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Made in fi
Phanobi






RT target audience was people already familiar with RPGs. Everyone already had the D&D dice needed. 2nd edition threw the RPG-isms out and tried to go as hard into D6s only as possible (besides the couple odd custom dice they had).

I kind of agree with the notion that Indomi survivability is OK in the modern edition(s). Ranged output should just be beefed up some, now it feels like Assault Termies are straight up better. They should be more like a sidegrade instead.

This message was edited 1 time. Last update was at 2026/05/13 20:03:37


Read 28-mag.com yet? 
   
Made in us
Focused Dark Angels Land Raider Pilot





I have recently thought that the sustained fire dice output of storm bolters should have been what was carried over, 3 shots per storm bolter, and other weapons should have had a similar fire output as well, like shuriken catapults being assault 3.

That and a small points decrease on basic terminators could have gone a long way. I think assault cannons should have gone to like... assault 3-9, where you choose between 3-9d6 to roll for attacks, but keep jam being 3 or more 1's rolled, so weigh your own risk for the shots to fire.

   
Made in se
[DCM]
Social Justice Death Knight






The burning pits of Hades, also known as Sweden in summer

 Crimson wrote:
It is indeed amazing how terminators, one of the coolest marine units, have remained bad for eight consecutive editions of the game!


Well, they're at least a decent argument against the idea of GW doing revolving door balance on purpose, if nothing else.

I am also reminded of the Fleshborer Tyrannofex, which released in... 4th? 5th? And has not once been even decent. Not just good, it hasn't once managed to be more than outright bad.

Currently ongoing projects:
Horus Heresy Alpha Legion
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