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![[Post New]](/s/i/i.gif) 2010/06/14 16:35:21
Subject: Multiple codex armies
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Imperial Recruit in Training
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Is it possible to have an army on the field composed of different armies. An example would be like having IG and SM both on the field under the same players control.
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![[Post New]](/s/i/i.gif) 2010/06/14 16:36:33
Subject: Multiple codex armies
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Decrepit Dakkanaut
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If you agree to it, yes.
Apocalypse requires a *lot* of cooperation between the opposing teams if you want to get the most out of it - which is why it isnt really suited for pickup and play games against random people.
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![[Post New]](/s/i/i.gif) 2010/06/14 16:39:23
Subject: Re:Multiple codex armies
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Imperial Recruit in Training
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So I can as long as the people I am playing with agree with it? Are there any official rules that state whether or not this is legal in-game or not?
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![[Post New]](/s/i/i.gif) 2010/06/14 16:40:12
Subject: Multiple codex armies
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Stalwart Veteran Guard Sergeant
Edinburgh.
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In apocalypse yes, although if you're just playing ordinary 40k with your friends then if you run it by them I'm sure if it's a friendly game they'd be fine with it. Just don't expect to do it in any tourneys.
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All Between 750 and 3000 points: Nids, BA, Imperial Guard, Space Wolves, Orks, CSM, Tau, Ogres, Vampire Counts, Daemons, Skaven, Empire.
DR:90S++G++M+B--IPw40k01+D++A+++/eWD340R+++T(F)DM++
"When the going gets rough the sensible conceal themselves behind large pieces of furniture." |
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![[Post New]](/s/i/i.gif) 2010/06/14 16:44:19
Subject: Re:Multiple codex armies
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Imperial Recruit in Training
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Awesome thanks for the help everyone!
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![[Post New]](/s/i/i.gif) 2010/06/14 16:47:15
Subject: Multiple codex armies
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Land Raider Pilot on Cruise Control
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THere used to be Allies, with the Imperial armies, I think it was like one or two troops, something like, with the Deamon Hunters and Witch Hunters....?
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"Not all who wander are lost." -J.R.R. Tolkien
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![[Post New]](/s/i/i.gif) 2010/06/14 17:18:09
Subject: Multiple codex armies
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Regular Dakkanaut
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Hcordes, I know that you are write about the Witch Hunters. They can use some of the IG and SM stuff in their army and they allow IG, Daemonhunters, and SM to use 1 HQ, 1 Elite, 2 Troop, and 1 fast attack from the WH codex. When using the WH as your main codex, you have the option of the following:
Troops - SM Tac Squad, SM Scout Squad, IG Infantry Platoon, and IG Armourd Fist Squad (doesnt exist anymore IIRC)
Fast Attack - SM Assault Squad, SM Land Speeder Tornado and Land Speeder Squadron, SM Bike Squadron, IG Sentinel Squadron, and IG Rough Rider Squadron
Heavy Support - SM Devastator Squad, SM Land Raider, SM Predator, SM Dreadnought, and IG Leman Russ (according to GW FAQ with the new IG codex only a single LR can be taken and IIRC only the basic variant of the tank at that)
I am only sure about the WH codex, maybe someone else knows if the Daemonhunters codex has similar rules.
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![[Post New]](/s/i/i.gif) 2010/06/14 17:37:26
Subject: Re:Multiple codex armies
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Lone Wolf Sentinel Pilot
Inside that little light in your refridgerator
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It's essentially the same for DH :EDIT: You also can't use allies from both C:SM and C:IG, it's one or the other S_P
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This message was edited 1 time. Last update was at 2010/06/14 17:38:03
Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?
Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky. |
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![[Post New]](/s/i/i.gif) 2010/06/14 17:37:35
Subject: Multiple codex armies
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Land Raider Pilot on Cruise Control
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i do have the old Hunters dex.. its just packed up right now lol we are moving soon. but that sounds about right, i wouldn't think they'd change it that much.
