Drakeslayer wrote:
addnid wrote:PenitentJake wrote:Story guy piping up about story stuff again... Sorry to interrupt tactical/ how to win conversations.
OP is probably more interested in tactics, so sorry to go sideways on you. Just wanted to give an example of how something in a dex might not make sense from a tactics perspective, but still needs to be available for people who are playing
40k in a different way.
Op is interested in tactics that don't really exist anymore, so don't worry. I for one (a tournament player), really liked your post, so thanks for it, so really, don't worry about off topicness.
Agreed! It's fascinating to hear a truly narrative take on playing
GSC. I'm honestly quite tempted to try something similar.
I've got a ton of genestealer minis, so when we do
40k campaigns I often start with a full 1k army of just 2 broodlords and blocks of genestealers. I have a set of tables for each unit that I roll after the battle if the unit survived representing what that unit can convert or steal when they leave an operation to re-infiltrate the population. Genestealers generate first and second
gen hybrids, with a low chance to spawn Aberrants or first
gen characters (the primus kicks the infestation into high gear, so I have him only spawnable by Acolytes, i.e. no chance he shows up in the first generation) or they can hypnotize units of basic brood brothers. then the brood brothers work to steal more militia equipment while the acolytes spawn mostly 3rd/4th
gen hybrids, who either steal vehicles and equipment, or spawn more characters, or generate more purestrains.
....I can still wish the rules for Webbers were more creative than making them just half-shot flamers

There are numerous, way more obvious and way more interesting signature rules for web weapons to have than just 'pick whether you wound on Toughness or Strength'. They could:
-Reduce the movement of any target they successfully wound, regardless of whether they kill them or not
-Reduce the Attacks of targets they successfully wound
-Grant some kind of a buff that makes Neophytes semi-worthwhile in close combat if they tag a unit with the webbers first, like they reroll charge rolls and gain a bonus attack as they move in to claim their prize
it makes perfect sense for webbers to be extremely weak as weapons for killing things, I just think it'd be cool if they presented some kind of interesting gameplay avenue for Neophytes rather than being a complete waste of a cool looking bit that's fun to bring in Necromunda games.Just like I'd prefer if the really cool looking improvised weapons in the Jackals kit had rules (obviously you can just tell your opponent that they 'count as cult knives' like they should have in the first place.
Also as to turn 1 deep striking with everything I think that's an incredibly boring way to represent the
GSC. It changes what they're doing from an Ambush to a straightforward assault.
I would change the current
GSC ambush rules to:
Cult Ambush: All
GSC units begin in Strategic Reserves rather than on the table. Instead, whenever they would deploy a unit, the
GSC player deploys a radar blip. Blips may be deployed anywhere in the controlling player's deployment zone or anywhere on the board that is out of line of sight of all currently deployed enemy models.
Whenever a blip is revealed, one unit must be set up or the blip must be removed from the board. When setting up a unit at least one model must be within 2" of the center of the blip token. Setting up a unit in this way does not count as that unit having arrived as Reinforcements. If no models can be set up within 2" of the center of the blip, the blip must be removed.
If an enemy unit ends its move within 6" and within line of sight of a blip, that blip is immediately revealed - the controlling player must either deploy a unit or remove the blip. Additionally during the
GSC player's command phase, they may deploy D3 additional blips (Additionally I would add a Tactical Coordinator rule to Nexos, Primus, and Clamavus models allowing 1 additional blip to be set up if they're on the battlefield) and reveal any number of blips on the battlefield.
GSC units in Strategic Reserves may also be set up normally as reinforcements within 6" of a table edge during the reinforcement step.
^something like this would be
IMO the healthiest way to represent
GSC as an ongoing series of skirmishy ambushes, rather than reinforcing the current playstyle of them just always showing up with 100% everything they've got turn 2 to try and wallop you with a wombo-combo. They get to be something of a glass cannon, but there's also a large incentive to keep stuff lurking in strategic reserves because you have a way to threaten the battlefield using the blips in other turns.
I don't know how well it would work on the microboard setup unfortunately, because as it is there's almost no room for any gameplay in the minimum board size, but it could still be interesting with a lot of terrain on the board.