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Made in us
Rotting Sorcerer of Nurgle






Sgt. Cortez wrote:
My Daemons don't have anything to do in the shooting phase aside from sneezing once. The shooting Phase is widely considered the most important phase on dakka. So should I advocate for shooty Nurgle and Slaanesh Daemons now? Nope. Not every army has to do everything. As noted Tau have different ways to do what psychic powers do for other people while CSM now even have Psychic powers AND psychic powers, but different (apostle). Daemons overcome their lack of shooting with deep strike, speed or Toughness, Tau have their own ways to overcome their lack of psychic powers. Maybe Tau players need to get used to just watch for a phase, just like all their opponents for the 30Mins that a usual Tau shooting Phase lasts as long as the Game overall doesn't have more alternations or reactions we'll have to live with that I guess.


Must've missed all of the those Daemons with shooting attacks then...



A GW fan walks into a bar, buys the same drink as yesterday but pays more.

""Unite" is a human word, ... join me or die."

If you break apart my posts line by line I will not read them. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Grimtuff wrote:
Sgt. Cortez wrote:
My Daemons don't have anything to do in the shooting phase aside from sneezing once. The shooting Phase is widely considered the most important phase on dakka. So should I advocate for shooty Nurgle and Slaanesh Daemons now? Nope. Not every army has to do everything. As noted Tau have different ways to do what psychic powers do for other people while CSM now even have Psychic powers AND psychic powers, but different (apostle). Daemons overcome their lack of shooting with deep strike, speed or Toughness, Tau have their own ways to overcome their lack of psychic powers. Maybe Tau players need to get used to just watch for a phase, just like all their opponents for the 30Mins that a usual Tau shooting Phase lasts as long as the Game overall doesn't have more alternations or reactions we'll have to live with that I guess.


Must've missed all of the those Daemons with shooting attacks then...


Yeah, isn't the Soul Grinder still a thing, and don't Flamers have something to do in the shooting phase?

What I have
~4100
~1660
: LM

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Rotting Sorcerer of Nurgle






 CthuluIsSpy wrote:
 Grimtuff wrote:
Sgt. Cortez wrote:
My Daemons don't have anything to do in the shooting phase aside from sneezing once. The shooting Phase is widely considered the most important phase on dakka. So should I advocate for shooty Nurgle and Slaanesh Daemons now? Nope. Not every army has to do everything. As noted Tau have different ways to do what psychic powers do for other people while CSM now even have Psychic powers AND psychic powers, but different (apostle). Daemons overcome their lack of shooting with deep strike, speed or Toughness, Tau have their own ways to overcome their lack of psychic powers. Maybe Tau players need to get used to just watch for a phase, just like all their opponents for the 30Mins that a usual Tau shooting Phase lasts as long as the Game overall doesn't have more alternations or reactions we'll have to live with that I guess.


Must've missed all of the those Daemons with shooting attacks then...


Yeah, isn't the Soul Grinder still a thing, and don't Flamers have something to do in the shooting phase?


And Skullcannons, Plague Drones, 3 of the 4 Greater Daemons (depending on weapon loadout) plus numerous other with minor shooting attacks. Daemons have quite a fair few shooting units, though a majority of them are short ranged but the shooting is there.

This message was edited 1 time. Last update was at 2019/07/07 15:49:52




A GW fan walks into a bar, buys the same drink as yesterday but pays more.

""Unite" is a human word, ... join me or die."

If you break apart my posts line by line I will not read them. 
   
Made in de
Waaagh! Ork Warboss on Warbike





 Lance845 wrote:
No. By that logic it does not work that way.

What I was saying is that the effect of the ability does not make it a psychic power. Being a psychic power makes it a psychic power. Tau do not have psychic powers. Some tau units have their own unique special abilities. Marker lights is their army wide special ability. If you go to the first page of the index/rules for the codex when they explain the SEPT/HIVE FLEET/etc... keyword. On that page they explain army wide rules. For Nids it's synapse and sitw. For tau its markerlights. For AM it's orders.

The only argument I am making is that it is a bad analogy for someone to say "I cannot stop tau markerlights why should they be able to stop my psychic powers?" Answer, because ML are not psychic powers.



Ok, then we are just arguing different things.

My point is that no army needs psychic powers if it can get similar effects elsewhere. The psychic phase is by no means an essential part of the game, I have faced many armies that did not make use of it at all over the course of 8th, despite their codex having psykers.

Drager wrote:
I'd heard there would be a clatter, then perhaps a hiss, but that's not what it's like. We'd all been told that these things lurked in vents and crevices, that they could sneak up on a man no matter how alert, but that just wasn't what happened. We saw them coming, well, we heard them first, an ear-splitting boom as they accelerated across the plain. They must have been 2 miles away when we heard the crack, but we barely had time to lift our weapons before they were on us and then... past us. Running faster than I could follow. They didn't attack, didn't even try and it was then, as the whole platoon stared after them that a dread crept through me and I turned to see that which they had been running from.

-Infantryman Collins, 5th Umbra Rifles
 
   
 
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