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![[Post New]](/s/i/i.gif) 2026/04/14 16:38:06
Subject: How many turns in a Warhammer 40k game?
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[DCM]
Social Justice Death Knight
The burning pits of Hades, also known as Sweden in summer
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Catbarf said four turns, not four hours.
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![[Post New]](/s/i/i.gif) 2026/04/14 17:21:17
Subject: How many turns in a Warhammer 40k game?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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My bad, ignore post then.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2026/04/14 17:23:42
Subject: How many turns in a Warhammer 40k game?
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Decrepit Dakkanaut
UK
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Jidmah wrote: Overread wrote:Stratagems are worse because its a whole separate list of things; many situational.
Honestly I'd prefer to see them gone and simply replace with abilities on unit cards for specific models.
I don't want to remember that "overwatch" is a thing under a random name on a separate page from my shooting units - just give units more abilities that ping on a command point on the unit card alongside the stats for their weapons and points. Just all the information you need in 1 spot. Summary tables are cool to have too but a nice neat unit profile should be dead simple to make (every other game has them and GW has cut down so many options most codex unit pages/cards are half empty anway)
I think that would make matters even worse. The time sink part with stratagems is that something happens, a player thinks he has some stratagem to react or save the day, searches through is app/printed list/wahapedia, fails to find it, and then does the same thing for the next action. The less regular a player play a detachment, the worse it gets.
If you would print such reactive actions on datacards, it would make the problem even worse, as they would now start digging through all their dataslates instead of just 15 stratagems.
Ahh but they don't have to go digging; they already have their codex/app/datacards up and ready to go for the unit they are controlling at that moment in the game
The App could even go further and provide an "activated abilities summary" for the whole army based on the chosen units etc....
My point is that presenting the info in more places where it's relevant and needed makes it easier for people to reference and learn and remember it exists. So it cuts down on time spent.
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![[Post New]](/s/i/i.gif) 2026/04/14 22:18:35
Subject: How many turns in a Warhammer 40k game?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I agree that it should and it does for people who play regularly. However I regularly face opponents who either switch their army every time they play or play less than once a month and don't concern themselves a whole lot with tactics between games due to busy lives. For those rather casual games, the most noticeable waiting times for me is when people are trying verify that they really don't have a stratagem that prevents my unit of 20 beastsnaggas from charging their badly placed vehicle.
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This message was edited 1 time. Last update was at 2026/04/14 22:19:21
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2026/04/15 00:04:08
Subject: Re:How many turns in a Warhammer 40k game?
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Morally-Flexible Malleus Hearing Whispers
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At my flgs they were playing all the missions from the PSYCHIC AWAKENING series. They are doing a crusade that uses the books leading up to Armageddon. Some missions are modified for current rule changes...
But I saw one from the War of the Spider where you have to get your Warlord off the table (30") and you are sandwiched between two armies.
The game could end at the start of the 3rd turn, if the sole victory condition was met.
To me, I like games where they could be over very quickly if things aren't planned for.
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BorderCountess wrote:Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
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