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Made in ca
Focused Fire Warrior





Here's the chimera rush list I came up with:

CCS
4 Melta
Power fist
Chimera w/ two Heavy Flamers

PCS
4 Melta
Power weapon
Plasma Pistol
Chimera (same weapons, so is every other chimera in my list)

Infantry Squad
Melta
Chimera

Infantry Squad
Melta
Chimera

Vet Squad
3 Melta
Chimera

Vet Squad
3 Melta
Chimera

Vet Squad
3 Melta
Chimera

PCS
4 Melta
Power fist
Chimera

Infantry Squad
Plasma
Chimera

Infantry Squad
Plasma
Chimera

Infantry Squad
Plasma
Chimera

Look at all those meltas! In 1500pt, this list, from my perspective, is perfect.
Wht do you think?

1500pt O'Vesa Star W: 27 D: 2 L: 1
The challenge: in a 1500pt game I will play 900pt + D6x100 pts, if I roll a 6 I reroll and -100 to that second number (down to 1000pt minimum)
W:6 D:0 L:1 
   
Made in fi
Rough Rider with Boomstick




Finland

Wings of Purity wrote:

Chimera w/ two Heavy Flamers

Chimera (same weapons, so is every other chimera in my list)
...............
What do you think?


So every single Chimera is a miniature Hellhound? Well, the "Wall of Fire" effect can certainly be cinematic but is ultimately a one-trick pony. Do not underestimate the power of the humble Multilaser. Use a mix of Chimera variants so you have something that can engage enemies at range.

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
Made in us
Fighter Ace





Seconded. Multilasers are great. At least do Multilaser turrets and flamer hulls. 11 Chimera with multilasers put out 33 S6 shots a turn. O.o

Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in gb
Andy Hoare




Leicestershire, United Kingdom

What happens when half to three quarters of those Chimera's get Imobalized/Destroyed with ranged weapons? You have no backup options.

On a different note, Powerfists on guardsmen suck. Str 6, Int 1? Yeah.

In the Marmalade Forest, between the make-believe trees... 
   
Made in us
Fighter Ace





Yeah...

I'll second that. In fact, with all the meltas and small squads, just drop the CC weapons. You'll likely never get a chance to do anything remotely significant with them.

Instead, see if you can't sneak in some LONG ranged anti-tank. A russ, maybe. Vendetta. Heck, just a heavy weapons team you can plop on an objective.

This message was edited 1 time. Last update was at 2010/06/15 00:22:59


Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in ca
Focused Fire Warrior





Thanks guys

1500pt O'Vesa Star W: 27 D: 2 L: 1
The challenge: in a 1500pt game I will play 900pt + D6x100 pts, if I roll a 6 I reroll and -100 to that second number (down to 1000pt minimum)
W:6 D:0 L:1 
   
Made in us
Martial Arts Fiday






Nashville, TN

Chimeras will NEVER get to fire two Heavy Flamers unless your opponent is a complete moron.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in ca
Member of the Malleus





Canada

Blood angels, and orcs, pop transports at range or in CC and then eat your entire army, specially any MEQ with some range, you have no long range firepower, Baals, or assualt cannon Razorbacks, will shred you before you get close enough to hurt anything, and your flamers useless.

 
   
Made in us
Been Around the Block




Okay assuming that you are wanting to spam Chimeras and be competitive....here goes

HQ
2x CCS w/ 3 Plasmagun +Vox, Meltabombs in Chimera w/ML, Hvy Flamer, Heavy Stubber

Troops
3x Infantry Platoon

PCS w/ Vox + 3 Meltaguns: Chimera w/ ML, Hvy Flamer, Heavy Stubber
Infantry w/ Vox + Meltagun; Chimera w/ same as above
Infantry w/ same as above

Heavy
3x LR Demo w/ Hvy Flamer

1995 points

So that 11 Chimeras with 3x S10 at 24", 15x S8 at 12", 6/12x S7 at 24/12" , 33x S6 at 36", and 33x S4 at 36" shots a turn if you move 6". Vox Caster are there in case transport gets popped. I think I just made my next army lol.
   
Made in ca
Focused Fire Warrior





Good list, love it

1500pt O'Vesa Star W: 27 D: 2 L: 1
The challenge: in a 1500pt game I will play 900pt + D6x100 pts, if I roll a 6 I reroll and -100 to that second number (down to 1000pt minimum)
W:6 D:0 L:1 
   
Made in us
Grovelin' Grot




Alvin,Tx

Played against that list orks ate it alive, but i saw it smash apart a wolf list that was mostly terminators and missile launchers and it was 2500pts so there were some LRBT in there also

Da biggest and da best 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I like the list. My only gripes are the unsupported powerfist and powersword. That and the plasma pistol.

And keep the 2x heavy flamers. Multilasers are ineffective against everything they shoot at. Heavy flamers are ineffective against most of what they shoot at, but are really, really effective against certain target types (like infantry).

Yeah, you're not likely to shoot 2x heavy flamers often, but you're only slightly less likely than you are to shoot any other two weapons at the same time (unless you're being an idiot and sitting back and plinking with multilasers, rather than charging into unload your cargo). Plus, redundancy is always a good thing.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in fi
Rough Rider with Boomstick




Finland

Ailaros wrote:Multilasers are ineffective against everything they shoot at.


