! 
   
Made in us
Longtime Dakkanaut





"Psychic psychic bendy spoons"

Never, ever under any circumstances pick up and reroll the dice that just failed.

Also, "well done boys" when a unit whiffs that had no business completely whiffing.

   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

 JNAProductions wrote:
I didn’t ask whether or not 40k qualifies as a tactical game. (Dice is pretty indisputable.)

Why is it weird to WANT a tactical game with models and dice?

Not weird to want one.
What is weird is to want one here.
Why all the realism, painted models, scenery, then factions with different play styles, backstories, etc.
Tactical dice games can use chits on flat maps...


As for rituals, mine used to involve coffee, beer and smokes depending on game time.
More recently, they involve packing models into cases to cart them to the store, unpacking, and THEN teasing my opponent about his cheater marines with snipers who shoot around corners,

This message was edited 2 times. Last update was at 2021/01/15 02:27:56


   
Made in au
Rookie Pilot




Brisbane

I always bring 2 boxes: One with a bunch of big vehicles in it, and the other with an absolute horde of Militarum Tempestus - the vehicles, I make sure are extremely visible and in a clear plastic model storage box, then when deployment happens, the vehicle box goes on the floor and is unused, whilst the countless squads of infantry come out. Needless to say, I am extremely unpopular when fielding my Guard! Had one guy smash a Taurox of mine by stomping on it when he saw the switcheroo, but luckily for me I was able to grind his Swarmlord into Finecast chunks.

Another ritual is to make sure each and every squad has a sufficient number of orders cards ready to sit near them - this way I can keep track of the orders for multiple units - this can add up to having some piles of up to 20 FRFSRF, MMM, EPS, depending on the army composition. Just plop a card down next to each unit as orders are given, then come back to them later.

Just like here, I am not a very nice guy!

I will not rest until the Tabletop Imperial Guard has been reduced to complete mediocrity. This is completely reflected in the lore. 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

That's not really something to be proud of.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nl
Jovial Plaguebearer of Nurgle





So your ploy is to bring 2 boxes of wildly different kinds of armies despite the fact that (I assume) most people will have their list ready before the game starts? I'm not sure what advantage this brings you over some extra exercise for carrying twice the amount of boxes you actually need.
   
Made in us
Longtime Dakkanaut





Well, what I do, is defeat my enemies, drive them before me and hear the cries of their women. Pretty simple stuff really.
   
Made in us
Keeper of the Flame





Monticello, IN

 Castozor wrote:
So your ploy is to bring 2 boxes of wildly different kinds of armies despite the fact that (I assume) most people will have their list ready before the game starts? I'm not sure what advantage this brings you over some extra exercise for carrying twice the amount of boxes you actually need.


Some people bring multiple lists and grab the one out that they think will benefit them the most. Know you're facing Dwarfs? No reason to go Magic Defense. See Nids? Probably need more mass shooty than high strength.

My brother had his models out ready for deployment at our last game, and had an Organ Gun and Cannon out with the models. I deployed factoring in where War Machines would set up, but they were out because they were in the top layer of the box and had to be moved to get the rest out. Was that on him? More than likely me as I should have just been reactionary to what was going on the board.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Longtime Dakkanaut





As a side note, I actually had one player tell me that list tailoring was part of the game. He really believed it as well.
   
Made in gb
Battleship Captain





Bristol (UK)

It's the destroying each other's models that gets me. Sounds like there's much bigger issues than a box switcharoo.

The Newman wrote:

Also, "well done boys" when a unit whiffs that had no business completely whiffing.
It's "Good shooting, Tex" for me.
   
Made in ch
The Dread Evil Lord Varlak





The Newman wrote:
"Psychic psychic bendy spoons"

Never, ever under any circumstances pick up and reroll the dice that just failed.

Also, "well done boys" when a unit whiffs that had no business completely whiffing.

My armies would tend to be completely overpraised, for i manage to fail critically most often amongst my group. (and with an astounding regularity in regards to dice that is.)

However has the hillarious side effect that when i get good dice i feel like a god

This message was edited 1 time. Last update was at 2021/01/15 09:09:11


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
Forum Index » 40K General Discussion
Go to: