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Made in ua
Dakka Veteran




Obelisk. Maybe the worst unit in the whole game at this point. Also, Ophidian Destroyers are just worse Wraiths in my eyes.
   
Made in au
Dakka Veteran




leerm02 wrote:
I can't believe no one has said space marine scouts yet! The models are terrible and they have terrible rules now...

Really, they are just so outclassed by everything else that even if you have them you should probably just run them as something else at this point.


If Scouts were Fast Attack and 12 points per model rather than 14 I think they'd be fine. It seems strange they cost as much as a CSM.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Repulsor/Repulsor Executioner

Flying eyesores.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Sneaky Striking Scorpion




North Carolina

BrianDavion wrote:
Anything with one of those annoying inceptor style flight stands. god those things suck


Yeah, best answer in the thread. I love some models with those and so I have them, but whenever I bring them and they break I get so irrationally angry. I don't ever say GW has objectively terrible modeling designs, but it's true for those stands.
   
Made in gb
Tunneling Trygon






Aircraft.

Never liked having any in a 40k army from the moment 6E introduced them. They've always had too many funny rules trying to force them into a small scale fight that planes shouldn't be part of. Even now they still don't quite sit right.

Epic or IA only imo
   
Made in gb
Deadly Dire Avenger





Any supreme commander level named character - specifically for the armies I own that means the silent king and morvenn vahl.

The games I play take place in an ongoing narrative campaign in a defined region of space, so for a supreme commander of this type to actually turn up (almost certainly at the head of a massive crusade force intent on that individual's aims) would mean not just the narrative of that game but the entire campaign suddenly having to be all about them. Since these characters are too unique and powerful to represent anyone else but who they actually are the only way around that is to discretely ignore the fact they were there when working the game into the wider narrative. For me that kills the immersion and turns the game into a purely abstract board game rather than a battle that actually took place in the setting.

I also don't like them in game terms for the same reason - they have such a big impact that the game itself becomes largely about them.
   
Made in gb
Executing Exarch






Crimson Hunters/ hemlock wraith fighters.
Jets don't belong in 40k IMO.

However I would happily field a vampire raider if I ever managed to get one..... Dont ask me how this works. it just does..

This message was edited 1 time. Last update was at 2021/08/05 01:26:12


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 xttz wrote:
Aircraft.
 Argive wrote:
Jets don't belong in 40k IMO.
How do we feel about things like the Valkyrie/Vulture, or perhaps the Storm Talon and maybe even the Blackstar? In other words, things that are less 'jets' and more 'helicopters'.

It's one thing to have a literal bomber or super-sonic fighter jet, but something more akin to a Blackhawk or a Apache seems more reasonable to me.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Deathwing Terminator with Assault Cannon





With my marines (DA, DW and RG) I don't think there is a single unit that I wouldn't play. Now, I don't have all of the units but nothing screams at me "no way".

For my Eldar (CW and HQ) the story is the same, there is nothing I wouldn't play.

Now, when we get to chaos....that all changes. Someone already covered it, but the Heldrake and Forgefiend are just too terrible to look at. I do have a maulerfiend as that kinda escapes the scrutiny, but not the forgefiend. Also the defiler, so ugly. In fact, chaos vehicles frankly kinda suck in general.

SOB is also pretty decent across the board, although I'd never play the Sanctum...silly concept.

yep, now that I think about it, chaos literally have the worst models in 40K, which is weird because they have the design space to be probably the best. Pretty much the only time you see a great chaos army, it's been heavily converted.

This message was edited 2 times. Last update was at 2021/08/05 02:41:57


 
   
Made in au
Repentia Mistress





Castigators. I refuse to field it. An unnecessary addition to the army and one that does not even look like it belongs. Just looks like a predator. Lazy arse design.

Mortifiers. Another unnecessary addition and I just don't like the idea of sisters being so faithless and cowardly they even get to this point.

Repentia. New models do nothing for me. Old models fit the lore better. I have 9 of the old metal models but I rarely ever use them and even when I do, it's just to pad out points for very large games.

Morven Vahl (model). I don't like the model and wouldn't ever use it. That said I have got the war pulpit from raging heroes that I'll proxy her with.

Paragon warsuits. Just don't like the models.
   
Made in gb
Executing Exarch






 H.B.M.C. wrote:
 xttz wrote:
Aircraft.
 Argive wrote:
Jets don't belong in 40k IMO.
How do we feel about things like the Valkyrie/Vulture, or perhaps the Storm Talon and maybe even the Blackstar? In other words, things that are less 'jets' and more 'helicopters'.

It's one thing to have a literal bomber or super-sonic fighter jet, but something more akin to a Blackhawk or a Apache seems more reasonable to me.


Purely arbitrary on my part.
I think all of those fall under the "aircrafts" banner. I get that they have a "hover" function for the most part but the models still look pretty aircrafty.
Id have no issue with the Hell Drake though.. That's basically a giant fire breathing demonic mecha-dragon. I shall allow it

As mentioned, Id be happy to field a Vampire Raider if/when I had one painted to a high standard.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in pl
Fixture of Dakka




A techmarine.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in ca
Legendary Master of the Chapter





Karol wrote:
A techmarine.


you've not seen the new OP stats for grey knight tech marines being waved around in their new book I'm guessing?

