Switch Theme:

Top 5 strongest units of 8th edition  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Top 5 strongest units in 8th edition
Space marines: Guilliman
Space marines: Razorback
Space marines: Stormraven, stormhawk or stormtalon
Space marines: Hellblasters
Dark angels: Dark talon
Imperial guard: infantry squads
Imperial guard: mortars
Imperial guard: leman russ
Imperial guard: manticores or basilisk
Imperial guard: primaris psykers or astropaths
Imperial guard: baneblade or baneblade chassis equivalent
Imperial guard: Scions
Admech: Kastelans
Sisters: Celestine
CSM: obliterators
CSM: magnus
CSM: alpha legion cultists
Death guard: mortarion
Death guard: plagueburst crawler
Death guard: bloat drones
Death guard: poxwalkers
Chaos (general): Daemon princes
Daemons: Brimstone horrors
Eldar: Dark reapers
Eldar: Swooping hawks
Eldar: Shining spears
Eldar: psykers
Eldar: Hemlock wraithfighter
CSM: khorne berserkers
Grey knights: Dreadknight grand master
Tyranids: genestealers
Tyranids: biovores
Tyranids: carnifex
Tyranids: hive tyrant
Tyranids: exocrine
Tyranids: Termegants
Orks: Boyz
Orks: Weirdboyz
Tau: Commanders
Tau: Drones
Eldar: Wraithguard

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Locked in the Tower of Amareo




Celestine is a bit of a punk after the points increase, imo. Not that strong at all.
   
Made in us
Deathwing Terminator with Assault Cannon






 Bobthehero wrote:
You forgot Celestine, and that bumps the IG guardsmen out of the top 5.
Well I'm actually surprised that Cawl isnt listed up there. If he was up there, I'd also count him as one of "ignorable for the purpose of this poll" characters. Barring the 'hero' class characters (as in, they are above regular named characters), people agree that conscripts are very strong.




Automatically Appended Next Post:
 AnomanderRake wrote:
 pumaman1 wrote:
http://www.belloflostsouls.net/2018/01/itc-2017-40k-year-in-review-statfest.html

IG can win often, but if we compare podium results, its not the OP expendable who places most, its SM and CSM (+demons) who are taking it most


Does that include "Space Marine" lists that are Guard armies with Guilliman as an auxiliary?
It would also include SM lists with AM auxiliary lists as well i.e. SM with pre-nerf conscript bubble.

This message was edited 2 times. Last update was at 2018/01/23 13:27:40


 
   
Made in se
Guarding Guardian




Leicester, UK

To be fair most stuff is only overpowered in cheeseball combos. Its actually hard with that list to find something that by itself is pure filth.
   
Made in us
Shas'la with Pulse Carbine





 Nubgan wrote:
To be fair most stuff is only overpowered in cheeseball combos. Its actually hard with that list to find something that by itself is pure filth.

Obviously triple riptide
   
Made in gb
Sneaky Lictor






To be fair triple riptide outside of riptide wing wouldn't of been too bad. 6 Riptides under the wing is what broke them.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in us
Deathwing Terminator with Assault Cannon






 Nubgan wrote:
To be fair most stuff is only overpowered in cheeseball combos. Its actually hard with that list to find something that by itself is pure filth.
Well the post is about "top strongest units of 8th edition." It's sort of a auto-include in any list kind of discussion - you would currently never see an AM list without good board coverage using infantry squads nor a ynnari w/o reapers.
   
Made in gb
Committed Chaos Cult Marine






 skchsan wrote:
 Nubgan wrote:
To be fair most stuff is only overpowered in cheeseball combos. Its actually hard with that list to find something that by itself is pure filth.
Well the post is about "top strongest units of 8th edition." It's sort of a auto-include in any list kind of discussion - you would currently never see an AM list without good board coverage using infantry squads nor a ynnari w/o reapers.


Actually, Sean Nayden won the Hammer and the New Year GT without Dark Reapers at all.
   