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"Not all who wander are lost." -J.R.R. Tolkien
ARMIES:
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2500+
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![[Post New]](/s/i/i.gif) 2010/06/14 18:14:57
Subject: Re:Multiple codex armies
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Painlord Titan Princeps of Slaanesh
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You can use both DH and WH with either SM or IG. So you could theoretically have 1 each of Elite and Fast and 2 each of Troops. You can only have one or the other as an HQ since the base army needs to supply an HQ and 2 troops choices by itself.
Although with the spearhead rules I'm not sure that you couldn't have an HQ from each as well.
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![[Post New]](/s/i/i.gif) 2010/06/14 19:45:34
Subject: Multiple codex armies
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Bounding Dark Angels Assault Marine
Terra
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I am curious in what context the OP is asking his question.
IF its a friendly game, yes multi codexes if opponent allows.
IF its a competition game (tourney/GT/RTT), No.
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![[Post New]](/s/i/i.gif) 2010/06/14 20:07:02
Subject: Re:Multiple codex armies
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Wicked Warp Spider
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I think one important point which should be stressed is that it's inadvisable to take multiple armies in the same force organization chart since armies have special rules which could potentially interfere with each other. There are enough examples of rules within single armies interfering with each other in the first place
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2010/06/15 05:35:35
Subject: Multiple codex armies
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Frenzied Berserker Terminator
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Typically, an army (or force organisation, detachment, etc) is drawn only from a single Codex - the game is designed that way because each Codex has advantages and disadvantages built into them, so if you mix them together then you can get around those disadvantages pretty easily. For example, a Marine army has the weakness of having limited numbers, while IG have the problem of reliable (and reusable) close combat troops, etc.
Of course, if your opponents agree then you can change any aspect of the rules ("The Most Important Rule", p2), which includes the use of multiple Codices in a single army. Hell, the rulebook actually points out that it's acceptable for newer players to use any models in their collection rather than following the FOC (p86).
IMHO, the fairest way to go about this is to use the rules for Multiple Detachments (p87). That is, you must fill the compulsory choices for the FOC for each Codex you use - and allow your opponent to do the same.
That way, you could have an Imperial army consisting of Space Marines and Imperial Guard, but each of those must have 1 HQ and 2 Troops as a minimum. Likewise, your opponent could make an army with Chaos Space Marines and Chaos Daemons, also with 1 HQ and 2 Troops (minimum) for each.
It just means that both you and your opponent have the same opportunity to cover your respective weaknesses
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![[Post New]](/s/i/i.gif) 2010/06/15 12:13:02
Subject: Re:Multiple codex armies
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Ferocious Black Templar Castellan
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Leo_the_Rat wrote:You can only have one or the other as an HQ since the base army needs to supply an HQ and 2 troops choices by itself.
Black Templars to the rescue! Since the Emperor's Champion doesn't use up an HQ slot, you CAN infact have 1 HQ from each of the codices in the same army!
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![[Post New]](/s/i/i.gif) 2010/06/15 16:03:03
Subject: Re:Multiple codex armies
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Imperial Recruit in Training
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Awesome this really helps me thanks alot everyone
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![[Post New]](/s/i/i.gif) 2010/06/15 20:34:33
Subject: Re:Multiple codex armies
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Painlord Titan Princeps of Slaanesh
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AlmightyWalrus wrote:Leo_the_Rat wrote:You can only have one or the other as an HQ since the base army needs to supply an HQ and 2 troops choices by itself.
Black Templars to the rescue! Since the Emperor's Champion doesn't use up an HQ slot, you CAN infact have 1 HQ from each of the codices in the same army!
Funny thing is that BTs and SoB combined are the new army that I'm planning on using. I completely forgot about the Emperor's Champion. However in my instance I'm going to use a Marshall with a retinue and a chaplain attached to the retinue.
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