Opinions are not facts please don't confuse the two 
   
Made in pl
Fixture of Dakka




I am assuming the question is about rules legal now. If we went by possible OP in the future, then no unit can't be excluded aside for those for factions GW removed from the game and said they would never ever do them again. And I don't think he is OP.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

Space Marines (general):
Centurions - I just think these models are crap to look at. I don't buy or use models I don't like, regardless of their rules.

Dark Angels (main force):
No Deathwing, no Ravenwing. It's not that I have anything against those formations, just my DA have always represented 3 Co+.

Space Wolves:
Other than assorted cosmetic bitz - bases, shoulder pads, a current sculpt of a gun here & there, etc - nothing newer than 2e.
The option had to be there in 2e to see inclusion here.
In addition, since this is a pure drop pod/DS force, there'll never be a rhino/razorback,/predator/etc in any version of this list.
The Pods are the current plastic version - the old Armour Cast ones are simply too cumbersome to use/transport & are in storage.

Necrons:
* Flayed Ones - I've never liked the models & still don't. And if I'm going to run a Necron melee unit? It's sure as hell going to be a unit that's better at it than these things. Or at least a unit whose models I like.... Including the nigh useless Ophydian Destroyers
* Clocking in in the almost useless/will almost never use 2nd place - The Canoptic Reanimator! - cool model (I own 2!), practically useless, and there's always something better to spend those points on. Maybe in a campaign game of some sort (not Crusade).

Drukhari:
The actual Drukari.
My ideal list would include zero eeevil space elves. I am forced by the rules to accept either an Archon, a Succubus, or a Homunculi as a HQ choice. Fine. I will place them in Strat reserve, leave them in the case, & treat them as destroyed in most of my games.
   
Made in us
Longtime Dakkanaut




I *want* to use every unit in the Craftworlder book, but bad rules mean I only take the following when I'm okay with giving myself a hefty handicap:

* Footlock council: If I want the psychic powers, character warlocks (and spirit seers) do it better/cheaper while retaining character protection. Even if you take chapter tactics etc. to help them get all of their buffs off, they're not *that* killy or durable, and they compete directly with the bike version of their unit if nothing else that takes much better advantage of the defensive buffs while also being arguably easier to deliver. This is a unit that is still in the dog house for invisible death stars in 7th edition.

* Striking Scorpions: Just don't hit very hard even when you take optimal exarch options. They can deepstrike, hide, and sit on objectives, but not *that* well. They're a lot like jump pack assault marines, except they have fewer attacks on the charge, 1 worse Toughness, can't take special guns, move slower before charging, and don't get AP-1 for half the game. And I haven't seen anyone talking up assault marines lately.
(Edit: Oh, and half the wounds now.)

* Storm Guardians: I really want to like them, and I'm trying to make myself use them more. But they've got the durability of a guardsman for almost twice the price. They look like a melee unit, but they have 1 attack each (2 if you take chainswords) at strength 3 AP 0. They can take flamers, but then you'd generally be better off just taking normal guardian defenders; the extra shots will make up for the lack of auto-hitting. To deliver them, you probably need to put them in a transport, but their minimum squad size is 8 meaning they can't share a wave serpent (transport capacity 12) with anything other than characters and very small dark reaper units (min squad size 3). So you end up paying upwards of 200 points on their transport, and you're very aware that the same transport could be transporting a squad of dire avengers plus a second unit.

Honestly, just lowering the min squad size of stormies to 5 (and letting them continue to take 2 special weapons at that size) would do wonders for htem.

This message was edited 1 time. Last update was at 2021/08/05 04:35:07


 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

For Tyranids:

Hive Crones.
They seem intended to be the tyranid equivalent of an air superiority fighter, but they're really bad at that. With their primary armament being a S6 heavy flamer, a missile which can with a bit of luck inflict a couple of mortal wounds, and some mediocre melee attacks.
They're basically just a harpy with worse equipment and fewer abilities, for the same price. Harpies are already not very good, but at least they have some reasonably powerful guns, and a couple of interesting support abilities.

Mucolid spores.
Regular spore mines are quite useful. They're an area denial unit, with several methods of dotting them around the battlefield to hinder the movement of enemy models.
Mucolid spores are just bigger spore mines, which lack a good method of being generated. You can either generate them from a sporocyst (which has its own problems at the moment), or buy them in your list.
If you want a spore mine that deals damage, then Meiotic spores are a more efficient option. If you want move blockers, then regular spore mines are better at the job, due to you being able to throw them across the table with biovores and set up a wall of several of them.
Mucolid spores sit somewhere in between those options, and are outclassed by both.
   
Made in au
Been Around the Block




I dabble in all things Chaos but there's a few things I steer clear of.

Mutilators are the obvious ones. Bad models, bad rules.

