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Mighty Vampire Count






UK

 Overread wrote:
 NinthMusketeer wrote:
Thing is, life from a Realm is adapted to that Realm. Much of the life from Chamon is literally part-metal in some way, to say nothing of the Chaos-corrupted. Heavy metal poisoning almost certainly is exclusively a thing for life migrated/transported in from *other* realms and even then only the first generation or two.


Which is interesting because the wildlife is often shown to include bits of metal, pistons and such - and yet the humans/orcs and other dominate races (who have also been living and breeding in these realms for generations) are not similarly affected. Indeed when it comes to how a realm affects its population it seems that the only one that really kind of does is the Shadow Realm with the Shadow Aelves in particular - other races (even the Daughters of Khaine who have been there just as long) don't seem to show the influence.

Now of course part of this is that GW can't make 8 different forms of every faction; but its interesting to note how "out of touch" the various dominant races are from the realms they live in on a biological level. Especially after so many generations. It kind of reinforces that they are not natural to the Realms; that they are from somewhere else even if the vast majority have no idea about the Old World as a thing (or only as far as legends which is likely half considered just a story than reality)


Quite often the conversions in White Dwarf have intelligent races "adapting" to their realms - especially the Sylvaneth, although some is pschology rather than biology . Even the Bonereapers have been changed by the realms.

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Decrepit Dakkanaut




UK

Eumerin wrote:
 Overread wrote:

Which is interesting because the wildlife is often shown to include bits of metal, pistons and such - and yet the humans/orcs and other dominate races (who have also been living and breeding in these realms for generations) are not similarly affected. Indeed when it comes to how a realm affects its population it seems that the only one that really kind of does is the Shadow Realm with the Shadow Aelves in particular - other races (even the Daughters of Khaine who have been there just as long) don't seem to show the influence.


IIRC, Morathi is explicitly messing with the physiology of her followers, so that's probably why they're not showing any elemental influences.

I'm still waiting impatiently for the Shadowelves to *finally* show up...At this point I have to wonder why the long delay, and whether GW has decided to quietly push them aside and hope players forget about Malerion.


I think its simply a matter of a few elements

1) Originally "armies" for AoS were in general designed to be much smaller. The game was built on the idea that you'd have 4 everlasting Grand Alliances and within those you'd have dozens of small factions, each with their own visual identity and roster. "Big" factions would come along and likely be represented by a joint element of GW pushing them (eg stormcast) and simply reacting to sales rates. If the army sold well it would get more; if it sold so-so it would get nothing and might even just be dropped.

2) Once 1.0 and 2.0 came out and it went from boutique models to an actual wargame this caused a big change. A lot of micro-armies were retired/folded into main ones and we started to see GW establish proper wargame armies. However after the messy launch and they years before in Old World; the game was left with a lot of factions that were tiny; a good number of big factions that had a lot of old models and one or tow that had no real direction (esp Cities of Sigmar).

3) GW also had a lot of undeveloped major factions - Malarion, Cities of Sigmar, Lumineth, Idoneth and more.

4) At the start GW released a lot of elf factions. Daughters of Khaine, Idoneth, Lumineth. That's three big chunky armies right out the door, not to mention that Cities of Sigmar basically has the entire Dark Elf army sitting right within it which I still think GW doesn't actually know what they are going to do with. They kind of teased rebuilding the Dark Elf army of old with a campaign book and having Morathi take over a city that was basically Dark Elf, but since then no focus. I'm still of the opinion that GW isn't really sure if they want to push that Dark Elf force (with bits of what remains of wood and high) as its own thing within the setting or quietly just have it there and not mention it and hope sales dip enough that they can "retire" it when they release another "Dark elf" army.


So I think Malarion is just stuck behind lots of other armies that need updates and additions; plus the fact that the setting did need a "human" faction before another elf and that there's another elf army kind of sitting there just needing a bit of marketing; a book of its own and a few leader models adding to it to be a fully fledged army. And that's if GW doesn't try to pull a stunt and have Dark Elves fully rebuild in the next wave of books with Daughters of Khaine going from major faction to a subfaction. Much like how Skaven operate. I could see them doing that potentially, though they also did a lot of focus on the DoK on their own and they've added to them over the years that I feel like DoK have just become their own thing for too long and trying to roll them into another army would create a bit of a mess. But who knows, Cities of Sigmar from the start was a rescue faction that only remained because a staffer did the work on their own time and GW ran with it.

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I wouldn't say that the elves got released near the start of AoS. AoS came out in 2015. The first of the proper "aelf" factions (ignoring Sylvaneth), was Idoneth, and it came out in 2018. DoK and Lumineth came later. If anything, the aelf factions in general seem to have been a low priority in getting out. I might be forgetting a faction, but my recollection is that the only new factions after Lumineth have been the Bonereapers, and the giants.

Now admittedly the COVID shutdowns - which were in full-seing when Lumineth was released - haven't helped. But we got teased with a Shadowelf model early on in Warhammer Quest, so it's frustrating not to have seen anything since.
   
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 Overread wrote:
 NinthMusketeer wrote:
Thing is, life from a Realm is adapted to that Realm. Much of the life from Chamon is literally part-metal in some way, to say nothing of the Chaos-corrupted. Heavy metal poisoning almost certainly is exclusively a thing for life migrated/transported in from *other* realms and even then only the first generation or two.


Which is interesting because the wildlife is often shown to include bits of metal, pistons and such - and yet the humans/orcs and other dominate races (who have also been living and breeding in these realms for generations) are not similarly affected. Indeed when it comes to how a realm affects its population it seems that the only one that really kind of does is the Shadow Realm with the Shadow Aelves in particular - other races (even the Daughters of Khaine who have been there just as long) don't seem to show the influence.


Now of course part of this is that GW can't make 8 different forms of every faction; but its interesting to note how "out of touch" the various dominant races are from the realms they live in on a biological level. Especially after so many generations. It kind of reinforces that they are not natural to the Realms; that they are from somewhere else even if the vast majority have no idea about the Old World as a thing (or only as far as legends which is likely half considered just a story than reality)
Where in the Realm that species is living matters, as does the species in question. Humans favor the coreward, less magically charged regions, for example. But some, like Beasts of Chaos, are called out as both inhabiting areas closer to the edge and as being more 'in tune' with the locale than others. Speaking of Chaos, that is another big factor as it tends to override the innate nature of the region with its own. Finally, one must wonder how different a population can be before they are not longer considered the same species.

This message was edited 1 time. Last update was at 2023/11/17 00:08:28


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Decrepit Dakkanaut




UK

 NinthMusketeer wrote:
 Overread wrote:
 NinthMusketeer wrote:
Thing is, life from a Realm is adapted to that Realm. Much of the life from Chamon is literally part-metal in some way, to say nothing of the Chaos-corrupted. Heavy metal poisoning almost certainly is exclusively a thing for life migrated/transported in from *other* realms and even then only the first generation or two.


Which is interesting because the wildlife is often shown to include bits of metal, pistons and such - and yet the humans/orcs and other dominate races (who have also been living and breeding in these realms for generations) are not similarly affected. Indeed when it comes to how a realm affects its population it seems that the only one that really kind of does is the Shadow Realm with the Shadow Aelves in particular - other races (even the Daughters of Khaine who have been there just as long) don't seem to show the influence.


Now of course part of this is that GW can't make 8 different forms of every faction; but its interesting to note how "out of touch" the various dominant races are from the realms they live in on a biological level. Especially after so many generations. It kind of reinforces that they are not natural to the Realms; that they are from somewhere else even if the vast majority have no idea about the Old World as a thing (or only as far as legends which is likely half considered just a story than reality)
Where in the Realm that species is living matters, as does the species in question. Humans favor the coreward, less magically charged regions, for example. But some, like Beasts of Chaos, are called out as both inhabiting areas closer to the edge and as being more 'in tune' with the locale than others. Speaking of Chaos, that is another big factor as it tends to override the innate nature of the region with its own. Finally, one must wonder how different a population can be before they are not longer considered the same species.


Chaos made me consider something else that's different between the wildlife of the realms and the peoples of the realms.

Gods

Almost (all?) the Gods of AoS are from the Old World or have connections too it. I wonder if their hold on the races that came from that world is so strong on a subtle level that perhaps even the Gods don't fully realise; that it hinders those races from "evolving" into their realms natural type. Ergo the reason Men of the Realm of Metal aren't full of machine parts is because of some godly influence in the background that might be totally unintentional.


Of course there's an exception to this rule with the Sylvaneth who are honestly perhaps the most "natural" people of the Mortal Realms in terms of how they are one and part of the Realm itself.

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Baltimore, Maryland

Eumerin wrote:
I wouldn't say that the elves got released near the start of AoS. AoS came out in 2015. The first of the proper "aelf" factions (ignoring Sylvaneth), was Idoneth, and it came out in 2018. DoK and Lumineth came later. If anything, the aelf factions in general seem to have been a low priority in getting out. I might be forgetting a faction, but my recollection is that the only new factions after Lumineth have been the Bonereapers, and the giants.

Now admittedly the COVID shutdowns - which were in full-seing when Lumineth was released - haven't helped. But we got teased with a Shadowelf model early on in Warhammer Quest, so it's frustrating not to have seen anything since.


DoK were slightly before Idoneth, if memory serves. Only by a few months.

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 nels1031 wrote:
Eumerin wrote:
I wouldn't say that the elves got released near the start of AoS. AoS came out in 2015. The first of the proper "aelf" factions (ignoring Sylvaneth), was Idoneth, and it came out in 2018. DoK and Lumineth came later. If anything, the aelf factions in general seem to have been a low priority in getting out. I might be forgetting a faction, but my recollection is that the only new factions after Lumineth have been the Bonereapers, and the giants.

Now admittedly the COVID shutdowns - which were in full-seing when Lumineth was released - haven't helped. But we got teased with a Shadowelf model early on in Warhammer Quest, so it's frustrating not to have seen anything since.


DoK were slightly before Idoneth, if memory serves. Only by a few months.


Oops. You're right. Both were in 2018. DOK were in February(?), and Idoneth were in May.

My basic point still stands, though. It took a few years for GW to release the first of the Aelf factions, and Lumineth were one of the last factions that GW has introduced to the game. The Aelf factions appear to have been a lower priority so far as the rollout schedule was concerned.
   
 
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