ccs wrote:My guess?
Shaper x3
Kroot character from Blackstone Fortress x1
Maxed out Krootox unit x3
Maxed out Kroot Hound unit x3
Maxed out Gnarloc Rider unit x3
Great Gnarloc x3
Fill in all remaining points with Kroot squads.
Relics,
WL traits, strats = ???
Nah, any kind of competitive Kroot army will be:
- Dal’yth Sept so they get Montka.
- Pack Leader
WLT for
RR advances or charges.
- Take 2 battalions for the additional troop slots.
- Borthrod Gland for the one-time +1 attack and strength.
HQ:
- 3 Shapers
- Aun’Va for the +1 to Wound on Auxillaries power and
CP generation on 2+ every turn.
Troops:
- 12x20 Kroot Carnivores
Elites:
- 3x3 Krootox Riders
- 3x5 Vespid for deep strike secondary grabbers
Optional:
- Pay 2
CP for additional Kroot
WLT Master of the Hunt and Nomadic Hunter, but I think they're pretty bad personally. Though, what else are you going to spend
CP on? Kroot only have 2 stratagems. Might as well pay 1
CP for the Shaper sniper rifle relic too.
Game plan is to play them exactly like pure infantry Imperial Guard. Use their pre-game 7 inch move to clog up the mid-field. If you go first move and advance under montka, shoot at whatever the greatest threats are cause you'll actually do some damage compared to lasguns thanks to S4
AP-1. If you go second, then you should be able to pull off 1st turn charges. Dominate the primaries and use any weakened squad or characters for secondaries. Turn 2 you drop the Vespid in table quarters, or for whatever other secondary you went for.