| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/06/15 10:39:37
Subject: my 1300 point space marine army list
|
 |
Fresh-Faced New User
|
so this is my first space marine army above 100 points ( i have only played 850 points so far) my major opponents are Tyranid, CSM and an IG army so just check it out and point out any of my mistakes ( im relatively new to warhammer as i have only played around 7 battles )
HQ
chapter master -135 points
Troops
tactical squad w/flamer, lascannon and chain sword- 100 points
tactical squad w/flamer, lascannon and chain sword -100 points
FAST ATTACK
10 man assault squad w/4 X lightning claws -250 points
ELITES
Ironclad dreadnought w/heavy flamer - 145 points
HEAVY SUPPORT
land raider redeemer w/ storm bolter and multi-melta - 270 points
devastator squad w/2 X lascannon , 3X missile launcher and one extra marine - 213 points
whirlwind -85 points
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/15 11:38:34
Subject: my 1300 point space marine army list
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
Ok first of all what is your chapter master taking?
I assume either Digital Weapons or a Combi-Bolter..
Ummm tactical squads at 5 man each cannot take a flamer or lascannon.
You don't need a Redeemer if you're not taking Terminators, it will eat a lascannon shot or something similar and 240 points are down the pan..
Assault Squad can't take 4 lightning claws unless they're Vanguard Vets....
Whirlwind.......ummmm never taken one but good luck with it.
Devastators can only EVER take 4 heavy weapons in Vanilla Codex
Ok i'm going to redo your list first with proper points totals (assuming you take a Vanguard Vet squad to make use of Lightning Claws), then i'll do a list as I would do it..
YOUR LIST:
Chapter Master
Combi-Bolter
135
ELITES
Ironclad Dreadnought
Heavy Flamer
145
TROOPS
Tactical Squad (10 man)
Chainsword
Lascannon
Flamer
180
Tactical Squad (10 man)
Chainsword
Lascannon
Flamer
180
FAST ATTACK
Vanguard Veteran Squad (10 man)
Sergeant: Lightning Claw
X 3 Lightning Claws
x 10 Jump Packs
370
HEAVY SUPPORT
Land Raider Redeemer
Storm Bolter
Multi Melta
270
Devastator Squad (6 man)
Lascannon x 2
Missile Launcher x 2
206
Whirlwind
85
TOTAL: 1571
Lose the Whirlwind and you can field a 1500 point army.
Problem is your Devastator squad won't last long (they're one wound models and therefore one good blast template and they're dead)
Tactical Squads will have to be combat squadded to take advantage of lascannons firing every turn.
Dreadnought will have to get very close to do much. He'll be walking into a hailstorm of fire.
Redeemer.......meh. Flamestorm cannons are nice. but still....a lot of points for one vehicle. And SB AND MM is just overkill.
OK......redone list (assuming you can get the models for it)
HQ
Chaplain
Jump Pack
115
Chaplain
Terminator Armour w/ Storm Bolter
130
ELITES
Terminator Squad (5 man)
x 5 Lightning Claws
Dedicated Transport:
Land Raider Redeemer w/ Multi Melta
460
TROOPS
Tactical Squad (5 man)
Chainsword / Bolt Pistol
Teleport Homer
Dedicated Transport:
Razorback w/T-L HB & Storm Bolter
145
Tactical Squad (10 man)
Chainsword / Bolt Pistol
Flamer
Missile Launcher
Dedicated Transport:
Razorback w/ T-L HB & Storm Bolter
235
ASSAULT / FAST ATTACK
Assault Squad (10 man)
Sergeant: Lightning Claw
Flamer
215
This list sacrifices Heavy Support (and let's be honest you couldn't get much Heavy Support in your list) for:
two tactical squads protected in razorbacks, one with a homing beacon for when your terminators deep strike in.
A Chaplain led Terminator Squad with Lightning Claws.
This means you get to re-roll failed rolls to hit. AND re-rolled failed rolls to wound. They are going to be CC MONSTERS.
The Redeemer they get into after they've deep striked should take out a lot of infantry hopefully, letting your Terminators concentrate on the big nasty HQ guys.
And if THAT wasn't enough, you've got a jump pack assault squad ready to support them, led by ANOTHER Chaplain, which means they reroll their failed rolls to hit!
The main problem you'll face is getting your assault squads close enough to the enemy, and keeping your tactical squads from being swarmed.
My advice: hit hard, hit fast, and don't stop attacking.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/15 12:28:09
Subject: my 1300 point space marine army list
|
 |
Fresh-Faced New User
|
hey thanks a lot for the advice i will try to get the models for the second list you put in
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/15 12:47:12
Subject: my 1300 point space marine army list
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
All you need are two chaplains, and a CC Terminator squad.
