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![[Post New]](/s/i/i.gif) 2020/07/20 16:15:35
Subject: Real Game Impressions of 9th Ed?
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Khorne Veteran Marine with Chain-Axe
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stratigo wrote: Unit1126PLL wrote:Daemons psychic is unreliable - they have exactly as many psychic buffs as Imperial Guard do. No smite changes, only one power chart to select from (per detachment at least), etc.
Daemons have mobility, but so do Tau, so I dun get it.
Demons have fantastic psychic if you lean into it.
But you play a slaanesh army, so you're lacking the triple changers that make the psychic shenanigans work.
Aaah so Khorne armies still suck, because GW made sure they cant lean for gak... Yeah i figured 9th was another gunline edition.
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6000 World Eaters/Khorne |
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![[Post New]](/s/i/i.gif) 2020/07/20 16:18:21
Subject: Real Game Impressions of 9th Ed?
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Regular Dakkanaut
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Brutallica wrote:stratigo wrote: Unit1126PLL wrote:Daemons psychic is unreliable - they have exactly as many psychic buffs as Imperial Guard do. No smite changes, only one power chart to select from (per detachment at least), etc.
Daemons have mobility, but so do Tau, so I dun get it.
Demons have fantastic psychic if you lean into it.
But you play a slaanesh army, so you're lacking the triple changers that make the psychic shenanigans work.
Aaah so Khorne armies still suck, because GW made sure they cant lean for gak... Yeah i figured 9th was another gunline edition.
And it will always be, because you can't anger customers who have built gunlines for the last 10-15 years and want them to succeed each editions. Hence all the punishment for playing melee, which is here to stay.
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![[Post New]](/s/i/i.gif) 2020/07/20 16:27:50
Subject: Real Game Impressions of 9th Ed?
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Shadowy Grot Kommittee Memba
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Brutallica wrote:stratigo wrote: Unit1126PLL wrote:Daemons psychic is unreliable - they have exactly as many psychic buffs as Imperial Guard do. No smite changes, only one power chart to select from (per detachment at least), etc.
Daemons have mobility, but so do Tau, so I dun get it.
Demons have fantastic psychic if you lean into it.
But you play a slaanesh army, so you're lacking the triple changers that make the psychic shenanigans work.
Aaah so Khorne armies still suck, because GW made sure they cant lean for gak... Yeah i figured 9th was another gunline edition.
Honestly, I don't get this perspective.
Gunlines are TERRIBLE in 9th edition. All the new terrain rules mean they'll very rarely have a good shot that isn't at something either in cover, or receiving -1 to hit from intervening terrain. Overwatch is effectively gone - I have played 5 games at this point and Overwatch the 1CP stratagem has been used multple times to absolutely 0 effect. And every single mission absolutely demolishes you for sitting in your own DZ doing nothing but shooting, you basically auto-lose even if you table your opponent by turn 3-4.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/07/20 16:41:38
Subject: Re:Real Game Impressions of 9th Ed?
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Quick-fingered Warlord Moderatus
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Honestly, I don't get this perspective.
Gunlines are TERRIBLE in 9th edition. All the new terrain rules mean they'll very rarely have a good shot that isn't at something either in cover, or receiving -1 to hit from intervening terrain. Overwatch is effectively gone - I have played 5 games at this point and Overwatch the 1CP stratagem has been used multple times to absolutely 0 effect. And every single mission absolutely demolishes you for sitting in your own DZ doing nothing but shooting, you basically auto-lose even if you table your opponent by turn 3-4.
Agreed. I feel like they really got "movement" as close to "right" as it's been in a while. I said this before, but this edition plays like 40k meets "Taladega Nights".  It's all about that speed ...
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2020/07/20 16:45:55
Subject: Real Game Impressions of 9th Ed?
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Dakka Veteran
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the_scotsman wrote: Brutallica wrote:stratigo wrote: Unit1126PLL wrote:Daemons psychic is unreliable - they have exactly as many psychic buffs as Imperial Guard do. No smite changes, only one power chart to select from (per detachment at least), etc.
Daemons have mobility, but so do Tau, so I dun get it.
Demons have fantastic psychic if you lean into it.
But you play a slaanesh army, so you're lacking the triple changers that make the psychic shenanigans work.
Aaah so Khorne armies still suck, because GW made sure they cant lean for gak... Yeah i figured 9th was another gunline edition.
Honestly, I don't get this perspective.
Gunlines are TERRIBLE in 9th edition. All the new terrain rules mean they'll very rarely have a good shot that isn't at something either in cover, or receiving -1 to hit from intervening terrain. Overwatch is effectively gone - I have played 5 games at this point and Overwatch the 1CP stratagem has been used multple times to absolutely 0 effect. And every single mission absolutely demolishes you for sitting in your own DZ doing nothing but shooting, you basically auto-lose even if you table your opponent by turn 3-4.
Agreed, 9th is a much better edition for CC-focused armies (aggressive armies in general) than 8th was.
Anyone saying something else either hasn't bothered to learn the new rules yet, or are just pissy about the new edition in general.
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2020/07/20 16:50:22
Subject: Real Game Impressions of 9th Ed?
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Shadowy Grot Kommittee Memba
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MinscS2 wrote:the_scotsman wrote: Brutallica wrote:stratigo wrote: Unit1126PLL wrote:Daemons psychic is unreliable - they have exactly as many psychic buffs as Imperial Guard do. No smite changes, only one power chart to select from (per detachment at least), etc.
Daemons have mobility, but so do Tau, so I dun get it.
Demons have fantastic psychic if you lean into it.
But you play a slaanesh army, so you're lacking the triple changers that make the psychic shenanigans work.
Aaah so Khorne armies still suck, because GW made sure they cant lean for gak... Yeah i figured 9th was another gunline edition.
Honestly, I don't get this perspective.
Gunlines are TERRIBLE in 9th edition. All the new terrain rules mean they'll very rarely have a good shot that isn't at something either in cover, or receiving -1 to hit from intervening terrain. Overwatch is effectively gone - I have played 5 games at this point and Overwatch the 1CP stratagem has been used multple times to absolutely 0 effect. And every single mission absolutely demolishes you for sitting in your own DZ doing nothing but shooting, you basically auto-lose even if you table your opponent by turn 3-4.
Agreed, 9th is a much better edition for CC-focused armies (aggressive armies in general) than 8th was.
Anyone saying something else either hasn't bothered to learn the new rules yet, or are just pissy about the new edition in general.
Yeah, it's all about the eternal war missions. In basically any game I've seen where someone was playing basically pure shooty vs all melee or mixed with melee, even if the shooty army basically wins the killing fight by turn 3, the fact that the first three turns the aggressive army has been holding the whole battlefield they build up a ridiculous 40-ish point lead that the shooty army can't surmount.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/07/20 17:01:18
Subject: Real Game Impressions of 9th Ed?
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Longtime Dakkanaut
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9th favors reasonably shooty, durable ob-sec with counter-charge. In other words, marine-style armies.
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![[Post New]](/s/i/i.gif) 2020/07/20 19:13:37
Subject: Real Game Impressions of 9th Ed?
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Locked in the Tower of Amareo
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If the shooty armies can shoot the aggressive armies off the objectives before they can score, they will dominate. If they can't, then they won't. Some are saying terrain stops this from happening, but model count is down. Automatically Appended Next Post: yukishiro1 wrote:9th favors reasonably shooty, durable ob-sec with counter-charge. In other words, marine-style armies.
This seems likely from everything I've read so far.
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This message was edited 1 time. Last update was at 2020/07/20 19:14:09
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