Made in us
Deathwing Terminator with Assault Cannon






 ChazSexington wrote:
 skchsan wrote:
 Nubgan wrote:
To be fair most stuff is only overpowered in cheeseball combos. Its actually hard with that list to find something that by itself is pure filth.
Well the post is about "top strongest units of 8th edition." It's sort of a auto-include in any list kind of discussion - you would currently never see an AM list without good board coverage using infantry squads nor a ynnari w/o reapers.


Actually, Sean Nayden won the Hammer and the New Year GT without Dark Reapers at all.
Well, kudos to Sean Nayden!
   
Made in us
Fixture of Dakka





Breng77 wrote:
The biggest problem is range, since deepstrike is a big thing not being able to hit from deepstrike is an issue. It makes them mostly a defensive weapon.


Surviving to the Guard line is definitely the biggest drawback to flamers. Even then, I like how flamers currently work primarily against Assault. If I was to look for a weapon to try and design into a Guard answer, I'd go with things that used to be aoe templates. Giving them extra attacks/accuracy vs high model count targets improves their fluff anyway. Right now they just feel like short range machine guns.
   
Made in us
Potent Possessed Daemonvessel





Yup flamers are much better for assault defense than they are in an offensive role
   
Made in us
Dakka Veteran




I think the answer is:

Rules lawyering (pulling a Tony)
Slow play
Reapers
Shining spears
and blood angels DC captain smash-fer?

At least from the LVO
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I don't think the blood Angel DC Captain Smash-Fer is that big of a deal. Yeah, hes hard hitting. But is still just a Space Marine Captain that has CP, Stratagems and Relics build into him. Maybe in points hes cheap, but not in Army Resources.

I normally use a Company Master in Terminator Armour with my army, equiped with TH/SS, and I have used the stratagem "The Wolf and the Lion" on him many times. And believe me, hes a beast. But at the end of the day is just one character. I could use a Company Master with Jump Pack and have my own DA version of the Captain Smash-Fer. He'll have less attacks but he will hit on 2+ instead of 3+ with his thunder hammer.
And for reliable charges I can use Hunt of the Fallen for 1 CP in a enemy Character. Maybe less flexible than the 3d6 charge of BA, but still, very reliable.

This message was edited 1 time. Last update was at 2018/01/30 17:01:10


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut




Northridge, CA

My vote is for Bloodletters.
   
Made in us
Omnipotent Necron Overlord






 Galas wrote:
I don't think the blood Angel DC Captain Smash-Fer is that big of a deal. Yeah, hes hard hitting. But is still just a Space Marine Captain that has CP, Stratagems and Relics build into him. Maybe in points hes cheap, but not in Army Resources.

I normally use a Company Master in Terminator Armour with my army, equiped with TH/SS, and I have used the stratagem "The Wolf and the Lion" on him many times. And believe me, hes a beast. But at the end of the day is just one character. I could use a Company Master with Jump Pack and have my own DA version of the Captain Smash-Fer. He'll have less attacks but he will hit on 2+ instead of 3+ with his thunder hammer.
And for reliable charges I can use Hunt of the Fallen for 1 CP in a enemy Character. Maybe less flexible than the 3d6 charge of BA, but still, very reliable.

Hes just very well suited to do what he wants to do. He wants to charge big things with his thunder hammer. Usually charging a big unit with a single character is risky - a few lucky overwatch hits and you might be dead - he just flat out ignores his biggest weakness. Blood angels army trait does the rest - wounding things on 2's is very rare in this edition. He essentially plays like he is str 14.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Potent Possessed Daemonvessel





Yup the ignores overwatch is the big deal. You have a helblaster DA gunline, well I'll charge him into those guys first, then charge my Sanguinary guard. Or charging dark reapers. If you don't ignore overwatch you may well be dead.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

So wait...where was Guilliman at the LVO? According to this poll he should've had at least a little representation near the top right?

20000+ points
Tournament reports:
1234567 
   
Made in us
Dakka Veteran




From my count Gman was at 3 of the top 100 tables (mostly in support of fire raptors). I could have missed one or two but not more than that.

