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Made in gb
Violent Enforcer






In Lockdown

PenitentJake wrote:
Story guy piping up about story stuff again... Sorry to interrupt tactical/ how to win conversations.

Regarding webbers: sure they suck at killing. But the deal is that only purestrains can bestow the curse; hybrids can't.

So the reason you hit your enemy with a webber is to catch the enemy so you can bring them home and convert them to a brood brother.


Sure, but wouldn't it be nice if the rules of the weapon actually did something to represent this? (If we still had rules for Pinning that would be a good start)

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in fr
Mekboy Hammerin' Somethin'






PenitentJake wrote:
Story guy piping up about story stuff again... Sorry to interrupt tactical/ how to win conversations.

OP is probably more interested in tactics, so sorry to go sideways on you. Just wanted to give an example of how something in a dex might not make sense from a tactics perspective, but still needs to be available for people who are playing 40k in a different way.



Op is interested in tactics that don't really exist anymore, so don't worry. I for one (a tournament player), really liked your post, so thanks for it, so really, don't worry about off topicness.

This message was edited 1 time. Last update was at 2021/02/09 12:27:47


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in gb
Violent Enforcer






In Lockdown

 addnid wrote:
PenitentJake wrote:
Story guy piping up about story stuff again... Sorry to interrupt tactical/ how to win conversations.

OP is probably more interested in tactics, so sorry to go sideways on you. Just wanted to give an example of how something in a dex might not make sense from a tactics perspective, but still needs to be available for people who are playing 40k in a different way.



Op is interested in tactics that don't really exist anymore, so don't worry. I for one (a tournament player), really liked your post, so thanks for it, so really, don't worry about off topicness.


Agreed! It's fascinating to hear a truly narrative take on playing GSC. I'm honestly quite tempted to try something similar.

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in us
Shadowy Grot Kommittee Memba






 Drakeslayer wrote:
 addnid wrote:
PenitentJake wrote:
Story guy piping up about story stuff again... Sorry to interrupt tactical/ how to win conversations.

OP is probably more interested in tactics, so sorry to go sideways on you. Just wanted to give an example of how something in a dex might not make sense from a tactics perspective, but still needs to be available for people who are playing 40k in a different way.



Op is interested in tactics that don't really exist anymore, so don't worry. I for one (a tournament player), really liked your post, so thanks for it, so really, don't worry about off topicness.


Agreed! It's fascinating to hear a truly narrative take on playing GSC. I'm honestly quite tempted to try something similar.



I've got a ton of genestealer minis, so when we do 40k campaigns I often start with a full 1k army of just 2 broodlords and blocks of genestealers. I have a set of tables for each unit that I roll after the battle if the unit survived representing what that unit can convert or steal when they leave an operation to re-infiltrate the population. Genestealers generate first and second gen hybrids, with a low chance to spawn Aberrants or first gen characters (the primus kicks the infestation into high gear, so I have him only spawnable by Acolytes, i.e. no chance he shows up in the first generation) or they can hypnotize units of basic brood brothers. then the brood brothers work to steal more militia equipment while the acolytes spawn mostly 3rd/4th gen hybrids, who either steal vehicles and equipment, or spawn more characters, or generate more purestrains.

....I can still wish the rules for Webbers were more creative than making them just half-shot flamers There are numerous, way more obvious and way more interesting signature rules for web weapons to have than just 'pick whether you wound on Toughness or Strength'. They could:

-Reduce the movement of any target they successfully wound, regardless of whether they kill them or not
-Reduce the Attacks of targets they successfully wound
-Grant some kind of a buff that makes Neophytes semi-worthwhile in close combat if they tag a unit with the webbers first, like they reroll charge rolls and gain a bonus attack as they move in to claim their prize

it makes perfect sense for webbers to be extremely weak as weapons for killing things, I just think it'd be cool if they presented some kind of interesting gameplay avenue for Neophytes rather than being a complete waste of a cool looking bit that's fun to bring in Necromunda games.Just like I'd prefer if the really cool looking improvised weapons in the Jackals kit had rules (obviously you can just tell your opponent that they 'count as cult knives' like they should have in the first place.

Also as to turn 1 deep striking with everything I think that's an incredibly boring way to represent the GSC. It changes what they're doing from an Ambush to a straightforward assault.

I would change the current GSC ambush rules to:

Cult Ambush: All GSC units begin in Strategic Reserves rather than on the table. Instead, whenever they would deploy a unit, the GSC player deploys a radar blip. Blips may be deployed anywhere in the controlling player's deployment zone or anywhere on the board that is out of line of sight of all currently deployed enemy models.

Whenever a blip is revealed, one unit must be set up or the blip must be removed from the board. When setting up a unit at least one model must be within 2" of the center of the blip token. Setting up a unit in this way does not count as that unit having arrived as Reinforcements. If no models can be set up within 2" of the center of the blip, the blip must be removed.

If an enemy unit ends its move within 6" and within line of sight of a blip, that blip is immediately revealed - the controlling player must either deploy a unit or remove the blip. Additionally during the GSC player's command phase, they may deploy D3 additional blips (Additionally I would add a Tactical Coordinator rule to Nexos, Primus, and Clamavus models allowing 1 additional blip to be set up if they're on the battlefield) and reveal any number of blips on the battlefield.

GSC units in Strategic Reserves may also be set up normally as reinforcements within 6" of a table edge during the reinforcement step.

^something like this would be IMO the healthiest way to represent GSC as an ongoing series of skirmishy ambushes, rather than reinforcing the current playstyle of them just always showing up with 100% everything they've got turn 2 to try and wallop you with a wombo-combo. They get to be something of a glass cannon, but there's also a large incentive to keep stuff lurking in strategic reserves because you have a way to threaten the battlefield using the blips in other turns.

