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Made in nl
Lone Wolf Sentinel Pilot





Serving with the 197th

Hey,

I'm having troubles with Space Marine Landraiders.
(Or other AV14 armor).
How can I get rid of them?
Shall I take a Leman russ Vanquisher?
Or a squad of vets with melta's in a Chimera?
Both cost the same. 155 points.
The advantage of the Leman russ is, the 72'' range.
The advantage of the vets, they will kill it if they get within 12''.
What would be the best to take?

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Made in us
Sadistic Inquisitorial Excruciator





The vanquisher is a terrible, terrible tank.

You have a number of options. Melta/demolition vets certainly work, whether in a chimera, or using a Vendetta's scout move for an alpha strike on turn one.

You can also consider a Manticore. It gets multiple shots, the huge Land Raider is an easy target, and S10 ordnance pops AV14 pretty reliably.
   
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The upside to the Vendetta being that that can fire it's lascannons at the raider, so you have an extra go at popping the Av14

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I would look for other targets for the Vendetta. 3 meltaguns and 10 melta-bombs should be more than enough for a raider.
   
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The eye of terror.

For pure terms of 'sploding tanks, the melta vets are of course your best bet, especially if you can give them orders.

However, they have to get within 6" to be most effective, which usually means disembarking from their chimera, and sacrificing an expensive (for Guard) scoring unit.

Despite the fact that the upgrades are a bit too expensive for what you get, a Platoon Command Squad with 4 meltas gets statistically the same number of hits, is cheaper, and is more of a "throwaway" unit anyways, despite also being a scoring unit.

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The Vanquisher is terible without Pask and even then it lacks the boost that is AP 1. That means that the terror Tank now costs 205 pts. For what is essentially a Lascannon that always penetrates.
Meltaguns up front on turn one is practically guaranteed to stop the Land Raider. Chimeras won't be there on time so you' re left with a Valk turboboosting on it's scout move. And dead Veterans on your opponents turn.
And yeah the Manticore will do wonders against clumped together armies.

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The Medusa with Bastion Breacher shells also isn't a bad option, and gives you a chance to stop the Land Raider at range.

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Decrepit Dakkanaut





Vallejo, CA

Yeah, I second manticores followed by meltaguns. With the exception of manticores, other guard vehicles are only single shot weapons, which greatly drives down their performance, especially against targets behind cover (which, once again, the manticore ignores).

Meltaguns are also 1-shot weapons but you can take at least 6 of them in SWSs per single vanquisher. Plus, it's pretty safe to assume that they're using the LR to transport something into your lines, which means that they'll be actively helping you overcome the meltagun range problem.

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On paper the breacher medusa looks great, but it has consistently disappointed me when I've used it. You basically have to take a pair of them to have consistent success against even targets as big as landraiders (although monoliths eat it hard).
   
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I have always used a squad of melta stormtroopers deepstriking to deal with tanks. I haven't had to face many 14 all round tanks, but anything with a lower rear value dies to their rerolling deep strike. take the right advisor to get them in early, or take some melta vets to back them up.
   
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Vallejo, CA

Also remember that tanks are much more vulnerable to assault. Most rear armor in this game is AV10, with much of the rest AV11. This means that they tend to light up when faced with meltabombs. Also it's possible to overhwelm with a lot of lower-strength attacks, like krak grenades (or ogryn!) or the ever-classic eviscerator priest.

The idea of a single guard infantry model taking out a 3x leman russ squad in a single turn by himself is something I'd like to be able to do some time.

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San Diego, California

Having trouble with Land Raiders? Manticore!
No, but seriously, it destroys AV14.

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Longtime Dakkanaut





Florida

Lorek wrote:The Medusa with Bastion Breacher shells also isn't a bad option, and gives you a chance to stop the Land Raider at range.


I agree with Lorek, even if you miss its S5 +2d6 and has a chance to penetrate. S10 AP1 2d6 is the best chance outside of railguns to stop a landraider.

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Dangerous Outrider





Ailaros wrote:The idea of a single guard infantry model taking out a 3x leman russ squad in a single turn by himself is something I'd like to be able to do some time.
how's he gonna do that? can't you only attack once a turn with grenades?
   
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Terminus wrote:On paper the breacher medusa looks great, but it has consistently disappointed me when I've used it. You basically have to take a pair of them to have consistent success against even targets as big as landraiders (although monoliths eat it hard).


Actually the regular Medusa is better than the Bastion Breacher medusa vs the Monolith

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Lotet wrote:
Ailaros wrote:The idea of a single guard infantry model taking out a 3x leman russ squad in a single turn by himself is something I'd like to be able to do some time.
how's he gonna do that? can't you only attack once a turn with grenades?


He's referring to the Priest with Eviscerator.

   
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Triple melta vets have always been pretty good for this if they're mechanised.
   
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tedurur wrote:
Terminus wrote:On paper the breacher medusa looks great, but it has consistently disappointed me when I've used it. You basically have to take a pair of them to have consistent success against even targets as big as landraiders (although monoliths eat it hard).


Actually the regular Medusa is better than the Bastion Breacher medusa vs the Monolith


Um, how do you figure that? Both are S10, breacher is AP1 and has 12" more of range.
   
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San Diego, California

Terminus wrote:
tedurur wrote:
Terminus wrote:On paper the breacher medusa looks great, but it has consistently disappointed me when I've used it. You basically have to take a pair of them to have consistent success against even targets as big as landraiders (although monoliths eat it hard).


Actually the regular Medusa is better than the Bastion Breacher medusa vs the Monolith


Um, how do you figure that? Both are S10, breacher is AP1 and has 12" more of range.

I assume he's referring the penetration roll on the normal one, because the Bastion Breacher's 2D6 gets negated to 1D6, while the original is Ordnance, letting you roll 2D6 and fix the highest.

That's the only advantage it has over it.

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Gavo wrote:
Terminus wrote:
tedurur wrote:
Terminus wrote:On paper the breacher medusa looks great, but it has consistently disappointed me when I've used it. You basically have to take a pair of them to have consistent success against even targets as big as landraiders (although monoliths eat it hard).


Actually the regular Medusa is better than the Bastion Breacher medusa vs the Monolith


Um, how do you figure that? Both are S10, breacher is AP1 and has 12" more of range.

I assume he's referring the penetration roll on the normal one, because the Bastion Breacher's 2D6 gets negated to 1D6, while the original is Ordnance, letting you roll 2D6 and fix the highest.

That's the only advantage it has over it.


which is enough to make it better

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I'll take AP1 over what essentially amounts to +1 on armor rolls.
   
 
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