I own Chaos Bikes but have never brought myself to actually use them. They're a boring unit with outdated models and now there are no Chaos HQs on bikes (outside Legends) there's nothing interesting about them at all.

I despise the Khorne Blood Throne/Skull Cannon. It's just such a weak kit, which is unfortunate because I think it COULD be something cool. But it isn't.

For Thousand Sons it would have to be the Tzaangor Enlightened. I like the models and they seem pretty solid on paper, but they just don't fit. The monetary cost of them hurts my soul a bit too...
   
Made in au
Repentia Mistress




Dogmata.

Don't like their lore.

   
Made in es
[DCM]
Secret Inquisitorial Eldar Xenexecutor






your mind

Restartes.

   
Made in us
Enginseer with a Wrench




Bath

Custodes wardens: a "veteran " option in a super elite army, and overshadowed by other options in the elite slot. Their is basically to point to them.

Plastic contemptor. Nothing against the rules, its just plain ugly.

Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in ca
Legendary Master of the Chapter





xerxeskingofking wrote:
Custodes wardens: a "veteran " option in a super elite army, and overshadowed by other options in the elite slot. Their is basically to point to them.


yeah I bought a pack of wardens, but it was just to make a fancier sheild captain

Opinions are not facts please don't confuse the two 
   
Made in de
Sneaky Sniper Drone



Germany

In my Eldar force:
Guardians - I just don't like them and I want my force to be specialized guys only...

For my Marine Force:
Firstborn and Vehicles - it's just personal preference and self inflicted fluffiness.

And for my sweet T'au lists:
Vespid and Kroot - I'd really like to field them and have them spread the lore of the greater good, but I despise the modells. Wasn't able to find fitting alternatives yet...
   
Made in us
Longtime Dakkanaut





First born marines. I started my space marine army with the Dark Imperium set, and other than one squad of scouts, I only have Primaris stuff.
   
Made in it
Gargantuan Gargant




Italy

Space wolves: primaris models. I just can't stand them.

Orks: snaggas, as I don't plan on getting them. Stompa and nauts as LoW will likely not see the game very often. Tankbustas now that they carry heavy weapons will likely be shelved for good. Mek gunz now work better as solo units and I have 6 so a few of them will probably go on vacation as well . Nob with waaaagh banner, mek, Big mek with KFF and weirdboy will probably have a break as well as they don't have any synergies with the lists I'd like to play. Big mek with SAG looks overpriced and I don't think I'll play it very often as well.


 
   
Made in cz
Regular Dakkanaut




I think I've fielded everything in my Nid codex, even the crones and mucolids.

There's only one unit right now that I wouldn't field even in a friendly game - the sporocyst. And the only reason for that is the terrible fortification deployment restriction.

Besides that, the least likely units to be picked are:
Deathleaper - assassin that can't kill.
Mucolids - meh
Hive Crone - glass but no cannon.
Gargoyles - ok rules, terrible handling and transport
Toxicrene - like gargoyles, a real pain to move around the table
Tyrannocyte - the only drop pod in the game that can't come in T1 (who cares that Nids are the main drop pod faction in the setting)

If I had Sky-slashers and the Red Terror, I would give them a spin, but these are the only models I am missing.

This message was edited 1 time. Last update was at 2021/08/05 07:49:58


 
   
Made in fi
Ye Lord of The End Times (and a good guy)





mrFickle wrote:
Interested to understand why you would never take them and if it’s because they are useless to build a good list can you answer the following question:

Does GW try to make every unit in the codex usable, even if that requires different styles of play, or are some unit just filler?


No. GW tries to shift balance here and there. Some units will be good, some units will be bad. Later they will shift things around. All to make sure people keep buying new models to replace their previously-good-but-now-bad models as players chase the net list like lemmings.

And GW is laughing while cashing in cash from lemmings.

2021 painted/bought: 538/575 
   
Made in au
Repentia Mistress




tneva82 wrote:
mrFickle wrote:
Interested to understand why you would never take them and if it’s because they are useless to build a good list can you answer the following question:

Does GW try to make every unit in the codex usable, even if that requires different styles of play, or are some unit just filler?


No. GW tries to shift balance here and there. Some units will be good, some units will be bad. Later they will shift things around. All to make sure people keep buying new models to replace their previously-good-but-now-bad models as players chase the net list like lemmings.

And GW is laughing while cashing in cash from lemmings.
I disagree with this. Purely because since Sisters beta, large amounts of units have been viable in each Codex.

   
Made in ca
Legendary Master of the Chapter





agreed 9th edition seems to be a edition of "good internal balance" at least thus far. there are still some lemons sure but they are fewer and even the lemons are "not completely useless"

Opinions are not facts please don't confuse the two 
   
Made in gb
Been Around the Block





For DG, the new codex is a lot better than the 8th Edition one, with only a handful of dud units.

Cultists - a worse version of poxwalkers for the same price. Being able to do actions doesn't make up for it.

Predator/Land Raider - no invun, no DR and no reason to take over our unique vehicles.
   
 
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