I don't know how well it would work on the microboard setup unfortunately, because as it is there's almost no room for any gameplay in the minimum board size, but it could still be interesting with a lot of terrain on the board.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Well thanks for the story/ narrative appreciation, and yes... The webber should still be cooler than it is, even if it's used as a narrative tool.

Also @the_scotsman very cool ideas, both for cult evolution and hidden deployment.
   
Made in gb
Bounding Assault Marine




United Kingdom

I played GSC during 8th edition after they received their codex. I played them for almost a year before I had enough and sold them to buy the start of my current army. The reason I gave up on them was that while you can play them for fun and build a fluffy list, if you aren't going full competitive then you won't win many games. I wanted to play what I thought of as a fairly typical cult... broodlord, magus, primus, some genestealers and blood brothers as my troop core. That doesn't work. Discussing with my more competitive gaming buddies it was pretty much agreed that if you weren't running abberants as your primary then you weren't going to get anywhere. They were the way forward. After selling them to my friend I played against him, and he took that list and you could see that it was right. There were only a couple ways to seriously play GSC if you wanted to have a shot at winning.

I don't know how they fall now under 9th edition but I can imagine that they fall under the same problem.

40k: Space Marines (Rift Wardens) - 8050pts.
T9A: Vampire Covenants 2060pts. 
   
Made in no
Liche Priest Hierophant





Bergen

 BlackLobster wrote:
I played GSC during 8th edition after they received their codex. I played them for almost a year before I had enough and sold them to buy the start of my current army. The reason I gave up on them was that while you can play them for fun and build a fluffy list, if you aren't going full competitive then you won't win many games. I wanted to play what I thought of as a fairly typical cult... broodlord, magus, primus, some genestealers and blood brothers as my troop core. That doesn't work. Discussing with my more competitive gaming buddies it was pretty much agreed that if you weren't running abberants as your primary then you weren't going to get anywhere. They were the way forward. After selling them to my friend I played against him, and he took that list and you could see that it was right. There were only a couple ways to seriously play GSC if you wanted to have a shot at winning.

I don't know how they fall now under 9th edition but I can imagine that they fall under the same problem.


That might have been true at one time. These days abberants are priced out. And vigulus is lacking and sorely missed.

At some point the ridge runner became the truth. I do not remember when the point deduction came. The 2 stratagem from greater good are great. Raking fire, and the mining laser one.


Automatically Appended Next Post:
 BlackLobster wrote:
I played GSC during 8th edition after they received their codex. I played them for almost a year before I had enough and sold them to buy the start of my current army. The reason I gave up on them was that while you can play them for fun and build a fluffy list, if you aren't going full competitive then you won't win many games. I wanted to play what I thought of as a fairly typical cult... broodlord, magus, primus, some genestealers and blood brothers as my troop core. That doesn't work. Discussing with my more competitive gaming buddies it was pretty much agreed that if you weren't running abberants as your primary then you weren't going to get anywhere. They were the way forward. After selling them to my friend I played against him, and he took that list and you could see that it was right. There were only a couple ways to seriously play GSC if you wanted to have a shot at winning.

I don't know how they fall now under 9th edition but I can imagine that they fall under the same problem.


That might have been true at one time. These days abberants are priced out. And vigulus is lacking and sorely missed.

At some point the ridge runner became the truth. I do not remember when the point deduction came. The 2 stratagem from greater good are great. Raking fire, and the mining laser one.

This message was edited 1 time. Last update was at 2021/02/09 21:17:19


   
Made in gb
Violent Enforcer






In Lockdown

Can I just say I still love my aberrants, and though I know they're ridiculously overpriced, I always run them because all my opponents fear them and over-commit to destroy them.

Plus, my converted Abominant, Krev the Krusher (complete with Mark of the Clawed Omnissiah) is always my MVP.

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in fr
Mekboy Hammerin' Somethin'






 BlackLobster wrote:
I played GSC during 8th edition after they received their codex. I played them for almost a year before I had enough and sold them to buy the start of my current army. The reason I gave up on them was that while you can play them for fun and build a fluffy list, if you aren't going full competitive then you won't win many games. I wanted to play what I thought of as a fairly typical cult... broodlord, magus, primus, some genestealers and blood brothers as my troop core. That doesn't work. Discussing with my more competitive gaming buddies it was pretty much agreed that if you weren't running abberants as your primary then you weren't going to get anywhere. They were the way forward. After selling them to my friend I played against him, and he took that list and you could see that it was right. There were only a couple ways to seriously play GSC if you wanted to have a shot at winning.

I don't know how they fall now under 9th edition but I can imagine that they fall under the same problem.


The problems are far worse, as in 9th you simply can't afford to put much in reserve. Gen cult needs a total rework, and I have a feeling we will be waiting a long time for this rework. It will be a plan generations in the making. I really miss playing them though, and I have like 4000 points of painted and magnetised stuff. From vehicule to infantry to bikes, the only stuff i don't have is those damn ridgerunners, and I have no interest in going down that build path

This message was edited 3 times. Last update was at 2021/02/10 12:09:33


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in no
Liche Priest Hierophant





Bergen

 Drakeslayer wrote:
Can I just say I still love my aberrants, and though I know they're ridiculously overpriced, I always run them because all my opponents fear them and over-commit to destroy them.

Plus, my converted Abominant, Krev the Krusher (complete with Mark of the Clawed Omnissiah) is always my MVP.


One thing I like with abberants is how few places they need in a transport. It is also good to be abel to threaten charges from transports.

I agree that having a lot in reserves in 9th edition is quite bad. Your opponent just wals over what little you have on the table. A bit in reserve is stil fine I think.

This message was edited 1 time. Last update was at 2021/02/10 20:33:56


   
 
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