Tyran wrote:The issue is that you are forced to allocate to wounded models.
That means a sniper doesn't even need to kill its target, just wounding it means any following attack is for all purposes a "sniper" until the selected target dies.
It may not be an issue for guardsmen or even tactical marines, but it may be an issue for expensive multi-wound units like Terminators.
Oh duh. I follow. I guess you could make bookkeep whether a wounded model had wounds allocated by the controlling player or by snipers, but that sounds annoying and fiddly.
That said, how would we feel about this issue if precision went back to only being on to-hit or to-wound rolls of 6? If my 10 ranger manage to scratch the terminator with the assault cannon and that lets my dire avengers "snipe" the wounded terminator, I might be okay with that? Mechanically, you'd be sniping few enough models in a game that it might not be too feelsbad.
Narratively, it gets weird that sniper rounds act like magnets for other bullets, but you could maybe chalk it up to abstraction. That is, it's not that being hit by the sniper caused every other shot to start flying towards you specifically; it's that the sniper saw you were getting slowed down by the hail of other shots heading your way, and that gave them the split second needed to line up a kill shot.
Overread wrote:You could fix it by giving squads a "leader" and "trooper" designation per model. Each infantry unit now has 2 health systems.
All attacks must remove health from the troops before the leaders with the same system as there is now of only ever having one in the squad who can be wounded and removing health from them first etc...
Snipers either can or must remove health from the leader pool first and that the runs the same as troops.
With both carrying over to the other once they are removed. Ergo you wound the leaders to dead, those wounds carry over to the troops and vis versa.
It's a bit more to track, but functionally its just two health bars bar squad. Two different coloured microdice and that's all you'd need.
Idk. Tracking multiple health bars per squad feels kind of clunky. And I'm not sure wounds being able to spill over is the main problem that needs to be solved to make sniping individual models viable.