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Devasting wounds implementation is the first real problem of 10@, change my mind  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Decrepit Dakkanaut





I know it'd probably be a pain in the ass for rewording the rules, but they should eliminate fishing for them with rerolls, too. It nearly doubles the success rate.
   
Made in fr
Locked in the Tower of Amareo





Let them fish. Thunderhammer for example gets less damage by fishing unless opponent has like 2+ save(after modifier) t7 or less.

Bit surprising but when was told made up excel sheet and indeed fishing was bad.

This message was edited 1 time. Last update was at 2023/06/23 16:12:47


2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut





It depends on the weapon and the target. With the WK cannon there is no disadvantage to fishing as you're likely to be wounding anyway. But if I'm wounding on 4s or 5s then the value goes up quite a bit.
   
Made in gb
Longtime Dakkanaut




Yeah. Once you are only wounding on 4s and 5s, you'd expect to do less damage by rerolling the successful 4s and 5s.

For example, 5 Possessed into Terminators with the undivided reroll to wounds.

For simplicity, 20 hits. (20*5/6*7/6=19.44~)
Notionally - 3.3 mortals
Reroll 16.66 = 2.77 mortals. So 6.11 mortals.
And 16.66/3=5.533 regular wounds. Terminators have a 4++ and the damage is 2.

So 12.22 mortal wounds and 5.533 regular damage. (The dice could never produce this result, but as an average). Total 17.777.

If you don't reroll successful non 6s.
3.3 mortals and 6.6 regular wounds.
Reroll 10 failures, so 5 mortal wounds and 10 regular wounds.

So 10 mortal wounds and 10 regular wounds. Total 20. Which is better.

It breaks even on a target where you were wounding on 3s, but they still had a 3+ save (and gets better if you are wounding on 2s, but they have a 2+ save) - but that seems like an unusual scenario.
   
 
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