Like I've been saying for months he's not that strong against serious competitive lists but he does well in beer + pretzels I'll just bring what I have metas. Also dark reapers shred SM armies so until they get nerfed it's really not even worth bringing SM to a major (the BA guy in the top 8 didn't play any eldar lists to get there)

The CA price adjustments was a knee jerk reaction to the SM codex doing well before anyone else had theirs (and an attempt to sell more primaris because no one was buying new razorbacks).
   
Made in nl
Fresh-Faced New User




Martel732 wrote:
As long as every single top Imperium list spams guardsmen, I will call for a nerf on them. As long as IG artillery tanks punch above their point cost, I'm going to call for a nerf on them. IG are frustrating and outrageous to play against. They are neo-Eldar of 8th ed. Sorry if that bothers you but it's empirically true, I think. [quoted



kinda old quote by now but uhm if imperium can take inf squads what should they take then as troops. i dunno gues they spam it cause there are no other decent options in the codex.

should they take scions and use them as troops?? pretty expensive for objective holders whit just a 4+ save and t3 for a lausy 10p a model they are way overcosted if you use them for anything else than deepstrike suicide.

should they take consripts mmm gues they have been nerfed so bad. They are now just a page filler in the book.

gues they have nog other troops to choose from

should they take uhm elites then yeah lets watch those.

special weapon squads- ld 6 needs 3 special w if you pcik the good ones the units will not survive 1 round snipers? unit is not gonna move alot then i gues not good as obj holder

veteran squad- 50% more exp fore +1bs and some more weapons options so to summ it up it is at least 50% more exp and is more of a threat and has the same t and save yeah
command squads- unit is not gonna survive even one round out of a transport
scion command- unit is not gonna survive even one round out of a transport
ogryn- melee unit and exp
bullgryn- melee unit and exp
ratling -wonderfull T2 save 6 and ld 5 perfect obj holder ofc

oh dont forget they are elite we might need some other units from there like psykers and and its crowed i gues our elite slot is pretty crowded need some more


and ofc heavy weapon squads we can use them as troops lol

so what unit can a guard player use then tell me and remember that we actualy have just ONE troop choice now wich we can use ( tempest are only good for deepstrike).

"As long as every single top Imperium list spams guardsmen, I will call for a nerf on them."[i]

Kinda weird to say that as they actualy effectively have JUST ONE TROOP CHOICE.
I will help you a bit because this line just make you look as a troll a hater someone who only likes to have taking the fun from other people enyoing their hobby.

it should be

"As long as every single top imperium list spams troop choices, I will call for a nerf on them"

if you think about it you can even say

"As long as every single top imperium list spams infantry, I will call for a nerf on them"

or beter

"As long as every single imperium list uses their single useful infantry unit in their troop choice, I will call for a nerf on them"

kinda absurd not but yeah that it is basicly what he has been saying for a long time.
in a codex wich has 3 troop choices 1 is totaly crap 1 is only good as a deep strike unit. using the other one is called spamming.

i gues he just wants the guard removed from the game cause we do not have any other infantry unit in that slot wich can use that role.

wel if anyone else can please tell



ps top 5 strongest units and you can pick gaurdsman hahahahaha you should say top 5 best units or strongest p point but uhm hahaha and people even pick it


ps cant use quotes good i gues

This message was edited 3 times. Last update was at 2018/02/02 09:57:48


 
   
Made in us
Potent Possessed Daemonvessel





He said IMPERIUM, not Astra Millitarum or Imperial Guard. So he is referring to them showing up in most competitive Admech, Space Marine, Dark Angel, Blood Angel, Space wolf, Sisters etc. Not their use in specifically guard armies (though he might still complain about them there as well.

Now I'm not saying I agree with him, just that your analysis of what he said is meaningless to the discussion.
   
Made in it
Waaagh! Ork Warboss




Italy

The presence of AM troops in SM, SoB and Mech armies is something that I can't stand either.

Banning the soups in matched games could solve many problems IMHO. It seems like pure AM lists are not the bullys they used to be at the beginning of 8th editions, now the most competitive imperium lists are all soups and BA armies, which are too new to say if they're overpowered or not.

