Fun idea. For Death Guard I'd have to say;
The blightening - always useful to throw a ton of low strength shots out. Add an arch contaminator putrifier nearby and it can deal serious damage.
Cloud of flies - almost essential for keeping my relatively squishy 10man squad of plague marines alive long enough to get into combat.
Haze of corruption - said plague marines have 2 flails and 2 cleavers, so this helps them sweep through hordes. Also satisfying to spike a D6 damage roll and kill 3 marines at once!
Belching fumes - useless in some match ups, a gift from nurgle himself in others. I run squad of 2 blighthaulers specifically to take advantage of it.
Disgusting force - as others have said, sorely needed by an army otherwise lacking in long range firepower.
As an interesting note, in theory I would have thought that Flash Outbreak would have been used every game, but I've found myself very rarely needing it.
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