...... Well, you are certainly entitled to your opinion.

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Ailaros wrote:Multilasers are ineffective against everything they shoot at.

Given there are cover saves everywhere now days , i really dont think multilaser are that bad at all.

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Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

Dang, Ailaros, I really want to see you post a Batrep sometime. You stand against everything other Guard players take for granted... but I've never seen an example of your tactics being used! Please enlighten us

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

I would take Multi laser over heavy bolter every single chance i get.

The possibility of dealing with AV 12 is very important.

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Made in rw
Wicked Warp Spider






Ailaros wrote:
And keep the 2x heavy flamers. Multilasers are ineffective against everything they shoot at. Heavy flamers are ineffective against most of what they shoot at, but are really, really effective against certain target types (like infantry).


Dear god, not this again. The man hates cheap S6 firepower so much he'd rather take a HF that will never get to fire.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in gb
Andy Hoare




Leicestershire, United Kingdom

Ailaros wrote:And keep the 2x heavy flamers. Multilasers are ineffective against everything they shoot at. Heavy flamers are ineffective against most of what they shoot at, but are really, really effective against certain target types (like infantry).


Two to three turns of missed shooting to get in range for one extra Heavy Flamer template? Plus if you want to fire both you're a sitting duck to auto-hitting assaults? Please tell me you aren't being serious with this advice. If you are, I feel sorry for you, this being the logic you end up with after playing your locals.

In the Marmalade Forest, between the make-believe trees... 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

LunaHound wrote:Given there are cover saves everywhere now days , i really dont think multilaser are that bad at all.


if cover is the problem, why not take a weapon that ignores cover?

LunaHound wrote:The possibility of dealing with AV 12 is very important.


Dealing EFFECTIVELY with AV12?

I-bounty-hunt-the-elderly wrote:Dear god, not this again. The man hates cheap S6 firepower so much he'd rather take a HF that will never get to fire.


The math is the math. I invite you to say why you choose to like a weapon that does very little damage.

Gavrock wrote:Two to three turns of missed shooting to get in range for one extra Heavy Flamer template?


two to three turns of ineffective firepower just to miss the chance to shoot an effective weapon when the time is right?


Gavrock wrote:Please tell me you aren't being serious with this advice. If you are, I feel sorry for you, this being the logic you end up with after playing your locals.


I am being serious about this advice. I feel sorry for you, being so fast to disregard other people's opinions, even when they're based on sounder reason than yours.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Dakka Veteran




I would really not mind playing against this list. Sure, its scary with all those chimeras coming at me... but odds are good i'd be able to stop them from getting that close to me. just damage a few chimeras in the front of the formation and the whole thing stalls. i'd probably be unable to stop ALL of them from reaching my tanks, but the 2-3 that get through can be handled by my infantry, while the rest are footslogging their way towards me.

After the orbital strikes, Thunderhawk bombardments, Whirlwinds, Vindicators, fusion and starfire and finally Battle Brothers with flamers had finished cleansing the world of all the enemies of Man, we built a monastery in the center of the largest, most radioactive impact crater. We named the planet "Tranquility", for it was very quiet now.
 
   
Made in us
Esteemed Veteran Space Marine





Hahaha.

That is all.









More to the point, I fear multi-lasers, I would have wiped the floor against an IG opponent, though his multi-lasers kept destroying my vypers and walkers.

Great! Two heavy flamers you will never fire...

Multi-lasers help get rid of any light tank, rhinos, chimeras, raiders, and vypers...

Your reasons are not sound, 3 S6 shots are not ineffective, very effetive actually, what math are you rambling on about?

Please, please, enlighten us instead of... "my logic is sound, yours isn't, my weapon is better..."
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Seriously, what kind of morons do you play if you get to use both heavy flamers? In what world will 33 str6 shots/turn not be useful?

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Martial Arts Fiday






Nashville, TN

Ailaros vs CS Goto= best battle Evvvva!!!

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in gb
Pulsating Possessed Chaos Marine





United Kingdom, London

33 str 6 shots are coolio. Just use a mix. DarOrks1997's list was pretty coolio, give it a try and see how it works out

"And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends." 
   
Made in gb
Andy Hoare




Leicestershire, United Kingdom

Gavrock wrote:
Gavrock wrote:Two to three turns of missed shooting to get in range for one extra Heavy Flamer template?


two to three turns of ineffective firepower just to miss the chance to shoot an effective weapon when the time is right?

Gavrock wrote:Please tell me you aren't being serious with this advice. If you are, I feel sorry for you, this being the logic you end up with after playing your locals.


I am being serious about this advice. I feel sorry for you, being so fast to disregard other people's opinions, even when they're based on sounder reason than yours.


And with that, I accept you're a troll and move on. That or you really are deluded. Effective weapon when the time is right, my goodness.

This message was edited 2 times. Last update was at 2010/06/15 22:29:17


In the Marmalade Forest, between the make-believe trees... 
   
Made in ca
Angered Reaver Arena Champion






If you think that 3 S6 shots are ineffective, you need a reality check. Sure, you don't get a guarantee of taking out the AV10-12, but you will NEVER fire 2 heavy flamers in the same turn. Small chance of doing something for 3 turns then using heavy flamer >>>> no chance of doing anything then using heavy flamer. You don't even need a math or stats degree to figure that out.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
 
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