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Specialist Squads: An Alternative to The Horrible Kit Wargear Virus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





Do claws really warrant being a distinct thing? Seems like they'd have a lot of crossover with general power weapons. A bit less AP but better at wounding meaning that they're theoretically meant for use against lighter targets? At which point, you could maybe call the category "light power weapons" or "sweeping power weapons" or something instead thus giving you the option to put more things in that category in the future.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in rs
Fresh-Faced New User





 Blackie wrote:
I'd merge the maul in the same category of axes, rods, halbreds and swords aka generic power weapons.

I'd keep three profiles for SM melee weapons: claws, power weapons and fists. Thunder Hammers would be fists equivalents. Chainfists would be regular power fists, just aesthetically cooler. Crozium arcanum would be a regular power weapon, like it used to be in 3rd edition.


I agree with this, also on other factions like works (might do this in my homebrew codex)
   
Made in us
Fixture of Dakka





Having finally received my new eldar codex, I really find myself leaning towards giving such units the harlequin troupe treatment.

The squad can have some number of special weapons. Those weapons may or may not have unique profiles. As long as the squad contains at least one model wielding a given special weapon, you can use the stratagem associated with that weapon. So maybe a powermaul is just statistically worse against all targets than a power sword or power fist, but including one means you can use a stratagem that makes the squad as a whole better than the sum of its parts.

So the niche of such units within your army is that they know a lot of tricks that either make them effective against a variety of targets (if you spend CP) or let them pull off stunts that support the rest of your army. So warp talons can be more killy against their preferred targets than chosen, but chosen are either
A.) Nearly as good against a wide variety of targets.
B.) Just as good or better than warp talons against the warp talons' preferred target, but only if you spend CP on them.
C.) Less killy than warp talons, but better at tying things up, stealing objectives, or otherwise supporting your army as a whole.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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