Oh, and a tactical squad if you haven't got enough men.
And razorbacks.
ok so you need quite a lot.
lol
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/15 12:47:33
Subject: my 1300 point space marine army list
|
 |
Longtime Dakkanaut
|
Starting at the bottom and working my way up....
The Whirlwind, when I first started playing 40k as Spacemarines, I was looking through the codex saw the whirlwind and thought wow thats amazing, Im gunna play me one of them. Turns out that its ones of those units that looks amazing on paper but when you actually field one its pretty lack luster. If your looking for some simarly pointed artillary I'd suggest a thunderfire cannon over a whirlwind, the cannon is very easy to kill but you actually get more coverage from 4 small blast templates then you do from one large one.
Devastator squads, I hate devastator squads with a pason. But I know that some people love them so you may find them a better investment then I do. I consider them way over priced for a unit that has one wound, no inv save and can't move and shoot. I have much better luck with either run-of-the-mill dreads setup with either 2xTL-AC or AC/PC setups or with predators with an AC and HB sponsons or an AC and las sponsons.
There is nothing wrong with just running a landraider that doesnt have a center of pure terminator goodness, but the terminators do increase the effectiveness of the unit alot. I'm going to go out on a limb here and guess that you were going to put a tactical squad and the chapter master in it? If thats the case then remember if your going to use the chapter masters orbital bombardment then the land raider cant move that turn...
I'm a big fan of Assult Squads, they are kind of delicate but when used properly they can be devastatingly effective. I would try and find the points to give them a flamer though. I tend to run my assult squads without power weapons as I think they are abit of a waste on a unit like this, but if you want to keep them I would recommend exchanging your Chapter Master for a Chaplin with a jet pack. The Chaplin will give your assult squad the ability re roll there to hit rolls.
The troop mistake was pointed out by Correnus so I'm not going to say anything about it.
Just one peice of advice I'm going to give you about a Space Marine list at less then 1500 points. Low point value Space Marine lists are hard they tend to have a low model count and offer "major" targets for your oponent, meening that if he takes out your 270 point land raider he just wiped 1/4th of your force form the table. Low point Space Marine armys are all about denying your opponent major targets, instead of takeing one big vehicle you may want to consider takeing three smaller ones. Make it difficult for your opponenant to prioritize his targets and the amount of dmage he cna do to your plans in one turn is drastically reduced.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/15 13:08:35
Subject: my 1300 point space marine army list
|
 |
Fresh-Faced New User
|
@Corennus :your right i do need quite a bit but i already have a rhino which i can convert to a razor back and i have enough space marines . since they sold the squad of 10 men in a box i thought that a single 90 point squad was 10 men ( newbie mistake lol )
and once again thanks
@Catyrpelius : i have never used devastator squads before and this is my first time so i guess i will try them out for now.and the advise on the land raider seemed logical and maybe in the near future i will try out a predator
and thanks for the advice this is one newbie who is one step closer to not being a newbie
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/15 13:17:24
Subject: my 1300 point space marine army list
|
 |
Longtime Dakkanaut
|
Let me know how the devastators work out for you, I wish you better luck with them then I've had.
Space Marines have some awsome heavy support options but only three slots, with the ability to take a well equipped predator at 85 points those spots come at a premium. Its really a balance issue though, how best to fill out those slots...
Its also very dependant on what type of lists your facing off against. Going against a mechanized list is tricky. There is alot more to sucessfully playing Space Marines then alot of people give us credit for.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/06/15 15:02:52
Subject: my 1300 point space marine army list
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
Heavy Support falls into three categories:
Devastators.
If you haven't got any vehicles (and I really don't) Devs are the way to go, as long as you make it worth it and do a full 8 - 10 man squad.
You then have a 4 man heavy weapon team (ideally ML or Lascannon) to take out heavy armour protected by basically 4 to 5 wounds (the other marines)
Predators / Vindicators
The main part of a space marine heavy support list.
Predators are versatile cause they can be anti-infantry (AC and HB sponsons) or anti armour (T-L LC or LC sponsons).
Vindicators rock cause of the Demolisher Cannon. It kills armour, infantry, buildings........when in doubt take a Vindicator.
The only thing a Predator can do better than a Vindicator is take care of infantry or other armour at close range.
Land Raiders.
Doesn't matter which one you choose, you get an AV 14 behemoth that will laugh in the face of missiles, eat lascannons for breakfast most of the time, and can take out infantry by the score (if you take Redeemer or Crusader) or other armour (if you take normal).
But, at 250 points a time, they are best kept for larger games, or as a surprise in 1000 games.
Especially in 1000 - 1500 point games a Land Raider can seriously ruin your opponent's strategy
|
|
|
 |
 |
|
|