Ban the soups, tone down a few things about the eldar and AM codexes and we'll have a better game.

 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Blackie wrote:
The presence of AM troops in SM, SoB and Mech armies is something that I can't stand either.

Banning the soups in matched games could solve many problems IMHO. It seems like pure AM lists are not the bullys they used to be at the beginning of 8th editions, now the most competitive imperium lists are all soups and BA armies, which are too new to say if they're overpowered or not.

Ban the soups, tone down a few things about the eldar and AM codexes and we'll have a better game.

Yea I couldn't agree more with this.

Superfriends has turned into massfriends.

Soups need to end. They allow people to make armies existing only of the outlying, most efficient units and are murder to balance.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

GW has no intention of stopping soups. Take the Custodes codex. There warlord traits and vexillias specifically for soup armies.

That all to say balance still isn't a concern. All codexes still reward taking pure detachment with special rules for the army stop working. This means multiple pure detachments from different armies are the issue. Perhaps just a blanket rule that you don't get the 3 free CP if you take more than one army keyword?

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Potent Possessed Daemonvessel





Banning soup would hurt eldar as well as you would not get soul burst and craft world stratagems. That said it likely isn't going anywhere.
   
Made in it
Waaagh! Ork Warboss




Italy

Breng77 wrote:
Banning soup would hurt eldar as well as you would not get soul burst and craft world stratagems. That said it likely isn't going anywhere.


I don't think so. Ynnari are a special example because they're actualy just 3 characters. I'd keep the ynnari faction but with a restriction: other than their special characters you must choose only one faction among drukhari, eldar or harlequins. This way they wouldn't be a soup anymore and I don't even think they'd be nerfed since the ynnari lists are basically pure eldar, eventually with a few kabalites or harlequins in the lot.

The most competitive space elves lists are already made of pure eldar.

The elves soup only favors drukhari and harlequins, which don't have a codex yet, so they may not even need allies once they get all the tools other armies have.

This message was edited 1 time. Last update was at 2018/02/03 14:11:20


 
   
Made in fi
Courageous Space Marine Captain






bananathug wrote:


This also shows why I think those who rail against Gman just don't play in competitive metas. If he were the beast that the results of this poll would have you believe I find it hard to jive that with SM being such a lower middle class performer. Either that or those people think SM need an across the codex buff and Gulliman can get fethed (I'm 100% behind this if this is what's going on).

This is at least my reasoning. Guilliman is a really strong unit in a weak codex. Considering internal balance of the codex, he is a massive problem; one specific character tied to one specific subfaction keeping the codex (barely) a float is terrible design. Existence of Guilliman also masks the true extent of problems with the SM codex. Get rid of Guilliman, then fix the codex so that the marines can compete without him.

This message was edited 1 time. Last update was at 2018/02/03 14:20:11


 
   
Made in us
Potent Possessed Daemonvessel





 Blackie wrote:
Breng77 wrote:
Banning soup would hurt eldar as well as you would not get soul burst and craft world stratagems. That said it likely isn't going anywhere.


I don't think so. Ynnari are a special example because they're actualy just 3 characters. I'd keep the ynnari faction but with a restriction: other than their special characters you must choose only one faction among drukhari, eldar or harlequins. This way they wouldn't be a soup anymore and I don't even think they'd be nerfed since the ynnari lists are basically pure eldar, eventually with a few kabalites or harlequins in the lot.

The most competitive space elves lists are already made of pure eldar.

The elves soup only favors drukhari and harlequins, which don't have a codex yet, so they may not even need allies once they get all the tools other armies have.


1.) The most competitive elder lists include a detachment of Ynnar as evidenced by the LVO all 5 top elder lists featured Ynnari.
2.) This is made powerful because craft world detachments unlock stratagems that can be used on units in the Ynnari detachment, it allows for -2 to hit screening rangers with Ynnari as well.

Take away soup and Ynnari now can be the mix units faction but cannot cherry pick for stratagems, and craftword lists lose access to soul burst.
   
 
Forum Index » 40K General Discussion
Go to: