aphyon wrote:Also we adopted the later editions ability for all units to score objectives unless the vehicle was immobilized or there were troops contesting the objective
Troops or universal scoring was always kind of a marmite thing - on the one hand troops only put a huge burden on armies with poor troops choices, on the other hand universal scoring allowed for greater min/maxing by sitting heavy/artillery units on your home objective, scoring with big mega-deathstar units, and far more options for last turn objective grabs with fast units.
As for 5e nids, they had the misfortune of drawing Cruddace who unlike Ward was clearly playing favourites. I wouldn't say it was bad so much as poorly considered in places - like stealers losing their ability to assault through cover despite that being kind of their thing.
I get the biomorphs being pulled back as they were the same kind of 'flavour' as
csm 3.5 - 90% of them never used, the other 10% clearly optimal. But they pulled back too far and wound up making a faction where everything elite was either T4 multiwound or T6, 3+, no invulnerable in a game of increasing S8 AP3 and poisoned weapons. The later 6e wound allocation was also brutal to them.